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NES Works Gaiden Epoch: Kikori no Yosaku | Baseball
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    From the Patreon vaults.

    Japan's console gaming industry is born: Kikori no Yosaku / Baseball | NES Works Gaiden: Epoch-01



    View: https://www.youtube.com/watch?v=cdUDvoGFp8s

    [NOTE: This is the first in a series of monthly bonus episodes on pre-NES Japanese console history, which was first uploaded a year ago for video patrons. To see more bonus episodes WAY in advance of their public release, check out patreon.com/gamespite!]

    Pinning down a proper "first" in video game history can be a challenging proposition. The medium didn't evolve in rigid steps with clearly defined milestones; it shifted gradually, in strange and hard-to-classify fits and starts. But I feel confident in dropping a pin here, with the Epoch Cassette Vision, as the "first" proper console to emerge from Japan. Several Japanese manufacturers had produced dedicated consoles for years before Cassette Vision came along, and Bandai even manufactured one that accepted cartridges that worked like the jumper cards Magnavox included with the original Odyssey.

    However, with Cassette Vision, Epoch produced the first game system to have been built from the ground-up in Japan that offered distinct software on standalone carts. It arrived a full two years before Nintendo's Famicom and Sega's SG-1000, and it presented a compelling mix of dated-but-entertaining games at a highly competitive price. The Japanese console games industry got its true start here, although it wouldn't become a true force to be reckoned with until the Famicom took off.

    In NES Works Gaiden Epoch, I'll be exploring the history and design of the Cassette Vision library before moving along to the more robust Super Cassette Vision and the noble failure that was the Game Pocket Computer. Beginning with Kikori no Yosaku and Baseball, these games clearly hail from an era before Famicom; they're simple and primitive, but interesting nevertheless.
     
    Metroidvania Works: Gargoyle's Quest | Metal Gear 2: Solid Snake
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    Final destination, no items, Fox Hound only: Gargoyle's Quest & Metal Gear 2 | Metroidvania Works 23



    View: https://www.youtube.com/watch?v=gQJSgX9mBVc

    We bring the first decade of Metroidvania evolution to a close with a game that doesn't quite fit the definition of the format, calling back more to the likes of Zelda II with its multi-viewpoint design and dungeon-oriented structure. Still, Gargoyle's Quest does a lot of interesting things with the idea of exploratory action and absolutely deserves a place at the table in any discussion of what it means to be a metroidvania.

    Meanwhile, Metal Gear's true sequel, Solid Snake, more or less marks a departure for its particular style of adventure from the evolutionary trends of mainline action-RPGs. With the likes of Zelda III and SoulBlazer on the horizon, Metal Gear's emphasis on stealth and real-world settings seems out of step with the genre's trends and speaks to the series' eventual place as the anchor of its own distinct segment of gaming... and by "eventual" I mean "after taking a nearly decade-long break."

    And with this, we've completed the first phase of Metroidvania Works. The series will return to explore the '90s... but like Metal Gear's canonization, it'll happen "eventually." However, before that, all those intriguing games like Willow and Strider mean that 1989 beckons for a proper exploration on NES...

    Special thanks to episode to Michael Drucker for helping to track down a copy of Metal Gear 2!
     
    NES Works: Sesame Street 1-2-3 | Star Soldier
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    I love to count to 16 shots! Ah hah hah! Sesame Street 1-2-3 and Star Soldier | NES Works 106



    View: https://www.youtube.com/watch?v=0h1U7ItGE-g

    The NES bursts into a new year, screaming headfirst into 1989 with the fiery, hardcore, all-time classic... Sesame Street 1-2-3? Hmm, well, perhaps not the first-footer your local Scot would consider an auspicious beginning to the year, but it does speak to the evolving nature of the platform at this point in history. The NES has finally reached a level of market saturation in the U.S. that justifies putting out basic arithmetic exercises for very young children... and, hey, at least it looks and sounds pretty solid.

    Then, Astro Grover takes a left at Albuquerque and ends up in a complicated morass of a game: Star Soldier. Well, no, the game itself is profoundly uncomplicated—shoot, get power-ups, die, repeat—but it has an unusual backstory, having largely been copied from another company's homework, turned into a significant gaming culture event in Japan, and then published belatedly in America by a completely different publisher who would go on to copy it for their own homework.

    Yes, 1989 promises to be raucous indeed.
     
    NES Works: Tecmo Baseball | Tecmo Bowl
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    Rookie season: Tecmo Baseball & Tecmo Bowl | NES Works 107



    View: https://www.youtube.com/watch?v=lOq-jp85_iE

    Tecmo made a strong debut on NES in 1987 with several of the console's more memorable early exploratory titles... and then, inexplicably, they sat out all of 1988. Maybe the company decided to regroup and rethink its North American strategy, because they return to the scene here at the start of '89 with a pair of games crafted specifically for the U.S.: Tecmo Baseball, which (despite the Famicom audience's seemingly insatiable appetite for all things pro yakyuu) never even shipped in Japan, and Tecmo Bowl, by far the best console adaptation of the American gridiron to that point in history. It would eventually be eclipsed by the game's own superior sequel, but here at the beginning of a new year, Tecmo has arrived in force.

    And this isn't even the high point of their early '89s titles!
     
