I have not. I was planning to at some point in the future its just that after 200 plus hours I needed to play something else lol.
I have not. I was planning to at some point in the future its just that after 200 plus hours I needed to play something else lol.
Yeah! We needed Zelda: The Elder Scrolls Edition 10 years ago!People just need to accept the fact that it's the best Zelda game ever made and it's direction in which the series should have been heading towards over a decade ago. Instead we got crap/disappointing games like Twilight Princess, Skyward Sword, Phantom Hourglass, Spirit Tracks. Even games which were technically good still had so much room for improvement. OOT, Majora and The Wind Waker are seriously flawed. It's a shame the series stubbornly stuck to the OOT formula for so long.
Yeah! We needed Zelda: The Elder Scrolls Edition 10 years ago!
Yeah! We needed Zelda: The Elder Scrolls Edition 10 years ago!
It's fine, and has some of the best content in the game, but not "essential"Honestly can't tell if this is sarcasm or not. ERA opinions on Elder Scrolls are all over the place(especially Oblivion and Skyrim).
On another note, is the DLC for this game considered essential? (a la Witcher, Bloodborne, etc.) Not sure if I wait to buy it now or wait on it.
We needed the Zelda games to have actual exploration again and not treat it's audience like they did not even know how to pause the game. The increased linearity and tutorials really go against pretty much everything the original Zelda game was and these problems only got worse with each 3D installment. Breath of the wild mercifully fixed problems that should have been fixed eons ago.
The Elder Scrolls games are nothing like Breath of the Wild. What a ridiculous comparison.
And yet it did. Which is all that matters.The first Zelda games was not the successful formula, A Link to the Past was. Sure the tutorials got way out of hand but we didn't need an open world game to fix that.
It's fine, and has some of the best content in the game, but not "essential"
The first Zelda games was not the successful formula, A Link to the Past was. Sure the tutorials got way out of hand but we didn't need an open world game to fix that.
Not sure why fixing that problem required them to have horrible bosses, horrible dungeons, a minimal amount of enemy variety, bad voice acting...etc etc
The first Zelda games was not the successful formula, A Link to the Past was. Sure the tutorials got way out of hand but we didn't need an open world game to fix that.
Not sure why fixing that problem required them to have horrible bosses, horrible dungeons, a minimal amount of enemy variety, bad voice acting...etc etc
it's not essential, but if you like/love the game i think it's well worth the price. if you're one of the people who considers the story to be lacking, don't go into the dlc tho expecting it to fix the game's flaws when it comes to story.On another note, is the DLC for this game considered essential? (a la Witcher, Bloodborne, etc.) Not sure if I want to buy it now or wait on it.
There is though. Has been pointed out by press, devs and fans alike often enough by now. What you are doing is denial at this point.I was never interested, I looked into it because of all the "open world revolution" like praise. Being a big fan of open world games, nothing really seemed that amazing or especially new.
The bosses weren't too bad imo, just poorly balanced. (A lot of people will find the last ones too easy if they spent enough time with the game leveling armor and stuff. In general the game isn't well balanced. Last boss was dreadfull though.)Not sure why fixing that problem required them to have horrible bosses, horrible dungeons, a minimal amount of enemy variety, bad voice acting...etc etc
Yeah. I replayed OoT recently and it's just a completely different experience. It's overall way more balanced out even, with less weak points one could adress outside of the stuff that has aged a bit.People have valid reasons for not liking it. However, I think many of us saw that from the beginning and there is definitely no mass change of opinion. Game is still overwhelmingly popular.
The best I can hope for is that the BotW fans on here that would act like old Zelda is dead and they can never never play past games again tone those comments down a bit, lol.
I'd love to have that debate honestly (note that I absolutely love BotW though, despite it's shortcomings and I wouldn't really call one superior over the other, but there absolutely are shortcomings with BotW's formula).I'm kind of baffled that this is even a debate honestly. I'm not even joking because i have to yet read a single compelling argument form fans of the more linear formula, as to why it's superior to BOTW. Because form where i'm sitting pretty much every change Breath of the Wild made to the series was the right one and it left a ton of room for the series to expand form here on out.
The Switch's popularity is simply stepping on some toes with it being the top selling platform at the moment, but that type of talk was around since its launch.It's not just turning against BOTW... it's turning against Nintendo's success with Switch in general, and what better than to take down one of its biggest gaming success' on the system
Every day I see more and more threads saying, oh this major Switch game was not that good, or Switch isn't my preferred handheld, or Switch isn't a powerful console.
I wouldn't recommend Breath of the Wild to every type of gamer to be honest.
Not sure why fixing that problem required them to have horrible bosses, horrible dungeons, a minimal amount of enemy variety, bad voice acting...etc etc
Ok..I think you know what I meant...There isn't a single game in existence I would recommend to every type of player.
I'm sure you can apply that for nearly every game, save for the most mainstream of games, and even those aren't exactly for everybody. Call of Duty is a game if you're really into shooters and playing online. Super Mario Galaxy is a game if you're really into linear focused platformers. The Last of Us is a game if you're looking for a strong narrative. A lot of people will naturally not like these games either. But they're still mainstream titles so plenty of folk will. We're not talking about some niche Japanese title or a SRPG or something, games that maybe appeal to a million or two, at the highest endOk..I think you know what I meant...
I'm saying Breath of the Wild isn't a game I'd recommend to a lot of players. Only people that are really into adventure style games will enjoy it. I don't think it has as much world wide appeal as say Super Mario Odyssey or even Call of Duty. Its a game that takes patience and is very subtle. We even had regular Zelda players here complaining about the lack of music in the game which is completely missing the atmosphere it's trying to convey.
