View: https://youtu.be/AQMaAfbJ2TI?t=1041
Jez Corden : "I can confirm MS had no involvement in the decision to delay/release Redfall, but maybe they should have. This is a straight Youngbloodening."
Jeff Grubb : "I'll say about a month ago I was talking to somebody and they mentioned, 'yeah Redfall is going to be a disaster.' I'm like well let's wait and see, well I guess I should have trusted him. He knew what he was talking about and it's like.... that was coming from the Microsoft side. So I was like 'well you know they're aware' apparently, or they were aware. That it's in rough shape."
Jeff Grubb : "The understanded way it works at Microsoft is they don't change anything, they let the studios just keep doing what they're doing and barely interfere at all. You know interfere, they barely like manage it at all, it's like 'well the managers that were there before we hired them to and they're still managing those studios."
Adjacent to this but interesting nonetheless, from a recent interview with Raphael Colantonio (Arkane Founder) :
Bethesda weren't sure if they wanted Dishonored 3, and so we got Deathloop instead
Arkane founder Raphaël Colantonio reveals that Deathloop was initially meant to be a short project to keep the studio moving after Death Of The Outsider
www.rockpapershotgun.com
As Colantonio explains it, Deathloop was initially conceived as a "small game" to keep Arkane occupied and learning before it jumped into another big project. "Bethesda wanted us to do something," he says. "They didn't quite know where we were going after Dishonored. 'Do we want Dishonored 3? I don't know, let's make something simple and short before, and let's see.'"
This combined with earlier leaked screenshots of Redfall showing some sort of MTX store and currency, it seems like Redfall was Bethesda GASSing up another one of their studios (BGS/76 and Machine/Youngblood.) I understand that it probably would've been a terrible look/morale killer for MS to cancel Redfall straight after acquiring Bethesda, with Arkane Austin already being 3-4 years deep into development of the game and it originally targeting a release a little over a year after the acquisition. But the damage this has done to Arkane's reputation and the bad PR it has created for Xbox is terrible, surely taking a hands on approach and telling Bethesda to scrap the project while moving Arkane Austin to something their more passionate about would have been a better choice."And then [Deathloop] became a big thing, over the years," he says. "That was the funny thing: 'Nah, we don't wanna do Dishonored 3, but if you can pitch us a small game, something that maybe has multiplayer so we can learn multiplayer, something that maybe has microtransactions, maybe something with a lot of recycling, like a roguelike.'"
Plus while I would trust Bethesda's individual studios to manage themselves, I don't trust Bethesda publishings management having complete creative/management freedom. This is their third failed attempt at pushing their studios in this direction, sure after Starfield future Bethesda publishing projects are probably not going to be like this given their new position. But any management at Bethesda that thought Redfall was a good idea in the first place (let alone 76 or Youngblood), or didn't step in earlier in the production of Redfall surely shouldn't have complete freedom.
One interesting thing before Jeff cut himself off :
There was a rumour going around recently in the last couple of weeks, that Microsoft was blindsided/surprised by the missing 60fps mode for Redfall. I wonder if Jeff was about to bring that up."It's a little bit different than a Redfall which was shown at 60 and then they're like also it's only running at 30. Apparently Microsoft had.... I can't remember if I can say that or not. Um, okay yeah."