There are no achievements! 🤬
as·sump·tionOnly the writer did actually care enough to describe enemy types, gunplay and each other element of the game. The fact that the map structure stayed with them and soured their experience is valid, but if you stopped reading at the first paragraph, well, more fool you.
And Eurogamer reviews aren't scored, so make no difference to metacritic.Former reviewer here, reviews can be either buyer's guides or critical appraisals. In every medium examples exist of both types of reviews.
They aren't rigidly one or the other. Furthermore, a review from the perspective of 'I haven't played this type of game before' is useful for people that haven't played this type of game before. A review from the perspective of someone who was playing games like this back in 96 is also useful for people who played games like this back in 96.
If you are bothered by any particular approach to game criticism, I'd just advise you don't read that type, and not get hung up on things like metacritic scores or gameranking or whatever.
Personally, I'm excited to play this. I love the idea of a new game with this old technology, and the Digital Foundry coverage sold me on this completely.
Yet you address nothing else but the bits where they're critical of the game, funny that.as·sump·tion
/əˈsəm(p)SH(ə)n/
Learn to pronounce
noun
- 1.
a thing that is accepted as true or as certain to happen, without proof.
I read the whole review.
Because the topic of conversation wasn't the review. I wasn't talking about the RPS review. It was only tangentially relevant to the actual topic of conversation. The RPS review was a starting point to get to the thing that the post was about. I wasn't ragging on the RPS review.Yet you address nothing else but the bits where they're critical of the game, funny that.
Super important post from the game's technical director, Build wiz and all-around smart guy Evan Ramos, including helpful information about how to make your own levels!
You don't have a fucking clue what you're talking about. If you think the right to reply and criticise is silencing others, what do you think John's post was?
Your opinion aligns with John's so you support the denigration of another, can you not see that?
Wow, imagine being so close, yet so far.Saying a review was awful is not the same as calling someone out as unprofessional and claiming that he was effectively risking a hate mob against the RPS reviewer. Calling a review awful is not an attempt to silence that review.
What did you do? You basically told him what he should do: Make cutesy videos like DF Retro that you could feel good about. You think I don't have a clue what I'm talking about? Maybe step back from your big-man-forum-bullying shit for half of a second and look at the world as it really is.
Yep, I understand that. :)I'm sure the team would've loved that, but unlike other recent "old-school" shooters, both the scope and the fact that development was basically a part-time effort meant it wasn't possible.
Wow, imagine being so close, yet so far.
If that's your take you really haven't got the first fucking idea.
I didn't mention anything about hate mobs? I think you got me confused with someone else.
EDuke32 has had some frame pacing issues for a while now, it's a lot better than it used to be but they're still ironing it out for all usersIs it just me, or is this one of those games that feels like something isn't right when Vsync is enabled? Everything feels great playing unlocked, but with Vsync turned on, it feels like the framerate is all over the place, despite the steam framerate counter reporting a stable 60fps. Anyone have any thoughts?
Probably a frame pacing issue, use RTSS.Is it just me, or is this one of those games that feels like something isn't right when Vsync is enabled? Everything feels great playing unlocked, but with Vsync turned on, it feels like the framerate is all over the place, despite the steam framerate counter reporting a stable 60fps. Anyone have any thoughts?
I giggled when I saw it too.
Someone had far too much fun making these posters.
You seem awfully high-strung.
Today I learnt you're never too old to giggle at dick jokes. Thanks Ion Fury devs.
*giggle*
You're goddamn right.gifGood lord. What an awful take.
There's nothing wrong with this approach of criticism but the entire piece comes off as whining. Of someone that just can't deal with not being told exactly what to do.
I can appreciate that it's not for everyone but this piece answers nothing. It simply boils down to "I need arrows". What happened to the joy of exploration?
What's interesting is that this does sort of explain why I'm increasingly bored with so many modern games. Open world is so popular yet so pointless for me as these games are packed with sign posts and waypoints. You cannot get lost. There's no sense of discovery. The missions can be great but the world in between is just space you must traverse while running to the next on screen indicator.
So this RPS piece is concerning as I suspect they're not alone in losing interest in actual level design. There's been a real push lately towards making sure the player always knows where their next objective is. Once you're there, some excellent gameplay opportunities can arise, but you're rarely allowed to get lost.
Thankfully, games liked Doom 2016 and the Souls series offer solid level design that doesn't coddle the player but they're increasingly uncommon.
Still, the RPS guy didn't enjoy it at all - that's fine - but the structure of the text and the complete focus on his inability to deal with open ended level design rubs me the wrong way. It's just not a good piece at all.
Lol this is incredibly disingenuous. People 'like the reviewer' know at first glance they are not touching the game with a ten foot pole. It's the rest who need to know in detail how it plays (and how well) and who are not served at all by.. whatever that piece was. Still, par for the RPS course I guess.Isn't that kind of useful to people who are like the reviewer though? Not every review needs to be for the hardcore fans who already know they're going to like the game. Sometimes getting an outsider to review it is useful because that way people who are also outsiders to the style can make a better judgement on whether they think they might like it than from someone just gushing over the game endlessly.
I'd quite happily read a website comprised of fighting game reviews by someone who doesn't usually get on with fighting games for example.
No, it's not. There's value in being able to see perspectives from people who typically share your opinions on things, since their opinion on new thing may also line up with yours. If that someone likes a thing they didn't expect to, you might like it it too. Maybe not to same extent as RPS here, but there's sometimes value to some people in having an outsider review something.
It's really poor form and very unprofessional for one game critic to publicly talk shit about another one imo, especially in an age where many people online will latch on to any excuse to harrass a critic who didn't like their fave. You like the old-school design, he didn't. And as you yourself insinuate, there are probably a lot of people who simply won't gel with this type of game, and they may find the review useful.
thanks, really appreciate this hours after already being dogpiled by like 5 different dudes for saying maybe it's bad form for one critic to call another one's take "awful" and "whining". Congrats for being the third person on my ignore list. Maybe take some time to read the rest of the thread first next time.
Ion Fury : Dusk as Duke Nukem : QuakeTo those who've played/are playing it, how would you say this compares to Dusk?
Interesting, Civvie said that the crossbow is the best weapon in the game and he seemed to like using it.I think gmanlives is right about weapons at least. Don't see much point in using the xbow and the disc bomb is redundant...
I've been finding plenty of ammo on Ultra Viscera though, and I'm not even good at FPS. Feel just right.
Really loving the soundtrack.