LightKiosk

One Winged Slayer
Member
Oct 27, 2017
11,479
In reality, Rocksteady never pitched or worked on a Superman game, according to people familiar with the company's strategy over the last decade. Following the release of Arkham Knight in 2015, the studio began working on a Batman VR game and then an unannounced multiplayer game set in an original franchise, which has not been previously reported.

At the end of 2016, a Suicide Squad game at the Warner Bros. studio in Montreal was canceled, and the property was subsequently given to Rocksteady, which began working on the current iteration in 2017.
 

BossAttack

Member
Oct 27, 2017
43,331
I don't know why people find it surprising that Rocksteady wanted to work on a MP game. It's not like a developer really wanting to do something means it will automatically be good.
 
Jul 1, 2020
7,029
It's gonna be one hell of an uphill battle for this game if they manage to get it off the ground. The game is fun to play but the service aspect may be a tough pill to swallow these days.
 

Dale Copper

Member
Apr 12, 2018
22,123
Wasn't the Montreal Suicide Squad game basically a Borderlands rip off, maybe they should have just kept with that...
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
35,018
7 years on SS development? Bloody hell!
That's not outlandish in the current generation of ballooning budgets and dev times. Most of the games releasing today have been in development for closer to a decade than not, especially with COVID messing up schedules, and a lot of AAA games that begin development today most likely won't even be targeting this generation.
 

Dyle

One Winged Slayer
The Fallen
Oct 25, 2017
30,314
Pitching an original IP to Warner Bros. seems like a very bold choice. Back 4 Blood is the only one I can remember them publishing in ages
 

Sumio Mondo

Member
Oct 25, 2017
10,029
United Kingdom
More like 6-7. Probably would have been 5-6 without COVID. Seems more believable than the takes that they were working on SS since Arkham Knight which would have been insane.

Article states they got handed the canned Montreal SS game end of 2016, so I'd imagine they'd have originally were going to try to finish whatever Montreal did? Then dev changed in 2017 to the game we see now?
 

NinjaScooter

Member
Oct 25, 2017
54,816
I don't know why people find it surprising that Rocksteady wanted to work on a MP game. It's not like a developer really wanting to do something means it will automatically be good.

I think there's this perception that every "bad" idea is forced upon studios by guys in suits, which may have some truth to it, but its very easy to see why a studio might want to try their hand at a MP/GAAS type game, for the same reason publishers and execs do, because if you make one and it hits is a huge money maker for everyone involved. Sometimes it feels like people here want to believe that developers hate MP and GAAS as much as they do.
 

S1kkZ

Member
Oct 27, 2017
4,526
so, even if rocksteady is allowed to make another arkham/batman game...it will take till the 2030's to come out. insane.
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
35,018
O_o Nothing in that article said that.
I guess we can argue about "wanted" to make one, but whether or not they got saddled with Suicide Squad this confirms that they were always going to pivot to an MP game regardless after the Arkham games. As NinjaScooter mentions it's not uncommon for a lot of SP game focused studios to want to make multiplayer games, it's one of the biggest genres on the market and a successful title of that sort invites the potential for an evergreen large fanbase/retention if pulled off successfully.
 

Fisty

Member
Oct 25, 2017
20,495
7 years on SS development? Bloody hell!

There's no chance they were all-hands-on-deck for Arkham VR, and some of the Arkham Knight DLC was farmed out. SS likely isn't that much of a departure from whatever multiplayer IP they were building either, since it's weirdly gun focused. I think we can assume closer to 8-9 years at this point
 

00Quan[T]

Member
May 12, 2022
3,006
I guess it was written in the stars then, such a shame to see such great talent completely wasted.
 

Josh5890

I'm Your Favorite Poster's Favorite Poster
The Fallen
Oct 25, 2017
23,827
Working on Suicide Squad for 7 years isn't a crazy thought. Pretty much all AAA games made today are 5~6 years of work at minimum.
 

dex3108

Member
Oct 26, 2017
23,076
That's not outlandish in the current generation of ballooning budgets and dev times. Most of the games releasing today have been in development for closer to a decade than not, especially with COVID messing up schedules, and a lot of AAA games that begin development today most likely won't even be targeting this generation.

That is roughly same timeframe or possibly even more than RDR2 development.
 

ShutterMunster

Art Manager
Verified
Oct 27, 2017
2,559
6-7 years of production is long and must have been ludicrously expensive. I've been a part of many huge AAA games, only the R* ones had a similar dev cycle ... and that's Rockstar.