    NES Works: Ultima: Exodus
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    More like "Alpha Genesis," am I right??: Ultima: Exodus | NES Works 108



    View: https://www.youtube.com/watch?v=iNrquKsN38A

    The NES receives its first proper RPG—a port of one of the original foundational pillars of the genre—after almost two years of games that borrowed mechanics and concepts from this one. Ultima: Exodus rightly earned its reputation as a formative masterpiece on home computers in the early '80s, though here at the end of the decade in a revamped console-friendly format sitting amongst games that distill its ideas into breezy, accessible, action-driven experiences... it does feel slightly out of place. It also doesn't help that Phantasy Star (which boils down to "Ultima, except awesome") had shipped just a few months earlier on Master System. Still, you can see the seeds of America's eventual console RPG love taking shape here... even if that love would take a decade to become requited.
     
    NES Works: Q*Bert | Gyruss
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    Let's try and get this back on track.

    Put some spin on it: Q*Bert & Gyruss | NES Works 110



    View: https://www.youtube.com/watch?v=pYrfz3kca2g

    A pair of vintage arcade conversions from Konami... err, sorry, I mean "Ultra Games." Haha, don't know how I could have made that mistake!!

    Q*Bert and Gyruss only have one thing in common: Both arcade machines used control schemes that don't really map well to the NES D-pad. Otherwise, they don't have a lot of overlap—and that includes here on NES. "Ultra" poured its heart into this port of Gyruss, turning a fairly simplistic arcade shooter into a game on par aesthetically with their big 1988 hits. As for Q*Bert... well, it plays fine. But it doesn't have the Konami spit 'n polish you'd expect (for some weird reason) from a game from Ultra.

    SPEAKING OF MISTAKES: I misremembered Gyruss as having spinner controls in the arcade, when in fact it had a non=centering 8-way joystick. Mandela Effected by my own petard. (The NES controls still don't quite work, though.)
     
    NES Works Gaiden Epoch: Galaxian | Big Sports 12
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    Taking the shot: Galaxian / Big Sports 12 | NES Works Gaiden: Epoch-02



    View: https://www.youtube.com/watch?v=wyDoJjm8HEQ

    Epoch's post-launch titles for Cassette Vision maintain the momentum of its launch releases. That is to say, we have one game that involves swiping the creation of an arcade manufacturer, and one game that repurposes an earlier Epoch-made standalone console. But this time, each game comes with its own diabolical twist!

    For one thing, the unlicensed Galaxian may obviously steal its title (quite brazenly) from a Namco arcade hit, but it actually swipes its content from a completely different game by a different publisher! And while Big Sports 12 owes its existence to the Epoch System 10 dedicated console, its story goes a little deeper than that and ties into the very core of the Cassette Vision's being.

    You WILL believe a man can talk for nearly 20 minutes about two 1981 games that mostly consist of boxes moving around the screen.
     
    Segaiden: After Burner | Penguin Land
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    Antarctic Cruise: After Burner / Penguin Land | Segaiden #054



    View: https://www.youtube.com/watch?v=Lqbpr7Dr8RE

    Sega jets into 1988 with a new distributor and a pair of games that do what Sega did best on Master System: Namely, convert arcade games and create strong follow-ups to SG-1000 releases. After Burner doesn't pull off the Super Scaler-to-Master System adaptation trick quite as effectively as OutRun did, which is largely down to the more powerful arcade hardware behind After Burner's coin-op edition, but it still looks and plays a lot more impressively than any other console flight combat game at the time. Not that there were a lot. But still. As for Penguin Land, it's a top-flight puzzler... well, I guess "flight" isn't quite the word to use for a game about penguins. But it's quite good and has an interesting trick up its sleeve. As a treat.
     
    NES Works: Kung Fu Heroes | Bandai Golf
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    Brawl 'n ball: Kung Fu Heroes & Bandai Golf | NES Works 111



    View: https://www.youtube.com/watch?v=DuUdttyMIaU

    Developer/publisher Culture Brain makes its debut on NES by riding into town on the same "conversions of pre-NES arcade games" that we saw last episode, though with considerably less success than Konami and Ultra. We can probably mark that down to the inadequacy of the source material, because Culture Brain did make a genuine effort here to tart up their port of Chinese Hero for the console, even swiping material directly from Super Mario Bros. They just forgot to swipe Mario's brilliant design and ebullient sense of fun. Oh well.

    Faring better, Bandai Golf: Challenge Pebble Beach looks pretty mundane but offers a solid take on golf with an interesting wind-based mechanic on a digital rendition of a world-famous PGA course. Which counts for a lot! Assuming you like golf games.
     
    NES Works: Ninja Gaiden
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    Gaidenomics: Ninja Gaiden | NES Works 112



    View: https://www.youtube.com/watch?v=BNS0FsaA9hg

    Here we have THE big NES release for Winter 1989: Tecmo's Ninja Gaiden.

    Plenty has been made about how the revolutionary cinema scenes in Ninja Gaiden changed video games forever, which of course isn't quite true; this was by no means the first game to include manga-style animations and illustrations to convey story details. However, the breadth, artistry, and frequency of the interstitial sequences seen here set Ninja Gaiden apart from its predecessors, and this cinematic format would become THE standard for console game narrative animations—and with Ninja Gaiden arriving at the cusp of the CD-ROM revolution, you'd continue to see its fingerprints on the medium for another decade or more.

