Lithium City on Steam
Lithium City is a stylized isometric action game set in a neon-drenched world of electricity and violence.
store.steampowered.com
$7.99 USD. Came out earlier this month. It currently has a 97% positive user rating.
Some quotes from a user review I found from the Metacritic page (no review sites have reviewed it so far):
9/10
A blast to playthrough with some surprisingly fun level designs. It's sort of a 2 hour high octane action set piece and a fresh take on the Hotline Miami formula with a stunning isometric neon aesthetic.
The pace of the difficulty was tight and the gameplay was fast and frenetic requiring you to think on your feet as the situations are all varied. Hotline Miami required pitch perfect runs with no room for errors sometimes leading to cheap strategies like hiding behind doors and stacking enemies. Here, it's more accessible/forgiving and allows the player more chances to fight back.
There's no dialogue but there's some environmental story telling going on and leaves the interpretation entirely up to the player. I wish this was explored more because it was interesting to say the least.
I was expecting the usual Outrun/Synthwave style music but what i got instead was a welcome change with Electro/Techno style beats and soaring string sections with a hint of JRPG inspiration. Somehow, it just works. The guns sound meaty and the sound effects are all unique and solid. There's a lack of ambiances or environmental sounds that hurt it a bit but that sort of thing can probably be overlooked in this style of game.
Here's an article from the developer about his journey as an indie developer over 10 years that covers this game's difficult journey.
Some highlights:
It won the Excellence in Audio award at GDC China IGF 2015.
He experimented with procedural generation before deciding that hand-crafted levels were the way to go.
Became depressed during development and work halted.
Crawled his way out of his depression and forced himself to work on it more.
Was going to be highlighted in a Steam demo event but then they moved the event time past his release date.
Only sold around 300 copies in the first week or so.
The developer seems like a very nice guy with a lot of talent and a family and his game doesn't deserve to languish in obscurity. The game looks awesome & it's not expensive. A few Metacritic reviews (I know we have media people who frequent the forum & could do a review), a few members here picking it up alongside their Steam sale haul, and we could turn this game into a real success story (and he lives in the Philippines so cost of living is relatively low so it doesn't need a crazy amount of sales to be successful). I know I plan to pick it up soon (just waiting for my new, replacement computer to ship).