It is once again time for the review thread! It's been a pretty crazy season with Geno probably running our most ambitious game to date. Last season we tried some new rules that had some varying degrees of success so we're going to try to look at those to see if we can tweak them a bit.
New Replacement Rule
So first off we introduced a new rule this season where a player has to wait 24 hours to officially be replaced after the initial request. We've noticed a lot of issues with the new rule as the season has progressed. The rule was designed to give time to cool off if the reason for replacing out is due to emotions running a bit high, but if someone is replacing out due to another reason, this can instead lead to having to wait a full day for not much reason.
Suggestion
Shorten the time from 24 hours down to 1. We have seen players change their minds about replacing so we do think there's value in having a timer, but the time feels a bit too long for the purpose of the rule. We're hoping to find a time that let's players cool down if things are heated while not getting in the way of filling the slot if it's a slot that is going to need to be filled.
Another possible rule change
So something else we noticed was with another rule we started last season and that rule prevents putting a replacement into a slot in the last 12 hours of the day. This rule was put in place to hopefully prevent a player from replacing in near EoD and getting overwhelmed. Issues we're running into is sometimes it's a player who's been following the game and this prevents them from getting in as soon as they like. The other issues we're seeing with it is that the slot is still there during all of this and things can still happen to it. This can put players in a rough spot that's very hard to get out of when they don't really have a way to defend themselves.
Suggestion
Make the rule more flexible by leaving it up to the gamerunners and the player entering the game. If both are okay with entering the game as soon as possible, this should be an option, but this is another rule we do see value with because this could be an overwhelming situation for a player.
Do not ask another player to switch spots with you if you do not make it into a game
We have a lot of players here with good hearts who will usually step aside if you ask, but also please do not ask players to do that. Other people want to play just as bad as you do and this can make people feel guilty.
Hostility
For the most part, we're pretty happy with the direction this has been going and I think the community has been doing a pretty good job not letting this get out of hand. It's not perfect, but it seems to be progressing to a place it should be. As gamerunners we've been trying to be more proactive this season and step in when we see something get close to a boiling point. If the community has any feedback or suggestions on how we can improve on this front please let us know.
And now for a taste of things to come.
New Replacement Rule
So first off we introduced a new rule this season where a player has to wait 24 hours to officially be replaced after the initial request. We've noticed a lot of issues with the new rule as the season has progressed. The rule was designed to give time to cool off if the reason for replacing out is due to emotions running a bit high, but if someone is replacing out due to another reason, this can instead lead to having to wait a full day for not much reason.
Suggestion
Shorten the time from 24 hours down to 1. We have seen players change their minds about replacing so we do think there's value in having a timer, but the time feels a bit too long for the purpose of the rule. We're hoping to find a time that let's players cool down if things are heated while not getting in the way of filling the slot if it's a slot that is going to need to be filled.
Another possible rule change
So something else we noticed was with another rule we started last season and that rule prevents putting a replacement into a slot in the last 12 hours of the day. This rule was put in place to hopefully prevent a player from replacing in near EoD and getting overwhelmed. Issues we're running into is sometimes it's a player who's been following the game and this prevents them from getting in as soon as they like. The other issues we're seeing with it is that the slot is still there during all of this and things can still happen to it. This can put players in a rough spot that's very hard to get out of when they don't really have a way to defend themselves.
Suggestion
Make the rule more flexible by leaving it up to the gamerunners and the player entering the game. If both are okay with entering the game as soon as possible, this should be an option, but this is another rule we do see value with because this could be an overwhelming situation for a player.
Do not ask another player to switch spots with you if you do not make it into a game
We have a lot of players here with good hearts who will usually step aside if you ask, but also please do not ask players to do that. Other people want to play just as bad as you do and this can make people feel guilty.
Hostility
For the most part, we're pretty happy with the direction this has been going and I think the community has been doing a pretty good job not letting this get out of hand. It's not perfect, but it seems to be progressing to a place it should be. As gamerunners we've been trying to be more proactive this season and step in when we see something get close to a boiling point. If the community has any feedback or suggestions on how we can improve on this front please let us know.
And now for a taste of things to come.
Still ironing some stuff out, but next season you might see a certain bass guitar wielding not really hero, a game where you might have to find your tv remote and your best bowl of surgery cereal, and you'll need to beware the water because there might be something lurking there, not to be confused with another game possibly featuring boats.