Im playing it right now on my quest and its incredible!
Loading it with Sidequest after you get all the files together was literally drag and drop.
You can get the latest version here: github
Credit goes to DrBeef for porting it over to the quest.
Official Page
Improvements in this version
This in combination with the HD-Texture Pack "HL: Gold" provided by VR_Bummser might be one of the best Quest VR games to date:
Only found an old version of gameplay to give you an idea. Lots of changes in 1.1 now.
Old version:
Im planning on playing the whole game in VR again.
Hope we get CS 1.6 aswell!
Loading it with Sidequest after you get all the files together was literally drag and drop.
You can get the latest version here: github
Credit goes to DrBeef for porting it over to the quest.
Official Page
Improvements in this version
- All new weapon models, please see https://www.lambda1vr.com/modifications.html for credits, these fix a whole host of issues
- View "warping" that some people noticed should no longer be present, I certainly can't see it anymore, to improve this I:
- Created a symmetrically sized render target, it takes a bit of the guess work out of one of the projection matrices (for the timewarp layer) which may have been the cause of the "warping"
- Added a very rudimentary neck model.. basically just translate the eyes forwards a little so when you spin your head they aren't rotating around a central axis between the eyes, but in more of a neck position. The positional tracking should have been handling this, but maybe it wasn't quite enough, I can remove again if required, it shouldn't even be needed, but does seem to improve things (so I have been told)
- HMD based directional movement mode now implemented
- HUD has stereo depth to make it much easier to read
- Reduce projectile spread when stabilising the weapon (specifically the MP5) the spread of projectiles is reduced by 40%
- New flashlight model for off-hand and a cvar to turn it off if people don't want a flashlight model
- Grenade throwing mechanics are much improved, grenade will also explode ~5 seconds after pin is pulled regardless of whether it has been thrown
- Satchel (now a C4 model) also improved, but heavier to throw than a grenade
- Squeak Grenade throwing mechanics also greatly improved
- In-game player height should match real world player height
- Additional cvar to allow for height adjustment if desired
- Physical crouching/ducking (in addition to the regular button controlled) - A new HUD Item added so it is clear when ducking ("stealth") is engaged, you can now physically duck behind obstacles
- Left-handed controls now correctly implemented, please note the cvar has changed, you should now select the left-handed control using the new cvar: vr_control_scheme "10"
- If left handed players wish to mirror the weapons to avoid seeing the gaps in some of the weapon models then set the following cvar in config.cfg: vr_mirror_weapons "1"
- Re-instated the Gauss Gun secondary fire
This in combination with the HD-Texture Pack "HL: Gold" provided by VR_Bummser might be one of the best Quest VR games to date:
Only found an old version of gameplay to give you an idea. Lots of changes in 1.1 now.
Old version:
Im planning on playing the whole game in VR again.
Hope we get CS 1.6 aswell!