    However, I don't think people give enough credit to just how well Ninja Gaiden played. Yes, it veers into the unreasonably difficult toward the end, but up until that point, Tecmo concocted a game that combined several influences (Castlevania, Ghosts 'N Goblins, etc.) and tumbled them around into something fresh and new. The emphasis on speed, movement, and maintaining pace here feel very much like the formula Sega would seize upon for Sonic the Hedgehog a couple of years later.

    Anyway. It's a pretty good game, all things considered.
     
    NES Works Gaiden Epoch: Battle Vader | New Baseball | PakPak Monster
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    Clone highs: Battle Vader / New Baseball / PakPak Monster | NES Works Gaiden: Epoch-03



    View: https://www.youtube.com/watch?v=5nA1hFOk1s8

    Not two but three—THREE!—games this episode. This might be exciting if not for the fact that one of those amounts to a barely tweaked version of a game we've seen before, which originally debuted years before Cassette Vision existed. Props to Epoch for scraping as much content out of that one bit of program code as possible, I suppose.

    Far more exciting are the non-baseball titles here, Battle Vader and PakPak Monster. While both blatantly rip off popular arcade games, both also demonstrate that distinctive Epoch quirkiness, compensating for the console's lack of horsepower by introducing some unconventional gameplay tweaks. Both games also have deep roots in Epoch's own pre-Cassette Vision history. Well, maybe not "deep," exactly. But notable.
     
    NES Works: Friday the 13th
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    The masked axe-slinger: Friday the 13th | NES Works 113



    View: https://www.youtube.com/watch?v=FMmXJwyRTmU

    A day early in celebration of the season, it's... the worst NES game ever!

    ...is what I'd say if that weren't a wildly off-base claim. Friday the 13th by Atlus and LJN certainly isn't a masterpiece, but like most of LJN's Japan-developed early releases, it attempts to do a whole lot of interesting things with a film license instead of just barfing out some quick, easy, low-effort churn. That Friday the 13th fails to deliver on pretty much all of these ambitions almost doesn't matter, because there are some forward-thinking ideas here that would become baked into the fabric of the medium years later, once other developers figured out how to make them good.

    Friday the 13th sucks, but it sucks with style. And that's pretty cool.
     
    NES Works Gaiden: Konami Wai Wai World
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    The Belmont/Goemon/Goonies stakes: Konami Wai Wai World | NES Works Gaiden 60



    View: https://www.youtube.com/watch?v=GguyKeWzg84

    Welcome to the shadows of the annual Castlevania-themed episode. I'm sort of running low on relevant Castlevaniae to talk about here, at least in terms of games I don't intend to cover in their own right someday as part of Works, so it's a good thing that patron Joseph Wawzonek requested I tackle Konami Wai Wai World, huh?

    Wai Wai World is technically only about 1/7 Castlevania by biomass, but realistically speaking, Castlevania is one of the few levels you can defeat without acquiring certain character skills or bulking up your team to soak up abuse from the bad guys. So for most of us, it's basically "that one Castlevania game that also has a lot of other dudes in it." An interesting game bursting with good ideas, but definitely one that falls into line with Konami's ambitious-but-flawed (not to mention wildly unbalanced) NES titles like Castlevania II and Teenage Mutant Ninja Turtles... games with which it shares a lot of creative concepts in common.
     
    NES Works: Marble Madness | John Elway's Quarterback
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    Ball's quiet on the western front: Marble Madness & John Elway's Quarterback | NES Works 114



    View: https://www.youtube.com/watch?v=PUPcrTL5_oU

    It's the British invasion all over again as Rare Ltd takes on two American institutions—namely, Atari and football. As the UK-based company makes inroads into becoming the TOSE of the West, we see the grim dichotomy of aggressive contract labor come into focus once again: Depending on the project and publisher, Rare's output could vary wildly. For Milton Bradley, they put together a bang-up rendition of coin-op classic Marble Madness. For Tradewest, their freshly endorsed version of arcade sports sim Quarterback feels, shall we say, lacking. The duality of man in action.
     
    NES Works Gaiden Epoch: Monster Mansion | Astro Command
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    The Kong scramble: Monster Mansion & Astro Command | NES Works Gaiden: Epoch-04



    View: https://www.youtube.com/watch?v=MkOnbpQ2uHY

    While Nintendo and Sega were in the process of entering the programmable console market, Epoch kept churning out Cassette Vision games... slowly. As per usual, these games should look fairly familiar to fans of classic arcade games, being slightly tilted renditions of popular hits. Business as usual, really. To Epoch's credit, their Donkey Kong knockoff beat the release of Nintendo's actual Donkey Kong conversion by several months. To their detriment, it wasn't nearly as good as the real thing. But, all things considered, while neither of these unofficial adaptations will go down in history as all-time classics, they do pretty impressive things with Epoch's very humble and dated hardware. That's something, right?
     
    NES Works: Track & Field II | World Games
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    Oh I see no I.O.C.: Track & Field II & World Games | NES Works 115



    View: https://www.youtube.com/watch?v=XxJBwHisuLs

    Let the games begin! Wait, I'm getting a message here... the Games actually ended about half a year before these Olympics-themed (though not officially licensed!) titles launched.

