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Oct 27, 2017
13,464
Edit:Famitsu - 37/40
IGN Japan - 8.8


7/10 + Reviewer's Choice from Gamekult: https://www.gamekult.com/jeux/project-judge-3050879439/test.html

Good:
The main character moves much better than a Yakuza
The friendship system with the people from the neighborhood
Stories and characters unlike any other game

Bad:
It's still the same old Kamurocho
Ultra-linear, repetitive and procedural
Be prepared for a lot of dialogue

More than a saga about organized crime in Japan, despite its dress and its fights, the Yakuza have always been a compilation of Japanese hobbies such as arcades, gachapon collections and research kittens lost in Shinjuku. But there is always a surprising background in this unique series that focuses on a society in motion, Asian immigration, the impact of gaijins on the life of a neighborhood or just the homeless. What other game that Judgment starts with mafia murders in alleys to go back to the dismantling of a vast network of corruption related to the pharmaceutical world? All against the backdrop of the diseases of the aging Japanese population and old smoky law firms. So all right, this is a skin with all new actors and new mini-games, which gives a nice impression of the place. More posed, longer, with more empty passages: Judgment is a real game of exploitation in the same way as what is found in the cinema, a fact that seems to assume with panache and all the better. If the Yakuza relate more to the films of the same name, this one is like a TV series where one binge the fights as one chains the episodes.
 
Last edited:

Deleted member 13550

User requested account closure
Banned
Oct 27, 2017
1,417
"Bad:
It's still the same old Kamurocho
Be prepared for a lot of dialogue "
Yea i wouldnt call that bad
 

Clocian

Attempted to circumvent ban with alt account
Banned
Apr 23, 2018
839
score is no surprise considering who it's from
 

Protome

Member
Oct 27, 2017
15,788
Sounds decent.

It's still disappointing they're using Kamurocho again. At this point it's genuinely surprising that the Fist of the North Star game wasn't just inexplicably set in Kamurocho.
 

MeltedDreams

Member
Oct 27, 2017
8,027
They give 8 to God of War, i guess 7 is pretty good.

Also complaining about lot's of dialogue on this type of game...
 

Johannes

Member
Oct 28, 2017
560
Sounds good to me. Hopefully other reviews also gives thumbs up for the story and characters.
 

Maxime

Member
Oct 27, 2017
3,004
To give context about the "too much dialogue" bit (roughly translated):

In fact, Judgment is really close to the quality of Japanese TV series, except that each chapter seems to last as long as the Godfather's long version. This is not wasted time, but you must be aware before embarking: we are facing an ultra-verbose experience.
 

ioriyagami

Member
Oct 28, 2017
1,371
so, the "bad" points can probably be applied to any Yakuza game from 2. How did gamekult review recent entries of the Yakuza franchise?

Also, what the hell do they mean with "procedural"?
 

GhostTrick

Member
Oct 25, 2017
11,468
Just some context:
7/10 is a good score from them.
They never gave a 10.
9/10 is only meant for fantastic games and rare from them.
8/10 is the usual score for high profile releases.
 

IIFloodyII

Member
Oct 26, 2017
24,265
Those bads ain't bad for me. The Yakuza Community guys in the OT are raving about it too, so I'll probably really like it.
 

matrix-cat

Member
Oct 27, 2017
10,284
I just finished the Japanese version last night, and here's the post I made in the Yakuza Community Thread. Safe to say I liked it a hell of a lot more:

OK, here we go, baby. I'm typing this while still radiating in the glow of the HYPE AS FUCK ending of Judge Eyes, and I'm going to say it: this is the one. This is the best game RGG Studio has ever made. It is so GOOD! GOTY 2018, without a doubt. I mean, technically I played most of it in 2019 because it came out right at the end of the year (and I played it for 80 hours :P), but I'm declaring it anyway. Game. Of. The. Year. I won't spoil anything, because the game obviously won't be out in English for months, but I just want to talk about some of my favourite things here (and apologies for repeating myself from some of my earlier posts).

I love this game's story and characters. Freed to stray outside the bounds of the usual yakuza-related stories of the main Yakuza series, RGG Studio's writers have gone for more of a longform TV legal drama feel here, with a cast of regulars and a nice balance between shorter, open-and-shut stories and one main case that spans the duration of the game. There are thirteen chapters, each feeling like their own episode of a courtroom drama, with an overall tone that's generally lighter than your average Yakuza but can still punch you in the guts when it needs to. I've always thought that RGG Studio's writers excel at their character-building and their mastery of unique personalities and idiosyncrasies, and I think Judge Eyes is their best work yet. This game had me practically cheering at the screen when one of my favourite characters would make an appearance at just the right moment; they're all so well-realised and wonderfully fleshed out. Even the villains! Y'know what? Especially the villains. RGG Studio's writers are right up there with Naughty Dog and Rockstar.

