Nah, there are scantily clad underage girls in a lot of Japanese games
Nah, there are scantily clad underage girls in a lot of Japanese games
Tifa is very much of her time. Remember, FF7 Remake is staying true to character designs from 1997.Tifa's okay, all things considered, but I would much prefer the AC outfit as an alternative.
Tifa is very much of her time. Remember, FF7 Remake is staying true to character designs from 1997.
There have practically always been certain trends in female character designs in anime and Japanese games (not saying western games of the same era are any better, just different), but I feel like you can fairly easily draw a line between eras. The early 00's seem to have been a turning point in crazy JRPG character designs. Maybe increased polygon counts on the PS2 had a little to do with it. JRPG characters from the 90's and early don't seem quite as busy, and if they do it's usually only in 2D character profiles in the instruction manual.
Yup, this
Yeah, true to real life. All those rabbits with triple H cups and lingerie walking around.Oh look another Xenoblade Chronicles 2 thread where people complain about the same three designs like every time. Dahlia was even designed by Risa Ebata a woman and is suppose to be rabbit which why her design makes a ton of sense.
So her boobs are so big and heavy the weight of them snapped her spine into a right-angle?
So her boobs are so big and heavy the weight of them snapped her spine into a right-angle?
Yeah, true to real life. All those rabbits with triple H cups and lingerie walking around.
I wouldn't be surprised if she gave her big boobs because rabbits are known for fucking all day, but I think there was even a reason for that.
What could be the reason to add huge boobs other than otaku pandering?
God, it's the epitome of "UM WELL ACTUALLY" excusing this trash...The clothes are Dahlias (the flower). There is a lot to her design other than the boobs, her feet, claws, pose are all the typical moon rabbit folklore design. I will look for the designers comment later. Someone on here already posted that once in another thread. Yeah she looks like shit and the jiggle boobs (well if they wouldn't jiggle at all that would be strange too, but those "she ain't even moving and they swing around" is too funny to look at) are overdone, but everything else comes from the moon rabbit legend (or well...rabbits). I wouldn't be surprised if she gave her big boobs because rabbits are known for fucking all day, but I think there was even a reason for that. Will look for that post later.
God, it's the epitome of "UM WELL ACTUALLY" excusing this trash...
The clothes are Dahlias (the flower). There is a lot to her design other than the boobs, her feet, claws, pose are all the typical moon rabbit folklore design. I will look for the designers comment later. Someone on here already posted that once in another thread. Yeah she looks like shit and the jiggle boobs (well if they wouldn't jiggle at all that would be strange too, but those "she ain't even moving and they swing around" is too funny to look at) are overdone, but everything else comes from the moon rabbit legend (or well...rabbits). I wouldn't be surprised if she gave her big boobs because rabbits are known for fucking all day, but I think there was even a reason for that. Will look for that post later.
The clothes are Dahlias (the flower). There is a lot to her design other than the boobs, her feet, claws, pose are all the typical moon rabbit folklore design. I will look for the designers comment later. Someone on here already posted that once in another thread. Yeah she looks like shit and the jiggle boobs (well if they wouldn't jiggle at all that would be strange too, but those "she ain't even moving and they swing around" is too funny to look at) are overdone, but everything else comes from the moon rabbit legend (or well...rabbits). I wouldn't be surprised if she gave her big boobs because rabbits are known for fucking all day, but I think there was even a reason for that. Will look for that post later.
What could be the reason to add huge boobs other than otaku pandering?
'cause are the cheapest ones.Why does "bad character design" always come to "sexualized design" here...
Because there aren't a lot of 'awful' character designs but there's a lot of really 'awful sexualized' character designs.Why does "bad character design" always come to "sexualized design" here...
It feels like there was a distinct psychological shift in JRPGs in the mid-PS2 era. I don't know if it was voice acting becoming more common, or young game designers who grew up liking weird anime gaining power and starting to control game design for RPGs, but I remember right around the second half of the PS2 gen being where I started finding myself becoming considerably more negative around JRPGs because they started to lean SO HEAVILY into anime's worst excesses and storytelling tropes rather than trying to make characters and tell stories to appeal to wider ranges of players.
Wild ARMS 3 to Wild ARMs 4 was the most obvious example of the transition to me - it went from a standard adventure story about a mismatched group of weirdos in the Wild West to "ALL ADULTS SUCK ONLY CHILDREN ARE GOOD PEOPLE": The Game, and the character designs started falling off a cliff from that point on.
Nah.
I mean it's ridiculous, but it also ended up being kinda iconic.
Edit: Maybe iconic was the wrong word lol.
Recognizable? Idk. It left an impression no doubt.
Tifa's design in FF7R is awful. They didn't need to "stay true" to how awful it was in the 90s.Tifa is very much of her time. Remember, FF7 Remake is staying true to character designs from 1997.
There have practically always been certain trends in female character designs in anime and Japanese games (not saying western games of the same era are any better, just different), but I feel like you can fairly easily draw a line between eras. The early 00's seem to have been a turning point in crazy JRPG character designs. Maybe increased polygon counts on the PS2 had a little to do with it. JRPG characters from the 90's and early don't seem quite as busy, and if they do it's usually only in 2D character profiles in the instruction manual.
Why does "bad character design" always come to "sexualized design" here...
Why does "bad character design" always come to "sexualized design" here...
d-dog was a lot more fun to use as your companion tooQuiet is terrible and I hated her moans in the helicopter. Always chose D-Dog or the robot because fuck seeing her horrendous design. Whenever she was on screen I cringed. Once she left I was relieved. I know there's a way to bring her back, but noooo, thanks. Better stick with dog and the mech. Fuck MGSV.
This is my personal interpretation, which I think is quite fun and creative. I had rabbits when I was a kid and this is the first thing that popped into my head.
Turning floppy ears into hair, her back claw into a heel, and turning her dewlap into a breasts. It's a fun tie-in with the moon rabbit folklore
You can see another artist here having fun with the dewlap=boobs concept with the bikini top covering this rabbits dewlap.
I wouldn't be surprised if she gave her big boobs because rabbits are known for fucking all day, but I think there was even a reason for that.
She probably doesn't want to relive that trauma.Has Stephanie Joosten ever commented Quiet's design and cutscenes?
The shift from trails in the sky designs to later trails stuff is so disappointing.Because there aren't a lot of 'awful' character designs but there's a lot of really 'awful sexualized' character designs.
The ways some artists go to make the women they design into a sexual fetish that ranges to gross to pandering is so common and easy to pick up in gaming to is hard not to mention.
It is something you see so clearly on Falcom games.
Falcom usually had very cool women design and now they have shit like Ricota and Millium.
Is sad.
I guess it can at be partially attributed to Japanese games retreading into Otaku pandering market but I miss JRPGs like VP1, Grandia, etc...
Will we feel ashamed of our words and deeds when we know this reason?
I don't know if that was an intentional decision or more of a byproduct of the material they used for the flexibility and articulation required.
I agree.Why does "bad character design" always come to "sexualized design" here...