Don't get me wrong, ray tracing looks really good but, even with DLSS the performance hit doesn't seem worth the trade off on reasonable hardware. I'm on a 2070 Super (not top of the line, but it's still $500+ for the gpu alone, my entire build is about $1500) and from messing around with it over the past few weeks, I'm not impressed really.
Now I should mention I'm playing from about 6-7 ft from a 55 inch LG OLED as my display, and games do look great with RTX on. Take Control for instance, the DLSS is pretty good but, I have to forego some of the higher end settings to get it run at 60 FPS, I can squeeze them all out if I render at 720p and it still looks good but like, if you did some pepsi challenge shit on me on scenes without reflections and mirrors, I couldn't tell tbh. The reflection stuff is super cool, but I also find prebaked stuff to be convincing enough, with like 3X the performance. In side by side screenshots you can pick it out absolutely, but while actually playing the game it doesn't seem like a crucial difference in the slightest.
The other ones I've tried are Metro Exodus, which again looks good but I would rather turn it off and run at higher res and framerate, COD MW which I couldn't tell the difference at all, and Quake II RTX. Quake was probably the most impressive imo, but also it cut my frame rate from hundreds of frames per second to under 60 WITH dynamic res enabled. IDK I mean it's cool, but it doesn't seem like it's there yet at all imo. Is it better if your closer to the screen like a PC monitor or something? So far it just does not at all seem worth the performance hit to me, even though DLSS is super cool, that still has it's own set of issues.
What is everyone else's experience with this so far? Are we just waiting for GPUs to be able to rip through it without a thought so we can just have it be a given, or are there games I'm missing with better implementation?
Again, it does look good, but the tradeoff RN unless you have a $1200 GPU (and even then) seems totally ridiculous.