And it isn't even just the players in the main story, either: Judge Eyes has the best side content in the entire series by a mile and a whole slew of great characters to meet in there. They've taken elements of the Sub Stories and Friend quests of old and turned them into 50 Side Cases and 50 Friend Events, but instead of the one-and-done side characters of old, Judge Eyes's friends will keep coming back over the course of the entire game, with some simply saying hello every time you walk into their store, some you'll greeting you on the street, and yet more who'll actually end up intertwining with other side characters' sub quest lines. The Kamurocho of Judge Eyes feels like the most lively, interactive version of the city yet, because no matter what street you walk down you're always reminded of the wacky Sub Story hijinks you got into with the dude who lives down there, often because he'll still be there to say hi to you. And the penultimate Side Case (the one before fighting Amon) is the best side quest in any RGG Studio game yet. Quote me, baby. Put it on the back of the box.

I was initially really excited to see just how far this game would stray from the typical Yakuza gameplay formula, now that you're playing as a detective/lawyer, and... to be honest, I wish they'd gone a little further. Side Cases will occasionally require a bit of thought from you, rather than just sending you from waypoint to waypoint, and you get a couple of fun Ace Attorney moments, but for the most part it's just Yakuza with a slightly different flavour. You're still going to be fighting through buildings full of punks in suits, hitting your mid-fight QTE cutscenes in bossfights (GOD THEY'RE REALLY GOOD THIS TIME!), taking a taxi to a mysterious meeting place that is obviously a trap. And, y'know, that's still just as fun as ever, but I just wanted a little more detective-ing, y'know? Every now and then they'll pop up a dialogue wheel and challenge you to ask the right questions to get the information you need out of a suspect, but there's no penalty for getting it wrong and the reward for getting it right is like 15xp in a game where most upgrades cost 2000xp. I mean, the developers probably never really intended to go too far into detective gameplay design (no doubt it's a lot of work creating failure states and possibly branching paths), and I did still enjoy what was there, but it's something I'd like to see fleshed out a little more if there's ever a Judge Eyes 2.

The only other small complaint I have is that there's still some of that Yakuza grind here. It's not something I generally mind, since the grind generally only torments those who go for the Platinum Trophy, but sometimes it creeps into the main meat of the game and there's one Friend quest here (the Ebisu pawn shop guy) that took me at least a couple of hours of mindless savescumming in the casino to earn enough chips to buy the things I needed. I just wish they wouldn't do stuff like that. These devs have the talent to create so many genuinely excellent hours of fun, meaty video game, and I'll never understand why they still want to pad them out even further with grindy bullshit. To be fair, Judge Eyes is probably the least grindy RGG game yet, but a grind is a grind and that's still two hours of tedium I'm not going to get back. You have to complete every Friend Event to unlock the final Side Case, and you have to see that final Side Case because it's so damn good, which basically means you have to savescum at the Casino for two hours. Why's it gotta be like that, RGG Studio?

(They do mark undiscovered Side Quests and Friends on the map from moment one, though, so that's a really nice QOL feature.)

Anyway, tl;dr: Judge Eyes is incredible and you should all jump on it the instant it comes out in English. I think it has the potential to really take off in the West, unshackled from the Yakuza series and its seven mainline games of baggage that newcomers might find too intimidating. I would have no qualms about recommending this game to basically anyone. PLAY THIS GAME, BABY!
 

Son of Sparda

"This guy are sick" says The Wise Ones
Member
Oct 25, 2017
15,755
Gamekult also gave Resident Evil 2 a 7/10.

So yeah this is actually a very good score.
 

Yasumi

One Winged Slayer
Member
Oct 25, 2017
4,589
7/10 + Reviewer's Choice from Gamekult: https://www.gamekult.com/jeux/project-judge-3050879439/test.html

Good:
The main character moves much better than a Yakuza
The friendship system with the people from the neighborhood
Stories and characters unlike any other game
It's still the same old Kamurocho
Ultra-linear, repetitive and procedural
Be prepared for a lot of dialogue

Bad:
Literally nothing

Wow, all those good points. Really looking forward to big budget Jake Hunter with a battle system.
 

Yu Narukami

Unshakable Resolve
Member
Oct 26, 2017
5,166
After playing every Yakuza game in the last 2 years, I don't know if I can go back to Kamurocho. They could have done another location. Yes, I know their budget is limited, but still.
 

SothisKrieg

Member
Oct 25, 2017
292
Guys the reviewer loves and know Yakuza very well, maybe if he found that the game has maybe too much dialogues/cutscene it could be a reality to some extent ? Even if it's not a dealbreaker.

As others said 7/10 is good from GK.
 

Cokesouls

One Winged Slayer
Member
Oct 28, 2017
1,350
Gamekult is a tough outlet, but I like that about them. They even have a meme: "It's a 7!" because that's what they rate most good games, compared to 10's and 9's of the US.
 
Oct 28, 2017
8,071
2001
Any game that lets you do this is a great game in my book.

ThoroughFineDobermanpinscher-max-1mb.gif
 

Fukuzatsu

Member
Oct 25, 2017
1,324
Basically the cons list can be summed up as: "It's like a Yakuza game."

Especially the "it's the same old Kamuro-cho" point, if only because of 7 mainline Yakuza games, nearly all of them having you spending a significant amount of time there. If Judge Eyes/Judgment is a 7 for this, so is literally every Yakuza game outside of the first one. Same with the points about linearity and cutscenes/dialogue. Cinematic direction and high-fidelity scenes are one of the main draws of the games this studio makes.
 

Cordy

Member
Oct 25, 2017
15,534
Only thing I see bad in this first review is it being repeative but shit, I'm ok with it if it's the first entry.