View: https://twitter.com/gematsu/status/1621564315504451585?t=I9S7pL2cEx0St8s9VULUfA&s=19
Industry just managed a killstreak.
I sure hope Sony reconsiders going all in on GaaS for future games. It's been a bloodbath this week.
Given the reasoning behind the Bungie purchase and building a Live Service Center of Excellence (that's literally the name lmao) I doubt this'll change their current plans.I sure hope Sony reconsiders going all in on GaaS for future games. It's been a bloodbath this week.
I sure hope Sony reconsiders going all in on GaaS for future games. It's been a bloodbath this week.
I sure hope Sony reconsiders going all in on GaaS for future games. It's been a bloodbath this week.
Somehow Sony hasn't killed off Destruction Allstars and the Predator game between all that yet.
No idea. Are most of those 360/PS3 active games being hosted on the player side or are they actually dedicated servers?Can someone help me understand why these are being taken offline completely when we still have countless MP games from last generation and even the 360/PS3 generation still active? (even with tiny player bases) Is there something inherently more expensive about maintaining these games from a networking standpoint even if we assume they would stop all content and development updates?
Genuinely asking here, it feels like a new trend and one that's incredibly harmful to the communities formed around these games, no matter how small.
Edit: For example my sister was still playing the 360 version of PvZ Garden Warfare religiously up until a month ago. Servers were still up, MTX still purchase-able, etc.
I don't think Sony is going "all in" on GAAS, I think only a couple of the planned GAAS games are internally developed (not counting MLB, Gran Turismo or Destiny) and I think they know as much as anyone that GAAS is a risk, hence why they are releasing so many of them with the hopes that at least one of them becomes a massive success.I sure hope Sony reconsiders going all in on GaaS for future games. It's been a bloodbath this week.
I think the biggest thing is that a lot of older games especially from the PS3/360 generation just used the Xbox/Playstation/Steam matchmaking services and had peer to peer connections for the games rather than just dedicated servers for everything. Like I know that COD didn't switch to dedicated servers until either Ghosts or Advanced Warfare and that at launch, Halo MCC used peer to peer matchmaking rather than dedicated servers as well.Can someone help me understand why these are being taken offline completely when we still have countless MP games from last generation and even the 360/PS3 generation still active? (even with tiny player bases) Is there something inherently more expensive about maintaining these games from a networking standpoint even if we assume they would stop all content and development updates?
Genuinely asking here, it feels like a new trend and one that's incredibly harmful to the communities formed around these games, no matter how small.
Edit: For example my sister was still playing the 360 version of PvZ Garden Warfare religiously up until a month ago. Servers were still up, MTX still purchase-able, etc.
It's an over-saturated market.
If Sony is still thinking their GaaS model is sustainable they need a rethink.
Dump money into Factions
I think they're trying to say that instead of going crazy with the dozen+ GaaS projects they have lined up right now, that they should focus on just a couple of big ones, with Factions being the most obvious one to prioritize due to the popularity of TLOU.
Sony should reconsider the sustainability of GAAS by dumping money into a GAAS.It's an over-saturated market.
If Sony is still thinking their GaaS model is sustainable they need a rethink.
Dump money into Factions
To have winners we need a lot of losers. FEH is one of the winnersAt least Fire Emblem Heroes is still going strong after 6 years, that one might last over 10 years at this rate.
I think the biggest thing is that a lot of older games especially from the PS3/360 generation just used the Xbox/Playstation/Steam matchmaking services and had peer to peer connections for the games rather than just dedicated servers for everything. Like I know that COD didn't switch to dedicated servers until either Ghosts or Advanced Warfare and that at launch, Halo MCC used peer to peer matchmaking rather than dedicated servers as well.
Nowadays though dedicated servers are the norm for games and with crossplay in the picture they probably don't only use the Xbox/Playstation/Steam matchmaking services and instead use their own which means that they need to maintain that stuff and keep at least a small support team there to make sure that nothing breaks and that if anything does break it's fixed relatively soon, and with no money to be brought in, it's pointless for them to do all that