I did transfer my ME2 character over which does give you a few extra levels early on, but on the highest difficulty it's still pretty rough at times. And I still remembering it being really hard on Insanity originally too.What do you mean? First playthrough as in not importing a character from ME2? Was it any different in the original ME3?
However indoctrination theory, now that I can stand behind. They are truly playing the long game by still not revealing that it is in fact true. Just need to keep believing and it will happen one day.
I'd bet your vote would be my vote: It's very good, but it does have some notable weak spots. If I'm wrong, lock me up in one BSN thread from the days when ME3 was released!
The thing about ME3 is that as much as we can like it, and there is plenty of like here, it's hard not to notice its shortcomings. What could have been if only a little more time was given to Bioware. That why I wouldn't vote the first option, even if some parts of it are the best the trilogy has to offer, like Priority: Tuchanka. Literally the pinnacle of videogame storytelling.
Are you Derrick01 from the old forum?A bad game that destroys the entire series retroactively by existing. In some sense I should've seen ME3 being bad coming, because I thought ME2 was a pointless plot cul-de-sac that accomplished nothing, but I was still shocked by how it absolutely obliterated every single plot point I cared about in the previous two games in favor of some dumb dime-store tech bro philosophy bullshit at the eleventh hour.
And Kai Leng. Ugh.
It's the final season of Game of Thrones in video game form. Unsalvageable.
It could have been better for sure. But not with a "barely 2 years" dev cycle.
It's probably closer to 1.5 year than 2. In many ways, it's a miracle that ME3 turned out as good as it did. Look at other "3s" that EA published in the same timeframe: Dead Space 3, Crysis 3. All victims of the same (lack of) vision. Compared to those, ME3 is a timeless masterpiece.
I'm now imagining a universe where ME3 is having its 10 year anniversary this year.
The initial release of ME3 was pretty fantastic up until that infamous last hour of the game. It really turned me off of the series for quite a long time, but a few years later I replayed it with all of the DLC + new ending scenes and it was a marked improvement. There really was no defending the initial bizarre lack of closure for most of the major characters and ambiguous status of the universe, but the additional scenes wrapped things up more neatly for me.
The Leviathan plot really should have just been incorporated into the main game from the start, seeing as it actually explains the Reapers' origins. The additional moments with the Crucible(? its been a while) explaining that the entire Reaper cycle was born out of a Rogue AI really complemented the larger AI v Organics narrative that had been present in the series from the start.
Omega is a fun romp through a fan favorite area of 2, and Citadel is an obvious passion project made for the fans. It was the perfect epilogue to the trilogy.
I still think 3 has some issues, in particular with the missions involving the party members from 2 where it seems like your decisions from the previous games really doesn't matter. For example, regardless of whether you kill the Rachni queen in ME1 there will still be Rachni enemies in ME3 with the only difference being some more war resources.
I bought the Javik dlc at launch, but in hindset it was very obvious that he was cut from the main game into the dlc. He is integrated far too nicely into the main game to come across as an "extra" character. Luckily, the METrilogy includes him from the start.
I'm playing through it for the first time and it's one of my biggest noticable problems with it so far,Absolute trash game that abandoned almost all of its RPG mechanics for dudebro shooter action gameplay, complete with countless "one ally is interacting with a computer, defend them by yourself and the other party member" next to conveniently placed turrets if memory serves.