    Of all the "chip shortage" delays the NES library suffered in 1988-89, Track & Field II and World Games might be the funniest. Slated to launch during the '88 Seoul Olympics, they ended up shipping the following spring instead, long after the country had lost interest in the adventures of FloJo and Greg Louganis. But that's OK. Slick Konami visuals aside, these games don't really offer THAT much innovation over the minigame events that we had already seen in their NES predecessors from 1987.
     
    NES Works: Mappy Land | Dance Aerobics
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    Sweatin' the oldies: Mappy Land & Dance Aerobics | NES Works 116



    View: https://www.youtube.com/watch?v=h70Z-z83aZk

    This is one of those "pleasant surprise" episodes where I went in expecting nothing and came out impressed by both titles under the microscope.

    Namco's Mappy-Land (published by Taxan for whatever reason) definitely shows its age, but despite being a 1986 release muddling its way onto NES in 1989, it has strong enough central gameplay and smooth enough controls that it holds up well. The City Connection of '89, if you will. Although the latter portions of the game do hint at a superior experience that could have been....

    And Dance Aerobics, well. It didn't quite invent the rhythm genre, but it certainly prefigured the format. Not especially my cup of chai, but it has a lot more going for it than you might expect from the box art.
     
    NES Works: The Guardian Legend
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    That's no lady, that's my wardroid: The Guardian Legend | NES Works 117



    View: https://www.youtube.com/watch?v=94EQXBp6X2c

    The NES gets a proper cult classic here with The Guardian Legend, another one of those games that blurs boundaries between rigid genres in the way that the best NES games so often so. The Guardian Legend sees developer Compile merging their two greatest disciplines—shooters and action-RPGs—into a single, wholly unique creation in the history of video games. It's a Zelda-style game where the dungeons consist of vertical shoot-em-up action. Although it does have a few modest flaws (notably some wild difficulty wild early on, followed by the latter half of the adventure mainly consisting of the Guardian steamrolling everything in her path), The Guardian Legend stands as a singular work and truly embodies the best of what the NES is all about.
     
    Turbo Works: Analogue Duo
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    Beginning the Works at the end: Analogue Duo | Turbo Works preview



    View: https://www.youtube.com/watch?v=A3xzQ5a1upY

    This week's episode arrives a couple of days earlier than usual. It's also wildly out of sequence in terms of console chronology.

    I've spent the past week or so kicking the tires on the Analogue Duo, which arrives at the same time that I've been gearing up to dive into the chronology of the TurboGrafx-16 in the U.S. I've been experimenting with different TurboGrafx hardware setups, photographing the game library, and familiarizing myself with the system's history and games for the past year. However, the Turbo Works series won't kick off until sometime next year, so this preview episode doubles as an overview of the Analogue Duo and as an introduction to the Turbo family hardware (and the quirks of its many variations).

    If you're not interested in the preamble, you can skip ahead to the 3:10 mark.

    This is not a particularly technical review, by the way. I have no illusions about being able to match the nuts-and-bolts knowledge of channels like My Life in Gaming or RetroRGB, so you'll probably want to check out their videos for your extremely granular details about Duo. I'm more concerned with convenience, comprehensive and accurate software support, flexibility, and the overall feel of the game experience.

    There are a lot of options out there for playing TurboGrafx family software in 2023. Where does the Duo fit in? Does it have a place in an enthusiast's setup, not to mention a video creator's? That's the question that hovers over this episode.

    (Spoilers: It does, though for the moment it comes with a few caveats.)
     
    NES Works: Fist of the North Star | Mystery Quest
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    Taxan' your patience: Fist of the North Star & Mystery Quest | NES Works 118



    View: https://www.youtube.com/watch?v=i-q06BP_IDE

    Taxan had a promising start on NES with Star Soldier and Mappy—two dated games, but solid ones. But all of that potential goes right down the toilet with this pair of ill-advised localizations! Why would they do this to us?

    Fist of the North Star probably isn't the worst game based on the legendary manga and anime property, but lord knows it ain't good. You can kind of understand the logic behind the U.S. release of this game, as (like Golgo 13: Top Secret Episode) it coincides with Viz Media's furtive attempt to localize the comics into English. Except that this game covers the back half of the saga, and Viz's translations wouldn't actually reach that material until they rebooted the series after a five-year hiatus. Oops.

    Mystery Quest is even more bewildering. It's like the bargain store edition of Milon's Secret Castle, a game that already felt like it was asking a little too much of players' patience and at least had solid visuals and music. Mystery Quest offers none of these things. At least Taxan cheaped out when buying ROM chips for this release, which forced them to trim 50% of the game's content from the original Japanese version. It may not be good, but at least there's not much of it, I guess.

    This is off-topic, but semi-related:
    Does anybody know if the article Jeremy Parish wrote for 1UP about MGS2 is still available anywhere? It was titled "Gaming's Greatest Con Job".
    The site's still up, but the page containing the article appears to be broken, so here's an archived link (be warned, though. The pages are slow to load).

     
    NES Works Gaiden Epoch: Monster Block | Elevator Panic
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    All kinda-good things: Monster Block & Elevator Panic | NES Works Gaiden: Epoch-05



    View: https://www.youtube.com/watch?v=KlAxPzaQ_4Q

    Another system complete! With this episode, our look at Epoch's Cassette Vision comes to an end. Ah, but don't worry—this system's retirement doesn't even begin to signal the company's intention to depart from the console race. As Monster Block and Elevator Panic perform the Cassette Vision's funeral rites, not one but two new systems would emerge from Epoch's mad think tank....

