Is Quiet the worst character design this gem?

  • Yes

  • Unfortunately not


Results are only viewable after voting.

RedSwirl

Member
Oct 25, 2017
10,180
Tifa's okay, all things considered, but I would much prefer the AC outfit as an alternative.
Tifa is very much of her time. Remember, FF7 Remake is staying true to character designs from 1997.

There have practically always been certain trends in female character designs in anime and Japanese games (not saying western games of the same era are any better, just different), but I feel like you can fairly easily draw a line between eras. The early 00's seem to have been a turning point in crazy JRPG character designs. Maybe increased polygon counts on the PS2 had a little to do with it. JRPG characters from the 90's and early don't seem quite as busy, and if they do it's usually only in 2D character profiles in the instruction manual.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
118,948
Tifa is very much of her time. Remember, FF7 Remake is staying true to character designs from 1997.

There have practically always been certain trends in female character designs in anime and Japanese games (not saying western games of the same era are any better, just different), but I feel like you can fairly easily draw a line between eras. The early 00's seem to have been a turning point in crazy JRPG character designs. Maybe increased polygon counts on the PS2 had a little to do with it. JRPG characters from the 90's and early don't seem quite as busy, and if they do it's usually only in 2D character profiles in the instruction manual.

It feels like there was a distinct psychological shift in JRPGs in the mid-PS2 era. I don't know if it was voice acting becoming more common, or young game designers who grew up liking weird anime gaining power and starting to control game design for RPGs, but I remember right around the second half of the PS2 gen being where I started finding myself becoming considerably more negative around JRPGs because they started to lean SO HEAVILY into anime's worst excesses and storytelling tropes rather than trying to make characters and tell stories to appeal to wider ranges of players.

Wild ARMS 3 to Wild ARMs 4 was the most obvious example of the transition to me - it went from a standard adventure story about a mismatched group of weirdos in the Wild West to "ALL ADULTS SUCK ONLY CHILDREN ARE GOOD PEOPLE": The Game, and the character designs started falling off a cliff from that point on.
 

Astral

Member
Oct 27, 2017
28,809
It's ok for girls to be sexy. It's not like the game zooms in on Tifa's ass or abs or anything like that. Her proportions are realistic this time too.
 
Oct 26, 2017
19,997
The only thing that bugs me about Tifa are the straps. Those have to start chaffing pretty bad after a while.
 
Last edited:

Phellps

Member
Oct 25, 2017
11,281
I don't think FF7R is immune to criticism regarding Tifa's design because they're trying to be faithful to the original. Firstly, because they could very much keep the iconography of the character while also not objectifying her. And secondly, because that argument falls on its face when you see all the other changes they made that renders the game not that faithful to the original to begin with.
 

RochHoch

One Winged Slayer
Member
May 22, 2018
19,208
Didn't even have to click to know that this would be the Xenoblade 2 thread

Which is fair because as much as I liked the game, where the fuck was the quality control for some of those awful designs
 

Hugare

Banned
Aug 31, 2018
1,853
The one advantage of Quiet is that she's not underage.



yikes
Yup, this

I started enjoying Persona 5, but I reached a point in the game where I was questioning how fucked up some things included in the game were

And it all got a pass from reviews and most gamers, fucking unbelievable

Ann is VERY sexualized, and she is freaking underage.

I stoped playing the game mainly because of this shit. I just couldnt bear with it.
 

Skittles

Member
Oct 25, 2017
8,357
Oh look another Xenoblade Chronicles 2 thread where people complain about the same three designs like every time. Dahlia was even designed by Risa Ebata a woman and is suppose to be rabbit which why her design makes a ton of sense.
Yeah, true to real life. All those rabbits with triple H cups and lingerie walking around.
 

StallionDan

Banned
Oct 25, 2017
7,705
33e.jpg
So her boobs are so big and heavy the weight of them snapped her spine into a right-angle?
 

Celestine

Member
Oct 31, 2017
694
Tokyo, Japan
I'd like to add Ryne to this for anyone who has played up to the current Stormbringers FF14 content. The moment I saw they aged her down I was like, "Gross, I bet they strip her at some point too". Really don't like being right every time on these things. Such a fantastic game otherwise with some amazing designs, too.
 

