We're over halfway through that coveted licensing deal, though, and EA has only released two Star Wars games: Battlefront and Battlefront 2. The third, Jedi: Fallen Order, will be out on Friday. Excluding the Disney-published mobile games and the Warner Bros LEGO games, that's just three new Star Wars games in six years at a time when Star Wars is at the peak of its popularity and saturation.
You certainly can't accuse EA of milking the license, but the slow start makes it feel like Jedi: Fallen Order is showing up late to a party toting a case of beer after everyone's moved on to champagne. The decades-long Skywalker saga is coming to a close with The Rise of Skywalker in December. It's a massive pop culture event and a fitting cap to a decade obsessed with massive Disney film franchises
A conventional, safe approach wouldn't be surprising. LucasArts and EA tried the unconventional route three times before the announcement of Jedi: Fallen Order. We never played any of those games.
When most of LucasArts was stamped out by Disney, former employees hoped EA-owned Visceral Games would take over development of the ambitious Star Wars 1313, which would've seen Boba Fett adventuring through a subterranean metropolis. Instead, Visceral started work on a new Star Wars game inspired by an open world pirate game the studio had been working on. "You flew your Millennium Falcon-esque ship around, boarded other ships, raided pirates, got booty, and that kind of thing," a source told Kotaku. (Kotaku's full report on Visceral's last years is full of interesting details about EA's repeated Star Wars blunders.)
To a degree, it's nice to have limited expectations for a change. We haven't been promised a vast open world pirate game, an MMO with a complex player-run economy, or a game that'll be like Uncharted 4, but better. We've been promised a Respawn game with cool lightsaber combat, and that might be enough.
But if there's nothing exceptional about Fallen Order—or, worse, it's outright bad—it'll be hard not to daydream about what might have happened if Disney had signed up a different partner. A Microsoft deal wouldn't have been very interesting back when EA got the license, but today it's a different story. Microsoft's studios, which now include Obsidian, The Coalition, Double Fine, inXile, and Ninja Theory, all get the imagination going.
Given how long it takes to develop big-budget games these days, I'd expect more major Star Wars announcements to come closer to the end of EA's ten-year project. There's still time, but after watching EA pivot, and then re-pivot, and then close a whole studio over an exciting Star Wars game, Fallen Order has a lot of convincing to do.
Kinda agree. Unfair for Respawn tho. But i think they can deliver. But alot of the Star Wars EA deal is riding on it.
Dont fully agree it needs to exceptional. But it needs to be solid.