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Kalentan

Member
Oct 25, 2017
44,709

So this was dropped on the Gaming Leaks and Rumors Subreddit and this is an absolute massive dump of information. Like not vague mentions of stuff that would have been in the campaign but detailed lists of exact mechanics with even WIP screenshots. There will be no way to show it all on here, so click the thread if you want to see it all:

The Mode


Black Ops 4's original campaign was called Career. It was scoped to be a 2v2 "race to the finish" mode as covered by Jason Schreier with his 2019 article covering the developer abuse within Treyarch. The mode was scrapped in early 2018 due to technical issues & the overall gameplay loop being described as too repetitive on top of the title being set to release a month earlier for October 2018. Outside of that, there's very little knowledge in the public for how this mode would've played.

The goal being,
  • The goal was to take the format of the campaign and evolve it into a co-operative live service that linked back into the Multiplayer & its Specialists - creating a singular narrative universe that could also engage players who wouldn't usually play with the campaign.
    • Whilst creating a unique 2v2 experience was the focus, you could also play Career by yourself and have AI fill in the gaps.
  • Your actions doing the game would have genuine consequences, with the mission having dynamic changes depending on which faction succeeds or fails.
    • In some cases, the next mission and the story would be completely different depending on who won or lost.
Example of branching objective and mission paths from Black Market Convoy.

The Fundamentals

  • Mission Design
    • Each mission was designed to be 15-20 minutes long, with some of them including a timer.
    • There would only be only around 6 story locations: However, each location would be 2x bigger than campaign missions from Black Ops III - with every Career mission being a "sector" of the larger map.
Example from the missions "Data Control" and "Data Escape"

  • Combat
    • As is standard for a campaign, you would have AI to fight against
      • Sometimes being from the other faction, or third parties depending on the mission.
    • There would be parts where both sides could get into shootouts (PvP Section of a mission), hindering the other factions' progress.
      • If you were killed, you'd go into a downed state to be revived - and if you bled out, you would respawn at a base nearby to the action.
    • Several missions included vehicles such as the VTOL and ATV. Most of the vehicles within Career would later be reused for Blackout.
    • All players also had three selectable abilities on their D-Pad,
      • All on a cooldown - similar to the Cyber Cores from Black Ops III.
Cybernetic Systems image from early documentation

  • There were also many side objectives alongside the main mission goal, like calling in enemy reinforcements, or creating false distress calls to lure away enemy NPCs.
  • Companions
  • Each player could select a Companion, all of whom were Multiplayer specialists. These Companions would be locked behind certain factions, and would have their own special abilities and narrative arcs.
  • From a gameplay standpoint, your Companion would fight alongside you. They could also be commanded by pressing down on the D-Pad. Some missions even had side objectives and areas that only certain Companions could access.
  • As the story continued, you would build a relationship with your Companion that changed dynamically depending on your faction's progress.
  • There were also plans for side missions that were focused on your individual Companion.

FPA team, changing your selected Specialist in an early 2017 build. -

The Side Content


Alongside the core Career experience were plans for several other modes that reinforced the live service model. These included Skirmish - an always-online Multiplayer element of Career where you could play stripped down missions in a variety of playlists, a custom game modes creator, and the return of Nightmares from Black Ops III.


Skirmish

In Skirmish, the core gameplay elements of the Career mode are retained, but there is no branching story, mission consequences, or cutscenes. While Career was a story focused experience with a large emphasis on long-term decisions, Skirmish allowed you to play Career missions in individual public playlists - similar to traditional Multiplayer. The idea being that people who have already completed the Career Mode would be able to jump back into the experience without worrying about their faction choice and other decisions connected to their save file.

