Re-posting from the Discord. Sega Saturn/CD/PS1 replacement long-box jewel cases expected in the first-to-second week of February with prices still being determined. Also, January is expected to have a string of weekly releases whereas everything from February onward should be on a bi-monthly basis.
Croixleur Sigma has been confirmed for an unspecified date next month, too.
You'd think it would be across the board with their merchandise deals, but it doesn't necessarily solidify that a physical release will be coming from them. Unlike the Hyper Light situation, LRG has strongly hinted they'll be tackling Thumper in the future despite 8bit having already released a "collector's edition" vinyl back in October 2016. I'm really ecstatic about the possibility of having a hard copy of that game, one of my most highly requested in fact, but it's a bittersweet scenario since I doubt they'll be able to use Robert Beatty's commissioned artwork for the standard cover because it's freaking awesome. I would dealt with all their shenanigans in order to make that happen.
Speaking on the CAG forum, Josh stated on Hellblade, "We've had discussions with Ninja Theory as far back as a year ago (they actually reached out to us through Twitter). We're hopeful that we can make something happen eventually!"
I'll need at least 1 Sega CD case. My Jurassic Park case has a big crack in it.
...will there be foamy pieces with them, too?
Just go to a craft store and buy a big piece of foam and cut it to size. A buddy of mine did that and worked out really well.
What's the ETA on va-11 hall-a? Haven't payed attention to this thread recently.
Next year. In a few months. There was a bug or something.
Croixleur Sigma has been confirmed for an unspecified date next month, too.
Damn, I might have to miss out on this one. Money's tight after the holidays. If I can only swing one LRG release during the first part of the year it's going to be Phantom Breaker.Croixleur Sigma has been confirmed for an unspecified date next month, too.
I think they teased it for January. If its not January, forsure February.Damn, I might have to miss out on this one. Money's tight after the holidays. If I can only swing one LRG release during the first part of the year it's going to be Phantom Breaker.
Mecho Tales physical cartridge for the PlayStation Vita. Developer edition is limited to 1,000 copies produced worldwide.
The developer edition exists to help provide additional funding to the developers, which will allow them to continue thriving and creating their art. This special package includes a slipcover, new cover artwork, and one extra Mecho Tales Limited Run trading card.
WARNING: This item is limited to TWO per customer.
I don't understand what they're saying with that. Developer Edition? Funding to the devs? Huh?
Mecho Tales looks beautiful but unsure about the game.. but $2 on Steam so might check it out.
lol, LRG should really learn to say "No" to some of these dev requests.
I don't understand what they're saying with that. Developer Edition? Funding to the devs? Huh?
lol, LRG should really learn to say "No" to some of these dev requests.
lol, LRG should really learn to say "No" to some of these dev requests.
This is quite possible one of the worst games LRG has ever featured, so releasing this while claiming it's to help the people responsible to "continue thriving and creating their art" is a hilarious proposition to me, but hey, there's always people who will buy anything LRG releases anyway, so the more power to them.
...and there is AGAIN three variant covers to push some to triple dip, one of them being $10 more for no tangible reason.
Yeah, we knew. But I feel like people seem to understand this situation and why it's called the Developer Edition.C'mon LRG. Surely you'd know the reaction to this would be negative.
Yeah, we knew. But I feel like people seem to understand this situation and why it's called the Developer Edition.
Nex Machina and La-Mulana weren't hard to get. We printed enough of those.Will never understand the appeal to have something like this artificially limited in ridiculous numbers so that some collectors can put it on their shelf and be... happy? I doubt games like that will be worth a couple of hundred $ 20 years from now on. Barely anybody will even remember this particular game.
Whatever, good for them I guess. I still believe it's great that games that would have never gotten a retail release have a chance this way. It's just that I hoped LR games would have made bigger runs of more popular games when they first talked about their business idea/model. Or reprints of them if it's hard to guess how popular they are and how quick they sell. I mean I would love to buy things like Nex Machina or La Mulana, but on the other hand I think it's just not worth the hassle to wait until they are available for pre order only to get shafted by quicker people.
With every Indie game announced I hope LR doesn't pick it up. Practices like that just confirm my feelings about it.
Will never understand the appeal to have something like this artificially limited in ridiculous numbers so that some collectors can put it on their shelf and be... happy? I doubt games like that will be worth a couple of hundred $ 20 years from now on. Barely anybody will even remember this particular game.
Whatever, good for them I guess. I still believe it's great that games that would have never gotten a retail release have a chance this way. It's just that I hoped LR games would have made bigger runs of more popular games when they first talked about their business idea/model. Or reprints of them if it's hard to guess how popular they are and how quick they sell. I mean I would love to buy things like Nex Machina or La Mulana, but on the other hand I think it's just not worth the hassle to wait until they are available for pre order only to get shafted by quicker people.
With every Indie game announced I hope LR doesn't pick it up. Practices like that just confirm my feelings about it.
Yeah, we knew. But I feel like people seem to understand this situation and why it's called the Developer Edition.
It's complicated. Let's just say we won't be doing this kind of stuff anymore.I don't either; I don't really follow the developer.
That being said, for a developer in trouble that makes a great game, I'd be more okay with the prospect of a developer edition. Both Plague Road and Mechos Tale seem to have really underwhelmed, though, which makes their devs feel a little less deserving of the honor.
Practically speaking, this doesn't really affect or bother me. Buy the game or don't; it'll sell out regardless because of people chasing the complete collection rabbit.
Practically speaking, this doesn't really affect or bother me. Buy the game or don't; it'll sell out regardless because of people chasing the complete collection rabbit.
I will say this, I personally like Luc Bernard and think if he was given better timelines and fewer projects he could make a game that knocks it out of the park.
Yeah it probably will. Plague Road sold out pretty fast at the time, even if hype wasn't super high.
It's a small enough run that there should be no problem.
I hope he'll be able to conceive his masterpiece someday then. I don't like it when corporate hurts the quality of a product.
Right, and the Internet is always full of hyperbole so it's easy to dismiss it as such, but I am being factual here. Don't be fooled by the artwork, you are paying for a videogame, not screenshots. In fact, recall Plague Road which also got a LRG release and everyone was wowed by the graphics, but then they played it.
I don't either; I don't really follow the developer.
That being said, for a developer in trouble that makes a great game, I'd be more okay with the prospect of a developer edition. Both Plague Road and Mechos Tale seem to have really underwhelmed, though, which makes their devs feel a little less deserving of the honor.
Practically speaking, this doesn't really affect or bother me. Buy the game or don't; it'll sell out regardless because of people chasing the complete collection rabbit.
Will never understand the appeal to have something like this artificially limited in ridiculous numbers so that some collectors can put it on their shelf and be... happy? I doubt games like that will be worth a couple of hundred $ 20 years from now on. Barely anybody will even remember this particular game.
Whatever, good for them I guess. I still believe it's great that games that would have never gotten a retail release have a chance this way. It's just that I hoped LR games would have made bigger runs of more popular games when they first talked about their business idea/model. Or reprints of them if it's hard to guess how popular they are and how quick they sell. I mean I would love to buy things like Nex Machina or La Mulana, but on the other hand I think it's just not worth the hassle to wait until they are available for pre order only to get shafted by quicker people.
With every Indie game announced I hope LR doesn't pick it up. Practices like that just confirm my feelings about it.
With Limited Run Games lately, it always feels like one step forward, two steps back.
I can agree with this. In the end we'll all vote with our wallets regarding the next round of releases.