Like, what was the point? Surely creating large pre-rendered textures for indoor environments and castle town took up more space than a 3D environment. Was it in competition with Sony and FFVII? Honestly it doesn't even look that good in-game, mostly because of how the textures were mapped to a cube which made certain parts look blurry. Just seems like a really weird use of resources.
The textures themselves look pretty alright divorced from the game, though.
The textures themselves look pretty alright divorced from the game, though.