I imagine a lot of gamers will find it "boring" because it's not in your face with it's design. I love the game myself but I can't recommend it to most of my non hardcore gaming friends.
Ok..I think you know what I meant...
I'm saying Breath of the Wild isn't a game I'd recommend to a lot of players. Only people that are really into adventure style games will enjoy it. I don't think it has as much world wide appeal as say Super Mario Odyssey or even Call of Duty. Its a game that takes patience and is very subtle. We even had regular Zelda players here complaining about the lack of music in the game which is completely missing the atmosphere it's trying to convey.
I imagine a lot of gamers will find it "boring" because it's not in your face with it's design. I love the game myself but I can't recommend it to most of my non hardcore gaming friends.
I'm sure you can apply that for nearly every game, save for the most mainstream of games, and even those aren't exactly for everybody. Call of Duty is a game if you're really into shooters and playing online. Super Mario Galaxy is a game if you're really into linear focused platformers. The Last of Us is a game if you're looking for a strong narrative. A lot of people will naturally not like these games either. But they're still mainstream titles so plenty of folk will. We're not talking about some niche Japanese title or a SRPG or something, games that maybe appeal to a million or two, at the highest end
There's really only three types of players I would actively discourage from playing the game:
- Players that hate open world games in general
- Players that require the games they play to feature a strong narrative focus
- Players that have very rigid requirements of what a Zelda game should be
Oh of course, I'm not exactly shocked some are like "So...this is it?" or "Why does everyone like it?". I remember a lot of that with The Witcher 3 at the other place or The Last of Us with some folk. There's always going to be elements of even the biggest games that are gonna turn people off of them. I just found it a bit weird to describe Breath of the Wild as a game that'd be tough to recommend for a lot of people when it's no more of a tough recommendation than any other big game out thereYa I guess you're right but I'm just trying to explain why certain people wouldnt like Breath of the Wild in particular. Expectations are probably extremely high at this point and I see people being like "this game is boring and it got game of the year?", It's just the subtle design in general and how the game doesn't hold your hand much at all that can make it a tough sell for certain gamers even if you think you're into adventure games like Assassin's Creed which do Hold your hand.
Don't get me wrong I love Breath of the Wild and think it's the best Zelda game ever made but I can also see it from the naysayer's perspective too.
I'd love to have that debate honestly (note that I absolutely love BotW though, despite it's shortcomings and I wouldn't really call one superior over the other, but there absolutely are shortcomings with BotW's formula).
What I like about the linear approach is the team having more room for balancing things right. As we both mentioned before BotW's bosses are great in their design and ways to approach the fights, but depending on when you encounter them they are some real pushovers. The first one I fought was balls hard while the latter two were absolute snoozefests. And don't get me started on that outdoor Ganon fight. Abysmal (that's a fight they could've made better regardless of whether the game is linear or not though, so forget that one.)
In a linear Zelda where the dev can take into consideration how many hearts you have at a certain encounter (+/- one or two hearts due to heartpieces) and what items are in your posession, they can design the game accordingly. They clearly weren't able to do that in BotW.
The same is the case with the dungeons themselves. You can't cram one of them full with powerful enemies because it might be the one the player visits first. So even when you enter one 60 hours into the game and there's one small guardian waiting, in the entire dungeon (+ those static things you can hardly count as enemies and are just like the eyes you have to shootwith arrows in OoT, which strangely I didn't see a single person complaining about for BotW) it's kind of underwhelming, to say the least.
And the fact you get all your puzzling tools at the beginning of the game in the tutorial area is genius because it's the best way to make sure you're always equipped for the challenge, no matter the shrine (except when you need 20 arrows for some blue fire and only got 10. Then you're fucked. I actually liked that one really much though because it was at least meatier than most shrines)
But at the same time you lack a sense of progression throughout the game. You can upgrade your tools, but only in ways so miniscule they don't make much of a difference. And that's again, by design. They can't make sure when you get those upgrades or if you get them at all, after all.
The sense of progression in terms of equipment is definetly better off in a linear setting.
It also lends itself more to replays imo but maybe that's not a fair point because I already spent 100+ hours in BotW while a normal OoT playthrough takes what, 15 hours? I'll start over OoT many times more than I will BotW though, that's for sure.
Overall I think they managed a more focused experience with OoT. You may find those puzzles braindead (and most of them are) but I didn't have a single Water Temple-like experience in BotW. Or a Forest Temple one.
And then there's the soundtrack. They did all the right things with BotW, an OoT-like soundtrack with themes blasting through the speakers all the time wouldn't have worked. The music they did for the overworld and towns is perfection.
On the other hand OoT's soundtrack is overall still better, imo. The linear structure lends itself to a soundtrack where every track is looped 3 times at maximum, leading to sountracks like the OoT one full of earworms that will stay with you for a long, long time.
That kind of stuff would get obnoxious in BotW real fast though, so they went with a more ambient style for a large swath of gameplay (the one where you are outside), while OoT gives you a new memorable masterpiece every few steps.
That's all from the top of my head. Sorry for the long writeup, but I love this game and like to discuss things thoroughly. :P
What I like about the linear approach is the team having more room for balancing things right. As we both mentioned before BotW's bosses are great in their design and ways to approach the fights, but depending on when you encounter them they are some real pushovers. The first one I fought was balls hard while the latter two were absolute snoozefests. And don't get me started on that outdoor Ganon fight. Abysmal (that's a fight they could've made better regardless of whether the game is linear or not though, so forget that one.)