Best of luck to Rocksteady.
 

S1kkZ

Member
Oct 27, 2017
4,526
Did this "trilogy" not have a proper ending. I don't get why people are so hung up on being "denied" another Arkham game.
after 8 years, people just want another batman game. and they easily could have done a batmand beyond/batman of the future game. still batman, but everything else is new and fresh.
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
35,018
That is roughly same timeframe or possibly even more than RDR2 development.
RDR2 had a notoriously "year-long" hyper crunched development cycle (not ruling out that Suicide Squad wasn't) and wasn't developed in peak COVID times, so this is an apples and oranges comparison.
 

dex3108

Member
Oct 26, 2017
23,076
RDR2 had a notoriously "year-long" hyper crunched development cycle (not ruling out that Suicide Squad wasn't) and wasn't developed in peak COVID times, so this is an apples and oranges comparison.

It is also much more detailed game with much more complex AI and in general much bigger game.
 

Watchtower

Member
Oct 27, 2017
11,863
I don't know why people find it surprising that Rocksteady wanted to work on a MP game. It's not like a developer really wanting to do something means it will automatically be good.

I think there's this perception that every "bad" idea is forced upon studios by guys in suits, which may have some truth to it, but its very easy to see why a studio might want to try their hand at a MP/GAAS type game, for the same reason publishers and execs do, because if you make one and it hits is a huge money maker for everyone involved. Sometimes it feels like people here want to believe that developers hate MP and GAAS as much as they do.

The way a lot of gamers talk about development studios you'd assume they were little more than code monkeys forced to toil on whatever assignment the bosses foist upon them. Especially in scenarios like this where you have a developer owned by a publisher and the relationship as often described comes off as downright infantilized. God forbid these studios have autonomy and are capable of fucking these things up of their own accord.

The Superman game debunk particularly hurts because the narrative for so long was that WB strongarmed Rocksteady into a shitty GaaS hell and away from their perfectly-good single-player AAA Superman game and that turning out to all be bullshit really fucks with that overall framing.
 

Derbel McDillet

▲ Legend ▲
Banned
Nov 23, 2022
16,145
after 8 years, people just want another batman game. and they easily could have done a batmand beyond/batman of the future game. still batman, but everything else is new and fresh.
Could they? It's that easy?
Maybe they wanted a break from Batman.
Nothing screams fresh and new like a 5th Batman game.

My point is, I would hope people aren't yelling at Insomniac to make Spider-Man 4 in a decade (which would be their 5th one since 2018).
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
35,018
It is also much more detailed game with much more complex AI and in general much bigger game.
I know we think of fidelity as a big factor in how much needs to go into game development, but building and designing a game reliant on an extensive online infrastructure is not a cakewalk. We've seen how Naughty Dog had toiled away at the cancelled TLOU Factions for some 3-4 years before they cut life support on what was seemingly to many supposed to be a smaller project. Who knows how much onboarding that Rocksteady needed in tackling everything surrounding the MP in what was clearly meant to possibly be their biggest title ever made?
 

N1corex

▲ Legend ▲
Member
Jun 7, 2020
1,444
you took a really strong singleplayer team and put them on mp. when it was announced years ago that they were making a multiplayer game it was already a pass for me. I literally remember talking to my buddy dave about it and we both kinda just had a soured look from that news. and we have done multiple runs in the arkham games its just so good.

if it was actually a fully narrative driven not chasing fomo co op game like batman and robin we probably would have been down for it lol.
 

Vic20

Member
Nov 10, 2019
3,506
I know we think of fidelity as a big factor in how much needs to go into game development, but building and designing a game reliant on an extensive online infrastructure is not a cakewalk. We've seen how Naughty Dog had toiled away at the cancelled TLOU Factions for some 3-4 years before they cut life support on what was seemingly to many supposed to be a smaller project. Who knows how much onboarding that Rocksteady needed in tackling everything surrounding the MP in what was clearly meant to possibly be their biggest title ever made?
Naughty dogs went on record, calling factions their most ambitious game they ever made at that point, so it wasn't a smaller project.
 

OD_Koji

Alt-Account
Banned
Dec 19, 2023
186
Not sure if was WB or leadership but this is horrible waste of good talent, seemingly caused an exodus of veteran staff. BioWare all over again.