    As for the games themselves, Monster Block offers a pretty obvious riff on Sega's Pengo that uses an added score mechanic to really test the ol' noggin. And Elevator Panic combines a whole lot of different influences while building on Monster Mansion's framework. I realize now that I forgot to cite the most obvious influence here—Universal's Space Panic—but honestly there are only so many "homage" citations I can fit into one of these episodes.

    Anyway, thank you for following me on this brief jaunt into an esoteric corner of Japanese console history. And thanks once again to Christa Lee for performing the mod work to make it possible! Luckily, Super Cassette Vision shipped with RGB capabilities built in right out of the box, so that run of episodes needs no extra work and is gonna look gooooood.
     
    NES Works: Legacy of the Wizard
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    The family that slays together, stays together: Legacy of the Wizard | NES Works 119



    View: https://www.youtube.com/watch?v=YgXrfuu70ro

    Wow, another metroidvania-adjacent adventure from Brøderbund? And maybe Compile, but probably not? Yes, well, you'd already have expected this had you been watching Metroidvania Works. But all the same, Legacy of the Wizard belongs to one of gaming's longest-running lineages—Dragon Slayer—even if it has practically nothing to do with any other game in its series. Because the Dragon Slayer series is just like that.

    This sprawling, complex adventure includes a number of notable elements, including the ability (or rather, the requirement) to play as five distinct heroes over the course of the journey; Soukoban mechanics in a side-scrolling action game; the NES's only Yuzo Koshiro soundtrack; and a password system that ended up being the only way most of us ever actually saw the final battle. A massive commitment and a daunting challenge, Legacy of the Wizard suffers from a few balancing issues and some startlingly hostile design choices. Nevertheless, it really stands out as one of the biggest and most interesting games on NES to date.
     
    NES Works: The Adventures of Lolo
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    Soukoban is hell, except when it's HAL: The Adventures of Lolo | NES Works 120



    View: https://www.youtube.com/watch?v=cmsgsVvLftE

    HAL Labs has been a regular fixture of NES Works nearly from the beginning thanks to their valuable behind-the-scenes contributions to games like Pinball, Golf, and Balloon Fight. And we saw a few self-published HAL titles back in 1988, though those amounted to simple ports of golden age arcade machines. Here, with Adventures of Lolo, we finally have a proper top-to-bottom self-published HAL original... and it's pretty great. You could be unkind and reduce Adventures of Lolo down to "Soukoban, but...," though that misses out on the fact that the "but..." is what sets this game apart. With real-time action and 50 stages of devastatingly crafted box-pushing puzzles beset by a variety of monsters cleverly designed and placed to both hinder and help protagonist Lolo (but mostly hinder), this is the first glimpse we've had of the fact that HAL could design good games rather than simply help others program them.
     
    NES Works: Dr. Jekyll and Mr. Hyde | Amagon
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    'Roidvania: Dr. Jekyll and Mr. Hyde & Amagon | NES Works 121



    View: https://www.youtube.com/watch?v=MxhxBbeH5-w

    This episode's games share exactly two things in common: Both involve guys who hulk out and turn into massive 'roided rage monsters, and both are so terrible that they will make YOU want to hulk out as well. However, here is the interesting thing (for a certain value of "interesting"): Both are terrible in completely different ways!

    Dr. Jekyll and Mr. Hyde takes a bizarre, almost experimental approach to game design, sending its protagonist on a journey across Victorian London, where he is beset by an endless succession of utterly mundane nuisances that drive him mad, causing him to collapse in fury. This sends him to a freakish parallel universe where he exists as a hideous, twisted effigy of a man who can shoot parabolic energy beams at evil babies and hopping meatballs. Just like in Robert Louis Stevenson's classic novel!

    Amagon, on the other hand, presents you with a pretty compelling hook and some well-considered risk-reward design. Do you play as a weakling with a machine gun, or as the durable muscleman with a limited attack and a massive hitbox who can't accumulate bonus items? Unfortunately, the game goes way too eagerly for punishing, kaizo-style design, which doesn't pair well with the limited lives, lack of continues, and iffy controls....
     
    NES Works Gaiden Gakken: TV Boy | Excite Invader
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    Hey, I'm Gakken here: TV Boy / Excite Invader | NES Works Gaiden (Gakken) 56



    View: https://www.youtube.com/watch?v=iro4oXBn98U

    Let's take a break from the world of Epoch to look at an even more forgotten corner of Japanese console history... and, in this case, rightly so. Educational product publisher Gakken really had no business releasing a console just a few months after the Famicom. And certainly not a console that amounted to a stripped-down Tandy CoCo. And absolutely not a console that looked and controlled like... THAT.

    But we're here to celebrate video game history, both the good ideas and the bad, and while Gakken's TV Boy falls indisputably into the "bad" column of the ledger, the weird little thing wasn't entirely without precedent. And exploring the shape of its short life and meager library helps put other also-rans like Epoch into perspective... and does a lot to explain why Nintendo and Sega emerged from the Japanese console explosion of the early '80s as the sold survivors.

    Special thanks to Christa Lee for modding this TV Boy for composite output and allowing for fairly clean video capture. Gotta preserve those tiny four-color pixels in all their glory.
     
