its not a bad list tbh. very reasonable
he didnt rank the vectrex but we all know its s tier tho
Lot of questionable choices here.
SNES at S rank is undeserved. Technically it struggled to outperform the Genesis despite being released 2 years later. Early games (RType) were plagued with slowdown until devs figured out workarounds.It also had some glaring genre gaps (sports) the NES did not, and Nintendo's censorship policies damn near ruined several high profile titles. I get that JRPG fans really like it despite half the best JRPGs never making it out of JP but it's not strong enough to be there.
Likewise the 360 really can't go there either with that whole red ring fiasco. Damn near half of the consoles ever produced self destructed in a spectacular fashion. Edit: and first party software support absolutely cratered for this thing in the second half, almost like MS got bored with it and prioritized other projects. Kinect is almost certainly the reason but getting into exactly why that is, is a thread all it's own.
NES at A honestly seems too low. That's the generation that made "Nintendo" synonymous with videogames. They literally meant the same damn thing for nearly ten years. Also consider how many franchises were popularized on that system that are absolute pillars of gaming right now. Super Mario Brothers, Dragon Quest, Castlevania, Final Fantasy, Metal Gear, Mega Man, Ninja Gaiden, Zelda, Kirby, Metroid, Double Dragon, Contra, Kid Icarus, River City Ransom. There simply isn't a system with that kind of impact. Only the PS1 is close to it. This is an S tier system, easily. For those that point to the technical limitations of the NES as a point against it- look at what was coming out BEFORE that system, or even compare NES titles like Bionic Commando or Contra to their arcade counterparts. That system elevated the quality of titles far past expectations.
The Wii is too high. There's a handful of titles that get some love but I've honestly never seen a system with so much shovelware trash making up the library. Nintendo should be ashamed at themselves for this one. It's the definition of a flash in the pan novelty console with no longevity. Motion controls are deader than OJ Simpson. There's no lasting impact from this thing at all except as a cautionary tale of what NOT to do with a system.
The PS5 shouldn't really be here. By all metrics it's doing very well, but it's not really fair to judge a console midway through it's lifespan. Both the PS3 and PS4 would be several tiers lower if judged at a similar point.
The N64 is at best a C tier system and this is being very generous. The library is smaller than the Dreamcast and that system was dead in a year. Go ahead and list the top ten titles for the N64. Now put those aside and try to justify buying that system with everything else. It's all wrestling titles and licensed junk, and those games were a good $30 more than equivalent games on the PS1. Nintendo's attempt at whatever that controller was also went over like a lead balloon. There's a reason every system since then is patterned after the dual shock.
The Neo Geo is at a B and the 3DO is at a D but if we are being honest these are the same system with the same problem. A library that was very limited but advanced for the time but WAY too expensive for the typical consumer. Not sure why there's a big gap between them.
No, a system that lasted exactly one year in the west does not deserve a B. Sorry, Dreamcast. Virtually everything on that worth playing showed up on the Xbox or PS2 anyway.
Xbox One and Intellivision at C are both nonsensical. The XBO library was largely similar to the PS4, and the One X was the strongest system of its generation. There isn't a good reason for a giant gap between the two. Likewise the Intellivision model II was *natively compatible* with 2600 games, and its own library on top of that was technically far superior to what Atari had been putting out.