So finished 1 the other day, and dabbled a bit into the chain of memories before just watching the voiced cutscenes on youtube (Beat this on gba way back in the day... so that's my excuse)... and I think that was enough prepwork before 2.... and god damn I've heard this game was a major improvement over 1, but this is somehow beyond my expectations, mostly on the controls.
KH1 did not control well at all, even for an early ps2 platformer. The camera was bad, the delay on control inputs was bad, the random encounter rate was bad. KH2 improved on all of that. Camera is way back, controls are way tighter, combos are quicker and 'magnet' to enemies better, way less delay on jumping. You can open chests mid battle! You can shortcut items! Switch party members mid battle! Currently not sold on the 'Triangle for awesome' ability just yet. Left a bad impression with the first boss battle as roxas. At least the stuff looks cool. A bit iffy on drive system too. Not being able to fill up at save spots makes me be stingy, but there seems to be a bunch of lvling up of the forms too? A bit irritating... I assume later there are items or skills that makes filling up drive gauge a bit easier. I can see why people criticized this game being just spam X to win. I'm... kinda doing that atm for most enemies. Does feel good to do that though!
Story seems to be massively improved? Or at least it feels like they figured out what they want with this series. Plenty of mystery with the opening act, combined with chain of memories. Doesn't hurt that the cutscene direction is drastically better over kh1. Faces are all super expressive, and some action happens in the cutscenes too. Sora does seem a bit off doing 'disney expressions' now he's kinda gone through puberty with his voice and character model... seems like he didn't really get much smarter though... guess he was just sleeping for a year, not going to school.
Kinda mixed on the map designs. It's been less frustrating but feels maybe a bit too streamlined at times. Like they didn't even bother hiding chests around, just slap 3 right in front of you... Gummi ship sequence seems more fun this time... yet the editor is somehow even more confusing to use than in 1. Not really sure what is going on in the synthesis system either.
Anyways 5 hours in, beat mulan, off to more stuff.
KH1 did not control well at all, even for an early ps2 platformer. The camera was bad, the delay on control inputs was bad, the random encounter rate was bad. KH2 improved on all of that. Camera is way back, controls are way tighter, combos are quicker and 'magnet' to enemies better, way less delay on jumping. You can open chests mid battle! You can shortcut items! Switch party members mid battle! Currently not sold on the 'Triangle for awesome' ability just yet. Left a bad impression with the first boss battle as roxas. At least the stuff looks cool. A bit iffy on drive system too. Not being able to fill up at save spots makes me be stingy, but there seems to be a bunch of lvling up of the forms too? A bit irritating... I assume later there are items or skills that makes filling up drive gauge a bit easier. I can see why people criticized this game being just spam X to win. I'm... kinda doing that atm for most enemies. Does feel good to do that though!
Story seems to be massively improved? Or at least it feels like they figured out what they want with this series. Plenty of mystery with the opening act, combined with chain of memories. Doesn't hurt that the cutscene direction is drastically better over kh1. Faces are all super expressive, and some action happens in the cutscenes too. Sora does seem a bit off doing 'disney expressions' now he's kinda gone through puberty with his voice and character model... seems like he didn't really get much smarter though... guess he was just sleeping for a year, not going to school.
Kinda mixed on the map designs. It's been less frustrating but feels maybe a bit too streamlined at times. Like they didn't even bother hiding chests around, just slap 3 right in front of you... Gummi ship sequence seems more fun this time... yet the editor is somehow even more confusing to use than in 1. Not really sure what is going on in the synthesis system either.
Anyways 5 hours in, beat mulan, off to more stuff.