    NES Works: Predator | Taboo: The Sixth Sense
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    Mais Ouija: Predator & Taboo: The Sixth Sense | NES Works 122



    View: https://www.youtube.com/watch?v=DUuEhNLRR64

    A couple of games this episode that both try to do something a little different, but do they really succeed? And, perhaps more importantly, did anyone actually ask for them to forge their own path in the first place?

    I will say this, though: At least they have both a point of view and a legacy. Predator belongs to the NES's legacy of overly ambitious media adaptations by very creative Japanese studios with neither the time, the resources, or (if we're being honest) the design chops to make it all come together into a true classic. Like Jaws, Rambo, and Friday the 13th before it, Predator aims big and fails big. In fact, one might argue that it fails most bigly of all.

    And Taboo belongs to the tradition of not-really-games developed by Rare with nice visuals and sound and audio—think Anticipation, but even more so. It also draws on the legacy of fortune-telling software seen fairly often on Japanese consoles of the time. It's the kind of thing that would make for a fun bonus mode in a more substantial game, but seems kind of empty for a standalone full-price cartridge.
     
    NES Works Gaiden: Tetris [Tengen]
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    A Bullet Proof legal argument: Tetris [Tengen] | NES Works Gaiden 061



    View: https://www.youtube.com/watch?v=TjtT5ML_I2I

    Well, it's finally happened: Nintendo and Tengen have filed for divorce, in the form of a $100 million lawsuit. But, as it turns out, Nintendo gets to keep the kids. And by "kids" I mean "Tetris." A shame, too, because honestly Tetris turned out a lot better growing up with Tengen—an uglier child, but smarter. Nintendo's had the looks and the charisma, though, and ultimately that's the one people remember. Life isn't fair, but that's how it goes.

    In addition to exploring the illegal Tengen version of Tetris, this episode also spends some time with the OTHER version of Tetris for Nintendo's console: The Bullet Proof Software release that only shipped in Japan. When we look back on the NES era, it always feels like American kids got the short end of the stick while their peers in Japan got all the good stuff. Well, this is the exception. Tengen Tetris may offer a good argument for being a superior work to Nintendo's take on the game, but both stomp BPS Tetris into a muddy puddle.
     
    NES Works: Operation Wolf | Airwolf
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    Not hungering for this: Operation Wolf & Airwolf | NES Works 123



    View: https://m.youtube.com/watch?v=xQEMmc9auso

    I keep typing "Worf" instead of "wolf" with these games, and I can't tell you how much more interesting those games would have been than these cartridges. Both of them fall short of their potential in very different ways. Airwolf, for example, is a first-person helicopter-based game that attempts to give players an interesting, immersive take on the experience of flying a combat and rescue chopper—think Choplifter in 3D—but totally fumbles it. Operation Wolf, on the other hand, suffers from the NES's technical limitations and fails to deliver the intense, high-energy experience of the original arcade game. As the Klingons say, perhaps it is a good day to skip these.

    This video contains a fair amount of strobing lights due to the emphasis on light gun games, so sensitive viewers should approach with caution.
     
    NES Works: Hydlide
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    A real Jim in the rough: Hydlide | NES Works 124



    View: https://www.youtube.com/watch?v=l8pAAbl7htM

    Well, here we are. One of the worst games of all time! A huge disaster that insults the intelligence of anyone who owned an NES!

    Nah, not really. Hydlide feels incredibly archaic as a 1989 NES release, but that doesn't reflect on the game itself so much as FCI's weird decision to publish it here so late. I think it probably would have fared well if they'd shipped it alongside Zanac back in 1987. But two years later? Why would anyone want this game when they could play a dozen better, Hydlide-inspired works instead?

    Still, this is a game worth experiencing and attempting to understand, because it's pretty much the Rosetta Stone for action-RPGs. Seriously, it was a big deal. Just... not in 1989.
     
    NES Works: Monster Party | Street Cop
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    A Human work: Monster Party & Street Cop | NES Works 125



    View: https://www.youtube.com/watch?v=_UxIxb0P7E0

    I'm sorry to say that this episode brings us EVEN MORE games by Bandai, a publisher not especially known for their creative integrity and dedication to quality. Ah, but we lucked out: They hired Human Entertainment to develop both games. I wouldn't necessarily rank Human in the upper echelons of NES development, but their involvement always means a given game will at least be interesting. Think of them as a counterpart to Pack-In-Video: Their work may be a bit rough, but it certainly doesn't lean on convention.

    Of the two, Monster Party holds up best: A bizarre platform game with yet another character transformation mechanic. It seems like everyone wanted a slice of that Doki Doki Pie-nic! I'm sorry, that was a bad attempt at a joke. But the game is good.

    Street Cop, on the other hand, doesn't fare quite as well, and not just because who in god's name would want to play the role of a Manhattan LEO in this day and age?! Controversial theming aside, Street Cop attempts to use the Power Pad in an interesting and different way, and it doesn't quite work. Points for the effort, though.
     
    NES Works Gaiden Gakken: Mr. Bomb | Robotan Wars | Chitaikuu Daisakusen
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    Look who's Gakken: Mr. Bomb / Robotan Wars / Chitaikuu Daisakusen | NES Works Gaiden (Gakken) 57



    View: https://www.youtube.com/watch?v=Q9egm10yvEQ

    Big thanks this episode to Seth Robinson (rtsoft.com) for helping me to secure a complete copy of the elusive Robotan Wars!

