I have no idea what power consumption+gaming power combinations would be realistic with the chip.
Small correction. The OG Switch is .66 pounds or about 300 grams.
12GB seems like a good, likely option. at the time of development, 8GB wasn't even on the table yetI think so. My hope is $399 for
- 8 cores 1.5Ghz-2Ghz
- 1.5TFs portable
- 16GB LPDDR5
- 64GB flash (sorry)
- 7.3 inch 720p LCD (sorry again!)
But i am kinda also expecting 8GBs only, 1TFs
I want to Believe but i won't be surprised at anything from Nintendo12GB seems like a good, likely option. at the time of development, 8GB wasn't even on the table yet
if you're not surprised, then 16GB would be more likely than 8GB. remember, this is the nintendo that overspends on memory. the only reason they didn't on Switch was because the TX1 was a premade productI want to Believe but i won't be surprised at anything from Nintendo
Either way, if there's any sense (I know, Nintendo and all that), they'll cut a deal with Nvidia to get some tensor cores in there and have a decent DLSS-based upscaling solution.
there's already tensor cores and RT cores. it'd be more expensive to remove themEither way, if there's any sense (I know, Nintendo and all that), they'll cut a deal with Nvidia to get some tensor cores in there and have a decent DLSS-based upscaling solution. Something like 720p in handheld with an OLED, with options to scale to 1440p/4k when plugged into the dock. Catering to 720p60 Means they can keep the actual handheld small and light, too.
but how would we get funny threads asking if it was 'high key brilliant' that nintendo is using last-gen tech???
Inflation plus the general cost of consumer electronics in the past few years argues otherwise.Switch was 300 at launch they arent going to jump to 500 from that, it will be 400 at most if they increase price
bro, mobile chips progressed hella fast. Apple isn't even the king in mobile gpus anymore, Qualcomm is. the Adreno 760 is around GTX 1050 levels nowAlso how are mobile chips suddenly able to do almost 4 teraflops with low watts (from zombies Twitter post), there's not any mobile chip close to that now besides apple, its going to be that big of a jump in just a few years?
Why can't meta quest 3 have this many Tflops if this is the case, it's supposed to only be around 2 Tflops
I think his numbers are off
If that's possible by the end of this year quest 3 specs would be much higher imo I don't see a quest having 1.8 Tflops for 400$ and then a switch 2 having 3.2 Tflops docked for the same price
If I'm not mistaken steam deck had the fastest mobile chip outside of apple when it released just 1 year ago, so switch 2 will be able to double it's performance just 2 years later?
I think so. My hope is $399 for
- 8 cores 1.5Ghz-2Ghz
- 1.5TFs portable
- 16GB LPDDR5
- 64GB flash (sorry)
- 7.3 inch 720p LCD (sorry again!)
But i am kinda also expecting 8GBs only, 1TFs
I don't see a mobile chip being around half the power of ps5 just 3 years after it came out, if this is the case companies need to start releasing stand alone VR headsets with these chipsbro, mobile chips progressed hella fast. Apple isn't even the king in mobile gpus anymore, Qualcomm is. the Adreno 760 is around GTX 1050 levels now
why the Quest doesn't have these chips, you have to ask Facebook. the hardware is there, but they're not using it.
and the Steam Deck is more of a laptop chip than a mobile one. and it's not even the best AMD has to offer. Drake beating it in game performance isn't that weird
Glad to see people keeping realistic expectations about upcoming Nintendo hardware as usual
if I remember correctly, that was from using the Orin power tool. it's theoretical, but 1536 isn't that far from the PS5's 2304 cores. that said, I don't expect those numbers at all. my max expectations for docked clocks is 921MHz, or around 3TFLOPsI don't see a mobile chip being around half the power of ps5 just 3 years after it came out, if this is the case companies need to start releasing stand alone VR headsets with these chips
Series s is also 4TF right?I can't see it using 16GB probably 12GB tops. However, they might employ LPDDR5x instead of LPDDR5 for considerably larger bandwidth which would help tons for docked mode when trying to push higher resolutions via DLSS upscaling.