Mendrox

Banned
Oct 26, 2017
9,439
Yeah, true to real life. All those rabbits with triple H cups and lingerie walking around.

The clothes are Dahlias (the flower). There is a lot to her design other than the boobs, her feet, claws, pose are all the typical moon rabbit folklore design. I will look for the designers comment later. Someone on here already posted that once in another thread. Yeah she looks like shit and the jiggle boobs (well if they wouldn't jiggle at all that would be strange too, but those "she ain't even moving and they swing around" is too funny to look at) are overdone, but everything else comes from the moon rabbit legend (or well...rabbits). I wouldn't be surprised if she gave her big boobs because rabbits are known for fucking all day, but I think there was even a reason for that. Will look for that post later.
 

Mendrox

Banned
Oct 26, 2017
9,439
What could be the reason to add huge boobs other than otaku pandering?

I am not sure she did it for otaku pandering. She is the designer for Macross Frontier and she isn't really known for giving characters big boobs like this. She also designed Ursula:

maxresdefault.jpg


Dahlias ingame model is horrible though and her tits are even bigger there. In her official art she looks fine imo:

latest


I don't know if her intent was for Dahlia to be otaku bait/pandering or she wanted people to talk about that design. Hair are typical female rabbit hairs, Dahlias on her body, Dahlia translates to Moon so she is suppose to be a moon rabbit from the folklore. Could be that Monolith told her to ham it up, but afair from the artwork book everyone had free reign and was able to do what they wanted to do. But I think there was something about female rabbits having some fur packs or something at their necks for something so could be that she intended them to be this, but I would have to look that one up. As I said someone in another thread already posted all the design notes, but I will have to look for that.
 

Khanimus

Avenger
Oct 25, 2017
40,872
Greater Vancouver
The clothes are Dahlias (the flower). There is a lot to her design other than the boobs, her feet, claws, pose are all the typical moon rabbit folklore design. I will look for the designers comment later. Someone on here already posted that once in another thread. Yeah she looks like shit and the jiggle boobs (well if they wouldn't jiggle at all that would be strange too, but those "she ain't even moving and they swing around" is too funny to look at) are overdone, but everything else comes from the moon rabbit legend (or well...rabbits). I wouldn't be surprised if she gave her big boobs because rabbits are known for fucking all day, but I think there was even a reason for that. Will look for that post later.
God, it's the epitome of "UM WELL ACTUALLY" excusing this trash...
 

Mendrox

Banned
Oct 26, 2017
9,439
God, it's the epitome of "UM WELL ACTUALLY" excusing this trash...

Yes whatever you think. I mean I hate her ingame design too, but her artwork is fine. Look at my other post or well knowing you just ignore it. Everyone just saying they hate her design and I am just saying that there is a reason for her design on some parts except for the tits so far which I will have to look up, but her ingame model sucks (including the funny tit jiggle).

Edit: You know what? Maybe I want to defend it a bit because it's Risa Ebata and I like her Macross designs (and Macross in general which is great).
 

RockmanBN

Visited by Knack - One Winged Slayer
Member
Oct 25, 2017
28,548
Cornfields
The clothes are Dahlias (the flower). There is a lot to her design other than the boobs, her feet, claws, pose are all the typical moon rabbit folklore design. I will look for the designers comment later. Someone on here already posted that once in another thread. Yeah she looks like shit and the jiggle boobs (well if they wouldn't jiggle at all that would be strange too, but those "she ain't even moving and they swing around" is too funny to look at) are overdone, but everything else comes from the moon rabbit legend (or well...rabbits). I wouldn't be surprised if she gave her big boobs because rabbits are known for fucking all day, but I think there was even a reason for that. Will look for that post later.
 

Dnomla

Member
Oct 27, 2017
1,145
United States
The clothes are Dahlias (the flower). There is a lot to her design other than the boobs, her feet, claws, pose are all the typical moon rabbit folklore design. I will look for the designers comment later. Someone on here already posted that once in another thread. Yeah she looks like shit and the jiggle boobs (well if they wouldn't jiggle at all that would be strange too, but those "she ain't even moving and they swing around" is too funny to look at) are overdone, but everything else comes from the moon rabbit legend (or well...rabbits). I wouldn't be surprised if she gave her big boobs because rabbits are known for fucking all day, but I think there was even a reason for that. Will look for that post later.
What could be the reason to add huge boobs other than otaku pandering?

