Evolve wasn't indie, it was published by Take Two.
I got to play it through game pass and can mostly agree with you apart from the "almost impossible for me to enjoy" part as it made it totally impossible for me to enjoy.The game as it is stands is littered with irritations and unnecessary frustrations that make it almost impossible for me to enjoy.
It went F2P and still flopped, but it was still owned by 2K AFAIK. I can't imagine they would just give away the IP.Didn't Turtle Rock relaunch it on their own and it still failed?
The thing is, as a Washingtonian, Tacoma doesn't evoke anything more than the city neighboring Seattle in my mind. It's vague and doesn't really say anything to me about its premise or themes.That's what I'm wondering. Tacoma may check those boxes, but it doesn't have the recognizable title. Maybe if it was released as exactly the game it is today, but with a different title, things could've ended up different for it.
Agreed.A 71 on metacritic is not a critical flop. Average sure, but not a critical flop. And it certainly hasn't been a commercial flop either.
Some of you guys have no idea what 'flop' means.
I seriously don't understand this. Like, I ate up classical mythology when I was little so I probably have a different perspective knowing what "furies" alludes to, but I'm trying to follow the train of thought here. Do you (this is collective, not singling you out) see the title Full Metal Furies, misread it and think it's silly and then move on without looking at anything related to the game or who made it? Do you see it in the context of "from the makers of Rogue Legacy" but get so caught up in misreading the title that you don't bother looking into it further? How does misreading a single word take up so much space in your head even after you saw the mistake, to the point that it overrides everything relating to it that you see or hear about since?This is so absolutely stupid.
Yet, true.
I swear every single time I hear about the game I keep thinking furries, instead of furies. I can't remember what the game is about.
Xbox fans still think No Mans Sky was a flop, lol.
Game sold a ton and is actually a great game.
Anyway, it picked a hell of a time to come out after all this time. Just too many good games out there right now.
I seriously don't understand this. Like, I ate up classical mythology when I was little so I probably have a different perspective knowing what "furies" alludes to, but I'm trying to follow the train of thought here. Do you (this is collective, not singling you out) see the title Full Metal Furies, misread it and think it's silly and then move on without looking at anything related to the game or who made it? Do you see it in the context of "from the makers of Rogue Legacy" but get so caught up in misreading the title that you don't bother looking into it further? How does misreading a single word take up so much space in your head even after you saw the mistake, to the point that it overrides everything relating to it that you see or hear about since?
People saying that NMS wasn't financially a flop are cheap because NMS wasn't a flop thanks a HUGE marketing campaing provided by Sony, Below hasn't have that so unless you are comparing a media flop, comparing unit sales without taking into account $$$ in marketing makes little to no sense.
People keep talking about how much NMS sold without factoring how much was spent to get there in marketing and how below hasn't had any of that.
In terms of critics, for me the flop is similar except that expectations set by the developper for NMS were way higher than for below, making it for me a way bigger flop.
Cause if you had a playstation then, you'd know it didn't flop cause you were part of the droves of people who bought the game as xbox players didn't, thus them thinking it was a flop when it wasn't. It's only console wars when you retort with a competing console, like you did.why are you trying to bring childish console wars into this. especially since most of the people who are still mad about NMS are playstation people who were burned by the game.
Cause if you had a playstation then, you'd know it didn't flop cause you were part of the droves of people who bought the game as xbox players didn't, thus them thinking it was a flop when it wasn't. It's only console wars when you retort with a competing console, like you did.
If you didn't know these consoles have fans and I'm a fan of all of them. It's not a bad thing. Warriors on the other hand....
NMS was self-published but the vast majority of the marketing was provided by Sony, meaning that the developers didn't have to pay for it, other than signing a timed exclusivity deal. Back when SteamSpy was more accurate, its estimate of NMS's gross revenue on Steam during the year it launched was $43.2 million dollars. By all accounts, it did even better on PS4. There's no way on earth that the development costs of the game combined with Sony's marketing expenses are even remotely close to that.