    Our second foray into the epic odyssey that is the Gakken TV Boy brings us three—three!—games in a single painful blow. Well, I guess not totally painful. Admittedly, I can't imagine anyone would actively seek out these three titles in the modern day and age unless they were doing something deranged like trying to cover the entirety of the Gakken TV Boy library in video form, but these cartridges do at least contain competently programmed code... which is more than you can say for many other carts we've look at here.

    Mr. Bomb puts an interesting (and ultimately hopeless) spin on Activision's Kaboom! (or maybe Atari's Avalanche?). Robotan Wars does its best to clone Robotron 2084 on wildly inadequate hardware. And finally, there's an actual licensed adaptation of Konami's Super Cobra that, for some bizarre reason, appears under a completely different title. Gakken really didn't seem especially fussed about setting themselves up for success with this console, or so it would appear.
     
    NES Works: Hoops | Shooting Range
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    Half-court, half-baked: Hoops & Shooting Range | NES Works 126



    View: https://www.youtube.com/watch?v=XHJ-s7KKGac

    Here we have a pair of games that don't do much more than simply exist. Neither is bad, and Hoops in particular has its charms, but they don't move the needle at all outside of giving kids in 1989 something additional (if not something new) to do with their free time. Neither game feels entirely complete as a product, especially Shooting Range, a game that appears to have been hastily edited into a kinder, gentler gun-based experienced at the last second. But neither of these games will give you rabies or anything. They are video game product at its most competent.
     
    NES Works: Mega Man II
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    Get equipped with Master Piece: Mega Man 2 | NES Works 127



    View: https://www.youtube.com/watch?v=J-zxe3dl2i0

    One of the finest NES releases for 1989, and in fact for any year, Mega Man 2 redefined run-and-jump single-player action games. Which is funny, because everything here already appeared in the original Mega Man, back in 1987. But it appears BETTER here, with improved visuals, control, music, level design, enemy and weapon designs, and just a general sense of mind-blowing excellence (by 1989 standards). As the NES found itself staring down the barrel of imminent obsolescence thanks to the looming launch of the advanced Genesis and TurboGrafx-16 consoles, Mega Man 2 proved that Nintendo's 8-bit system still had plenty of room left for technical advancement and creative innovation.

    To mark this landmark hit, this is the first 4K episode of NES Works. Since I'm working almost entirely with standard definition content (including the host segments, recorded on VHS tape), this is actually a useless change. But, hey, look at that little 4K icon. Isn't it neat?
     
    NES Works: Super Dodge Ball
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    Balls nasty: Super Dodge Ball | NES Works 128



    View: https://www.youtube.com/watch?v=KQ3eod8X-Hw

    Weird sequels were kind of the NES's thing. Just look at how different Zelda II and Super Mario Bros. 2 were from the games that preceded (and followed!) them. But Super Dodge Ball may just take the prize. Whatever you might have expected from the true follow-up to Renegade... it wasn't this.
     
    NES Works: The Adventures of Bayou Billy
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    Hard times in New Orleans Town: The Adventures of Bayou Billy | NES Works 129



    View: https://www.youtube.com/watch?v=C1llfemXreY

    I regret to announce that the VHS camcorder I use for my hosting segments (better known as my "VHS filter" to people who have no idea what they're talking about) has given up the ghost. I'm looking into options for a replacement, for the time being, you'll have to put up my mug in 4K. Cool fact: You don't need to comment on it!

    I blame Bayou Billy, a game that wants to ruin everybody's day. I survived making this video, in part because I liberally applied cheat codes, but clearly my video camera did not. That's a shame, because there's a lot to admire technically about this game, and its music absolutely rips, but the utterly ridiculous way that Konami rebalanced it for the U.S. overshadows pretty much every other detail about it. A new era of games made vastly more difficult for their American release has begun...
     
    NES Works: Desert Commander | California Games
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    Surf; Nazis must die: Desert Commander & California Games | NES Works 130



    View: https://www.youtube.com/watch?v=_kYyiLWsxqY

    Two very different takes on sun and sand this week. Desert Commander sends you to North Africa to wage war against (or as...) Rommel's Afrika Korps in the latter days of World War II, guiding armed vehicles and sweaty foot soldiers to their deaths in the trackless wastes of Algeria and Morocco. Meanwhile, California Games is about surfing off the coast of Santa Cruz and kicking hacky sacks around at the Presidio. Man, no wonder the Greatest Generation thought Gen X was a bunch of losers. Please remember to delete your Rommel within 24 hours!
     
    NES Works: Teenage Mutant Ninja Turtles
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    In-console-able rage: Teenage Mutant Ninja Turtles | NES Works 131



    View: https://www.youtube.com/watch?v=nK6hw2TwqPM

    What's going on with all of these huge NES releases for 1989? You'd think the console was in its prime or something!

    Granted, Teenage Mutant Ninja Turtles wasn't on par, quality-wise, with the likes of Ninja Gaiden or Mega Man 2... but it did have the advantage of being the first-ever video game release to tie in with the single hottest kids' media property of the late 1980s. Of course, lots of kids picked it up assuming it would be an adaptation of the incredible arcade game that dominated pizza shops and mini-golf centers, although it is definitely not that game, which has not done any favors for its reputation. But, looking back at the chronology of the year's releases (the raison d'être of this very channel!), it turns out this game predates the arcade machine by nearly half a year. Rather than porting that future coin-op work to NES, this first TMNT release instead connects to an interesting thread of video gaming's past and feels like the end of an era—namely, the end of the era of freewheeling innovation and a willingness to try weird new things with licensed games. Potentially disastrous things, but never boring... which kind of sums up TMNT for NES neatly, I think.
    And with that, I'm finally caught up! YAY ME!
     