This is my personal interpretation, which I think is quite fun and creative. I had rabbits when I was a kid and this is the first thing that popped into my head.

Turning floppy ears into hair, her back claw into a heel, and turning her dewlap into a breasts. It's a fun tie-in with the moon rabbit folklore

67667703_155997808908286_8519933693847637640_n.jpg


You can see another artist here having fun with the dewlap=boobs concept with the bikini top covering this rabbits dewlap.
tumblr_oswq3ywpWa1vf0cb7o1_1280.jpg
 

Jon God

Member
Oct 28, 2017
2,346
I loved MGSV, but Quiet was embarassing. Though at the time, my girlfriend loved her? No idea how that works.

I wouldn't say she's the worst character design though, there are too many Japanese games that are far worse. DOAX3 for example.
 

Deleted member 5596

User requested account closure
Banned
Oct 25, 2017
7,747
Why does "bad character design" always come to "sexualized design" here...
Because there aren't a lot of 'awful' character designs but there's a lot of really 'awful sexualized' character designs.

The ways some artists go to make the women they design into a sexual fetish that ranges to gross to pandering is so common and easy to pick up in gaming to is hard not to mention.

It feels like there was a distinct psychological shift in JRPGs in the mid-PS2 era. I don't know if it was voice acting becoming more common, or young game designers who grew up liking weird anime gaining power and starting to control game design for RPGs, but I remember right around the second half of the PS2 gen being where I started finding myself becoming considerably more negative around JRPGs because they started to lean SO HEAVILY into anime's worst excesses and storytelling tropes rather than trying to make characters and tell stories to appeal to wider ranges of players.

Wild ARMS 3 to Wild ARMs 4 was the most obvious example of the transition to me - it went from a standard adventure story about a mismatched group of weirdos in the Wild West to "ALL ADULTS SUCK ONLY CHILDREN ARE GOOD PEOPLE": The Game, and the character designs started falling off a cliff from that point on.

It is something you see so clearly on Falcom games.

Falcom usually had very cool women design and now they have shit like Ricota and Millium.

Is sad.

I guess it can at be partially attributed to Japanese games retreading into Otaku pandering market but I miss JRPGs like VP1, Grandia, etc...
 

Mudo

Member
Oct 25, 2017
6,124
Tennessee
Quiet is terrible and certainly one of the worst.
I'm a huge Xenoblade fan. I really love XC2 in all ways but the character models. It's just trash tier pandering and I can barely stand it.
I like Pyra in theory but why does she spend the game half dressed and with ridiculous proportions??!
I really really hope the next Xeno game gets rid of this. The series was better with the first game and does not need all this specialization .

Oh and Rex. It isn't just the women in the game. He is not sexualized but W T F is going on with his design?!
Scrap all the character designers and find someone new!
 

Mesoian

▲ Legend ▲
Member
Oct 28, 2017
27,237
Nah.

I mean it's ridiculous, but it also ended up being kinda iconic.

Edit: Maybe iconic was the wrong word lol.

Recognizable? Idk. It left an impression no doubt.

Infamous, is the word you're looking for.

But no, Xenoblade 2's crazy across the board designs definitely take it. It's why design-by-committee doesn't work and it devastated an already pretty creepy art direction in a series known for creepy art direction.
 

astro

Member
Oct 25, 2017
57,702
Tifa is very much of her time. Remember, FF7 Remake is staying true to character designs from 1997.

There have practically always been certain trends in female character designs in anime and Japanese games (not saying western games of the same era are any better, just different), but I feel like you can fairly easily draw a line between eras. The early 00's seem to have been a turning point in crazy JRPG character designs. Maybe increased polygon counts on the PS2 had a little to do with it. JRPG characters from the 90's and early don't seem quite as busy, and if they do it's usually only in 2D character profiles in the instruction manual.
Tifa's design in FF7R is awful. They didn't need to "stay true" to how awful it was in the 90s.



This video is getting so much mileage ITT...
 

Mesoian

▲ Legend ▲
Member
Oct 28, 2017
27,237
Why does "bad character design" always come to "sexualized design" here...

Because sexualized designs often stop at a woman with large breasts and hips just hanging out. 99% of the time, there is no thought behind those designs besides "durhur, her tits are out! I like tits!".