I know that, I was talking about the initial launch when it was exclusive. And fyi, the game still sells well and floats up and down on Gamestop and Amazon lists. So you claiming people who bought it at launch are the only ones still playing it is ridiculous.What a ridiculous comment. Xbox owners had a far more fleshed out version of No Man's Sky launch on the console with a fair amount of acclaim. Why you'd try to single out a section of gamers in the first place is odd, let alone totally misinformed in this case.
Most of the people who still dick on NMS were those who felt burned by the initial hype-train and subsequent release.
OT: I've seen a lot of people talk about design choices, and broken design rules when discussing Below. What specifically are people referring to? I can understand the survival mechanics being divisive if you wanted a straight up exploration game, but it's intrinsic to the whole idea behind the game. I can fully understand people having an issue with the zoomed-out view, but at the same time I respect Capy for sticking to a very specific artistic vision.
If you were only exploring and working your way through with the way the combat is, the game would be pretty trivial. It makes opening short cuts essential. There are plenty of roguelike survival games that have been applauded for the same (Flame in the Flood, Don't Starve etc), I just don't quite get it.
I know that, I was talking about the initial launch when it was exclusive. And fyi, the game still sells well and floats up and down on Gamestop and Amazon lists. So you claiming people who bought it at launch are the only ones still playing it is ridiculous.
You read my comment how you wanted to perceive it. I bought the game day1 on xbox you hambone.
Most of the people who still dick on NMS were those who felt burned by the initial hype-train and subsequent release.
OT: I've seen a lot of people talk about design choices, and broken design rules when discussing Below. What specifically are people referring to? I can understand the survival mechanics being divisive if you wanted a straight up exploration game, but it's intrinsic to the whole idea behind the game. I can fully understand people having an issue with the zoomed-out view, but at the same time I respect Capy for sticking to a very specific artistic vision.
If you were only exploring and working your way through with the way the combat is, the game would be pretty trivial. It makes opening short cuts essential. There are plenty of roguelike survival games that have been applauded for the same (Flame in the Flood, Don't Starve etc), I just don't quite get it.
but I think its also a failure in its design because it made the game unapproachable for me, the audience, who should be the most important person in this conversatio
mah Xclusives! leave them alone.Cause if you had a playstation then, you'd know it didn't flop cause you were part of the droves of people who bought the game as xbox players didn't, thus them thinking it was a flop when it wasn't. It's only console wars when you retort with a competing console, like you did.
How do you accommodate everyone whilst remaining true to your own vision for the game?
NMS flopped, period, the game didn't leave up for the hype and the whole marketing campaign, this game was overhyped.
Now it is a different game, but in 2016 it was a shitshow despite selling a fuckton thanks to lies.
Slighty better by 3 is insignificant, the former has a HUGE HYPE compared to the latter.
No? You don't just get to change the definition of "flop" to suit your own views. To be a flop you have to be a poor earner and NMS, regardless of perception, was a big financial success.
Learning bosses and levels is completely sifferent to dying because random loot didn't work out for the run and the exit is so well hidden that you'll die multiple times just looking for it. Dying from starvation.I can understand the accessibility argument, but at the same time where do you draw the line when it comes to difficulty? Can you not extrapolate that argument to every tier of games? How do you accommodate everyone whilst remaining true to your own vision for the game?
But this has been long discussed in the "Should Dark Souls have an easy mode?" Threads
Yes. You dont know what 'flop' means.
Because people were calling no mans sky a flop. It's not a flop. A disappointment? Fine. 2nd biggest backlash this gen? Ok, cool..DIdn't say only PS4/PC people were the only ones playing it, at all. The implication was the opposite, hambone.
Your comment about how xbox gamers still thinking NMS is a flop is still entirely unfounded.
Yes. You dont know what 'flop' means.
Because people were calling no mans sky a flop. It's not a flop. A disappointment? Fine. 2nd biggest backlash this gen? Ok, cool..
But a flop? No.
You said 'Most of the people who still dick on NMS were those who felt burned by the initial hype-train and subsequent release.'
That's not true at all, lol. That game has been updated to the max throughout these last few years and has a nice size following of new and old players. The No Mans Sky that hit xbox is an culmination of those updates. People have been buying and playing the game and is nowhere near the biggest flop of this generation.
OT:
Actually, OP, it might be EX Fighting Layer for ps4 for the biggest indie flop of this gen.