    NES Works: Thundercade | Guerrilla War
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    Victory road warriors: Thundercade & Guerrilla War | NES Works 132



    View: https://www.youtube.com/watch?v=TdlqetkIJdo

    Man, you just KNOW that some MENSA candidate is going to complain that I should leave politics out my video game retrospectives in response to this video, which is literally about leading a Communist rebellion against an American-backed junta.

    For everyone who HASN'T been breathing leaded petroleum fumes lately, please enjoy the interesting contrast of a SNK game that would have been programmed by Micronics a couple of years earlier side-by-side with an actual game programmed by Micronics in the here-and-now (by which I mean 1989). SNK has come a long way since Ikari Warriors, as you can see in the excellent Guerrilla War. Micronics, on the other hand, has clearly NOT come a long way since then, as demonstrated by the utterly dire Thundercade.
     
    NES Works: Dragon Warrior
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    Kill the slime, do the time: Dragon Warrior | NES Works 133



    View: https://www.youtube.com/watch?v=fZHhMPN4z1Q

    Summer 1989. What a fun, sexy time for NES, huh?

    With games like Mega Man 2, TMNT, and DuckTales, the system had no shortage of crowd-pleasers destined to become lifetime favorites for impressionable youngsters during this lively period. And then you had perhaps the biggest summer '89 release of all... though that's more on the Japanese side of things. You know, in Japan, where the game actually shipped in spring '86.

    Yes, Dragon Warrior. Or Dragon Quest if you prefer. Yet another 1989 RPG localization for NES that demonstrates the fact that timing truly is everything. This one goes down in the same category as Hydlide and Ultima Exodus... except even more so! This episode explores why Dragon Warrior had such a profound impact in Japan and so little impact here, as well as Nintendo's dogged efforts to make it a big deal.
     
    Game Boy Works Vol. 2: Game Boy New
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    Second coming: The Game Boy | Game Boy Works Vol. 2 001



    View: https://www.youtube.com/watch?v=C3KIhVvtRqU

    Let's take a second look at Nintendo's second game console. Yes, I've already published a Game Boy system retrospective. About 10 years ago. However, this new video covers the U.S. launch of the system rather than the Japanese—obviously it touches on a lot of the same material, but from a different angle... and with the added insight and detail that I've gleaned in a decade of putting together weekly retrospectives on systems from this era.
     
    Game Boy Works Vol. 2: Tetris New
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    Content blocked in all regions: Tetris | Game Boy Works Vol. 2 002



    View: https://www.youtube.com/watch?v=rWUL6jdWXBg

    We're back at Tetris again. And, just as the simple concept of blocks falling from the sky and piling up until you fill complete rows that cause them to vanish translates into a near-infinitely replayable game, the not-so-simple process of bringing a game created under Soviet collectivism to the West and including it the box with a video game system inspires near-infinite video commentary. Well, something like that. Suffice to say, here comes another one of those block-dropping beats.
     
    NES Works Gaiden Gakken: Frogger | Shigaisen 200X-nen New
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    Game Boy Works Vol. 2: Baseball | Super Mario Land New
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    I get distracted by some internet rabbit hole, and I forget to post this one hours later.

    More like "stupor Mario bland," am I right??: Baseball & Super Mario Land | Game Boy Works Vol.2 003



    View: https://www.youtube.com/watch?v=isCjH0Ponf8

    Aw, just kidding with that title. Super Mario Land is great.

    I mean, yes, it is the smallest, slightest, simplest, and easiest of all the first-party Mario platform games. But that's kind of the point? Nintendo needed a Mario launch game for Game Boy's debut, and the console's own creators put one together quite ably. Super Mario Land doesn't hold up especially well when compared side-by-side to every other Mario game, but compare it to literally any action game you could play on the bus or in the backseat of a car in 1989 and it absolutely freakin' rules. Super Mario Land works smartly within the limitations of the system and maxes out the available ROM size—it's literally the biggest and best handheld action game that anyone had made or could have made in 1989, and it deserves respect for that.

    Also, there's Baseball.
     
    Game Boy Works Vol. 2: Alleyway | Tennis New
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    Ball's right with the world: Alleyway & Tennis | Game Boy Works Vol.2 004



    View: https://www.youtube.com/watch?v=ROqPQgZ47JQ

    This video comprises the last of the U.S. launch titles for Game Boy, as well as—somewhat surprisingly—about 85% of all Game Boy releases in America for the remainder of 1989. A bit of a slow start compared to the 20 or so games that showed up in 1989 for Japan, but that's localization gaps for ya.

    Not that either of these games required any localization whatsoever. They're simple, accessible titles that you can have a ball with (get it, like pinball/tennis ball??) regardless of your preferred language. Or even if you have not developed human language yet and exist in a crude, nonverbal state. You don't need to understand the basic grammar of "Me Tarzan" to grok "avoid missing ball for high score."

    Anyway, not precisely amazing games by modern standards. But these blew away any comparable portable experiences at the time. Like the man said: "That'll do, pig. That'll do."