  • Newsroom cutscenes would also be replaced by Help screens to assist players who may not have experienced the mission previously and level progression was enabled. It was basically a "best moments" Multiplayer moshpit that was intended to receive post-launch support, feeding back into the idea of a live service campaign.
  • There would be several distinct playlists to engage with while playing Skirmish. Playlists such as Free Agent would include every type of mission, while Warzones would include larger conflicts with NPCs and vehicle spawns bumped up to the maximum. In contrast, the Wet Work playlist focused around stealthy missions.

DLC Seasons

Additionally, there were plans for different "seasons" of Career and story DLC post-launch. It was originally planned for each season of Career to include 3 or so new missions - which would be the first time a mainline Call of Duty campaign received new story content after its launch.

Like- I said there is literally so much here, so I just picked some parts.. Honestly kind of sad this didn't happen- it sounded pretty interesting, even if they did scrap it for being way too repetitive.
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,631
It sounds like an interesting idea. And bringing back the choices that the BO2 campaign had.
 

Sargerus

▲ Legend ▲
The Fallen
Oct 25, 2017
20,862
The story sounds way better than the clusterfuck that was Mason's granddaughter creating clones of him, Woods, Reznov and Menendez.
 

Magneto

Prophet of Truth
Banned
Oct 25, 2017
14,449
The 2v2 campaign sounds great ! I hope they'll be able to revisit that concept
 

Alienous

Member
Oct 25, 2017
9,606
A competitive campaign paired with a branching narrative seems like a solid idea.

It's interesting that the Call of Duty before it, WWII, had a narrative multiplayer mode with War but also a PvPvE mode with Hordepoint. I wonder how differently Black Ops 4's campaign would have been received to those modes.
 

CHC

Member
Oct 27, 2017
10,247
Sounds awful. FWIW I really enjoyed the Black Ops Cold War campaign, really fun.
 

Patitoloco

Member
Oct 27, 2017
23,714
Uh huh...

Let's not have Treyarch make campaigns anymore.
Disagree, Cold War had a really nice campaign.

Short, but very experimental and fun, and that's talking into account it's taking work from other studios (The Sledgehammer / Raven original 2020 COD). And yes, I know the campaign is mostly Raven, but Treyarch is not dead.
 

horkrux

Member
Oct 27, 2017
4,742
Disagree, Cold War had a really nice campaign.

Short, but very experimental and fun, and that's talking into account it's taking work from other studios (The Sledgehammer / Raven original 2020 COD). And yes, I know the campaign is mostly Raven, but Treyarch is not dead.

that was Raven lmao

oh you edited
 

Duxxy3

Member
Oct 27, 2017
21,770
USA
Disagree, Cold War had a really nice campaign.

Short, but very experimental and fun, and that's talking into account it's taking work from other studios (The Sledgehammer / Raven original 2020 COD). And yes, I know the campaign is mostly Raven, but Treyarch is not dead.

That was largely Raven. Which is the sole reason it was good. Raven has made excellent campaigns in the past, before they were absorbed into the COD collective. I'm not sure that Activision trusts Treyarch to make campaigns anymore. Not after the mess of Black Ops 3 and the complete disaster of Black Ops 4.
 

Vic20

Member
Nov 10, 2019
3,295
That was largely Raven. Which is the sole reason it was good. Raven has made excellent campaigns in the past, before they were absorbed into the COD collective. I'm not sure that Activision trusts Treyarch to make campaigns anymore. Not after the mess of Black Ops 3 and the complete disaster of Black Ops 4.
They trusted them with saving the vietnam cod game that sledgehammer and raven messed up, treyarch is fine.
 
OP
OP
Kalentan

Kalentan

Member
Oct 25, 2017
44,709
I do feel like a game completely centered around a concept like this could be really cool.
 

2CL4Mars

Member
Nov 9, 2018
1,713
It was just another MP mode, it being removed isn't a loss. I do feel for the developers that spent countless hours on this and then for it be basically for nothing. Treyarch made to this day top 3 SP campaigns to then try and destroy Call of duty single player. And I bet the next COD game from them will be a full on MP experiance just like the 2 of their previous games were.