There certainly are some amazing designs in video games of a sexual nature, but they are few and far between while the grand majority of shit we get is what guys thing interesting club gear for women is with a few metal bits tacked on.
 
Oct 27, 2017
353
Quiet is terrible and I hated her moans in the helicopter. Always chose D-Dog or the robot because fuck seeing her horrendous design. Whenever she was on screen I cringed. Once she left I was relieved. I know there's a way to bring her back, but noooo, thanks. Better stick with dog and the mech. Fuck MGSV.
 

spman2099

Member
Oct 25, 2017
10,936
Why does "bad character design" always come to "sexualized design" here...

A design that is simply awkward just isn't that remarkable. It may annoy you, but it is objectifying half of the human species. Generally speaking, a design that objectifies women is going to be mentioned more often because it is more of a problem. There is a reason why so many outwardly misogynistic posters on the internet have avatars of scantily clad anime girls.
 

hydrophilic attack

Corrupted by Vengeance
Member
Oct 25, 2017
21,677
Sweden
Quiet is terrible and I hated her moans in the helicopter. Always chose D-Dog or the robot because fuck seeing her horrendous design. Whenever she was on screen I cringed. Once she left I was relieved. I know there's a way to bring her back, but noooo, thanks. Better stick with dog and the mech. Fuck MGSV.
d-dog was a lot more fun to use as your companion too
 

Yata

Member
Feb 1, 2019
2,976
Spain
Quiet actually would look nice with a shirt or something. The character and outfit designs of Xenoblade Chronicles 2 take the cake here for me.
 

Manzoli

Member
Oct 27, 2017
333
Brazil
If we had an option to change her design before starting the game it would be fine.

I was very embarrassed when i was playing the game next to my wife and she would show up. Another reason why I'd never use her as a companion during my time with the game.
 

dude

Member
Oct 25, 2017
4,735
Tel Aviv
This is my personal interpretation, which I think is quite fun and creative. I had rabbits when I was a kid and this is the first thing that popped into my head.

Turning floppy ears into hair, her back claw into a heel, and turning her dewlap into a breasts. It's a fun tie-in with the moon rabbit folklore

You can see another artist here having fun with the dewlap=boobs concept with the bikini top covering this rabbits dewlap.

"Sexy bunny girl" is neither fun nor creative. Also, it quite fails as being an interpretation of a rabbit - the rabbit elements are way downplayed compared to the sexualized elements. I just showed the art to my GF and a few friends we have over, and none of them noticed it was supposed to be a rabbit until I pointed out the tail and some other elements. To be frank, anything that might read as "rabbit" here gets buried behind about 400 pounds of "look like something you'd see in an ad on PornHub".

I think maybe they tried to spin this overused design trope by attempting a "refuge in audacity" - Making her SO overly sexualized it no longer reads as sexualization. This of course doesn't work at all, because when it comes to sexualization in games the situation is so dire we have a full-on Poe Law thing going - The designs are so whack, you can't even parody them or exaggerate without it reading as sincere.
 

Mirage

Member
Oct 25, 2017
9,665
Because there aren't a lot of 'awful' character designs but there's a lot of really 'awful sexualized' character designs.

The ways some artists go to make the women they design into a sexual fetish that ranges to gross to pandering is so common and easy to pick up in gaming to is hard not to mention.



It is something you see so clearly on Falcom games.

Falcom usually had very cool women design and now they have shit like Ricota and Millium.

Is sad.

I guess it can at be partially attributed to Japanese games retreading into Otaku pandering market but I miss JRPGs like VP1, Grandia, etc...
The shift from trails in the sky designs to later trails stuff is so disappointing.
 

zeitheist

Banned
Oct 29, 2017
189
User Banned (1 week): Dismissing the harmful effects of sexual objectification
Why does "bad character design" always come to "sexualized design" here...
I agree.

Also I don't understand the hate here. Call me old fashioned but I enjoy looking at half naked sexualized character models of the opposite gender from time to time. I don't enjoy or agree with the sexualization of underage girls or of women with unrealistic proportions. But Quiet looks perfectly fine to me.

The real outrage should be that there are not enough sexualized men in games. The other gender should have something to look at too. I'm sure they are less prim about it than most members here.