Furthermore, nand prices have cratered in the past few months so I can see the next switch having at least 128 - 256GB of nand flash (e.g. anecdote but I literally bought 256GB Samsung micro-sd for my switch oled for 20 euro, nintendo will get such capacity for 5 euro if I had to guess), and the LCD screen is not worth it since low resolution mobile OLED display are very cheap nowadays when bought in volume like nintendo does.
Based on this my prediction for the specs is:
- 8 cores 1.5 - 2Ghz
- 1.4 - 1.6 TFs portable / 4TF in dock mode
- 8 - 12GB LPDDR5x
- 128- 256 GB nand flash
- 7-inch OLED screen
not even the Series S hits native 1440p. but at 4TFLOPs, you can pretty much expect "series s but with better rt, as in actually having RT"Series s is also 4TF right?
So what could a 4TF console + DLSS be capable of 1440p with dlls? Upscaled to a 4K signal?
Depending on the price that sounds fine by me.not even the Series S hits native 1440p. but at 4TFLOPs, you can pretty much expect "series s but with better rt, as in actually having RT"
Series s is also 4TF right?
So what could a 4TF console + DLSS be capable of 1440p with dlls? Upscaled to a 4K signal?
Going by console generation cycles, on paper consoles have generally been 6 times stronger than the previous ones in recent generationsif I remember correctly, that was from using the Orin power tool. it's theoretical, but 1536 isn't that far from the PS5's 2304 cores. that said, I don't expect those numbers at all. my max expectations for docked clocks is 921MHz, or around 3TFLOPs
I mean, you can install Windows on a Steam Deck and the performance difference between the two OS's is negligible. Hell, Linux often runs a smidge better.You can't compare the Deck to the Switch 2 so directly.
Steam Deck needs to run Windows games through a compatibility layer on a desktop Linux OS. Even with a stripped down lighter version of the OS, or with Steam Deck 'optimized' games, they are still beholden to these layers.
Switch 2 will get native ports, it does not need to match the Steam Deck in on paper performance for games to perform comparably or even better. Add DLSS and that will further complicate the comparison.
It will also enjoy the benefits of ARM vs x86, and greater economies of scale, reducing power consumption and price.
Not a fair comparison to choose the mass without the joycons. It's going to be 400 grams in a practical use comparison.Small correction. The OG Switch is .66 pounds or about 300 grams.
Technical Specs - Nintendo Switch™ - System hardware, console specs - Nintendo - Official Site
Get the detailed specs for the Nintendo Switch™ – OLED Model, the Nintendo Switch, and the Nintendo Switch Lite systems, plus Joy-Con controllers, and more.www.nintendo.com
How is it "fabled"? It's well known ARM chips are more efficient than x86. It's why every mobile/IoT device has an ARM chip. Why Apple now powers their laptops with them and can achieve crazy battery life
Uuuummm, "something between PS4 - PS4 Pro" blows the Deck out of the freaking water.No idea if possible but don't care for that much power, I just hope it's significantly stronger than Switch. Something between PS4 - PS4 Pro like some rumors suggested would be ok for me.
I mean, you can install Windows on a Steam Deck and the performance difference between the two OS's is negligible. Hell, Linux often runs a smidge better.
I don't think we are getting a 4TFLOP machine anyway
that could never be applied to nintendo anyway, so it's not a great measure to use. we don't know how this will be clocked and what the power consumption will be so all this is just guesses and desires. I stick to the Switch clock speeds for that reason.Going by console generation cycles, on paper consoles have generally been 6 times stronger than the previous ones in recent generations
If the same is applied to switch 2 on paper it would be around 2.3 Tflops docked and 1.2 Tflops portable
That's my best case expectation
Well yeah they are targeting 50M low end (barring Wii U type failure) and 100M+Well I guess Nintendo targets a bigger volume than valve. So that could make the part prices lower.