I personally just think that games as an art form are in this weird spot in their immaturity where we're putting the wrong emphasis. Films started out as carnival-esque attractions too, some of what we call classic literature now was mass-appeal pulp. Video games aren't so different imo, and in desperately trying to prove the artistic worth of the medium I think sometimes we do put too much emphasis on artsy-fartsiness and the appearance of prestige, something even films sometimes struggle with to this day. I love me some Disco Elysium but I also love me some classic Tomb Raider, even if the latter doesn't have any profound messages about people or the world around us. I also think it's unfair as it sort of boxes out some genres and styles of games as lesser when one puts that criteria upon it imo.Well, Tetris endures as well, as does Pac-Man, Pong, etc. People do preserve them as you say, I think motivated more so by their affection for something they had a lot of fun and good times with, more so than for "artistic value" in whatever way we'd define that.
For me it is just hard to wrap my head around placing these type of games in the same category as retro games that expressively, thematically speak to SOMETHING beyond "I'm having fun playing with this thing." Those types of retro games I just see as our version of Roblox, they're distinct from something like Shadow of the Colossus.
But games have always been difficult in this way because they started out as digital versions of tabletop or carnival games, then morphed more into an alternative to literature and film.
So honestly even though I have my own views on the matter, it is fine with people disagree as it is a complicated subject.
But yeah, complicated subject and it's all good to disagree. Fun to discuss, though.