When they finally implement a solution to the 5th card problem this random mythic will have value for though.
I don't honestly believe they will ever fix the 5th card problem.When they finally implement a solution to the 5th card problem this random mythic will have value for though.
If you open a 5th copy of a card, all it currently does is give you a tiny bit of progress (like less than a percent, typically) towards an arbitary "vault" that has a handful of wildcards. It's not ideal and there's currently not really ingame visibility towards the vault even existing AND there's hardly anything in the vault, so it's just a band-aid and they say they want a better system.Er, I've heard about "the fifth card problem" for a while now, but I don't actually know what it is. I can infer, but can someone explain it to me?
They announced duplicate protection in the near future, though. Do you think they're just not going to ever go through with it?I don't honestly believe they will ever fix the 5th card problem.
Ah thanks. Yeah that sounds like a weak solution that I hope changes soonIf you open a 5th copy of a card, all it currently does is give you a tiny bit of progress (like less than a percent, typically) towards an arbitary "vault" that has a handful of wildcards. It's not ideal and there's currently not really ingame visibility towards the vault even existing AND there's hardly anything in the vault, so it's just a band-aid and they say they want a better system.
Hearthstone manages this by turning extra cards into "dust" that you can use to make the cards you actually want. In theory it's the same in Arena, but incredibly slow.
Er, I've heard about "the fifth card problem" for a while now, but I don't actually know what it is. I can infer, but can someone explain it to me?
I lived through 15 years of broken promises on Magic OnlineThey announced duplicate protection in the near future, though. Do you think they're just not going to ever go through with it?
Removing duplicates will probably mean that collection acquisition early on is made slower, with the improvement being that collection acquisition in the upper percentiles (50%+ where you start seeing duplicates) is faster. In a certain sense it will be a regressive shifting of value away from new players towards established players.
Though I assume they won't reset all progress when it comes out of Beta, right?
They are done with the wipes. Arena is in "beta" right now the same way that Fortnite is still in Early Access.They have said no more *planned* resets. Leaving wiggle room for their lawyers.
They are done with the wipes. Arena is in "beta" right now the same way that Fortnite is still in Early Access.
They started with a complete standard rotation, the starter decks are a tiny drop in a huge bucket. It's not remotely close to being "too generous".
Source link?They also confirmed that there is no retroactive compensation for 5th copies once the 5th copy fix comes in.
Bad news.
Hold off on opening any packs until the 5th copy fix comes in 2019.
I mean, how would you ever practically handle this? There isn't a way in-game to track how many 5th copies you have gotten, they just vanish and you get micro-percentage points on your vault
I mean, how would you ever practically handle this? There isn't a way in-game to track how many 5th copies you have gotten, they just vanish and you get micro-percentage points on your vault
But there's no reason not to hold off on opening packs until the 5th card solution is implemented. Especially for sets where you already have most of the cards.
The average number of packs of GRN to open to get a single fifth copy of a rare/mythic is 74. To get to a rare/mythic cumulative wastage rate of 5%, the average number of packs of GRN to open is 121.
You can open a lot of packs before the 5th copy problem really starts to hit you, so saying it's not worth opening any packs at all is a bit overblown. If you are F2P, you can go most of a set without getting to a 5% cumulative waste rate. Over 121 packs you will also accumulate over 20 rare WCs.
But why risk it unless you need wildcards immediately. Opening a pack now there's a chance you'll get duplicates. Maybe not duplicate rares or mythic rares, but definitely duplicate commons or uncommons.
Perhaps I'm unusual, but I will take 95% of my value now over 100% of my value an unknown time in the future, especially when that value is what's keeping me from playing a sweet card game that I want to play.
Why is it keeping you from playing though?
For me I just won't be opening my weeklyh GRN packs or spending gold on packs, but I'll still be playing.
Packs after the 5th copy change will just be flat out better than packs opened before the change (unless they do something else like making the packs not guaranteed a rare or something).
But there's no reason not to hold off on opening packs until the 5th card solution is implemented. Especially for sets where you already have most of the cards.
because once you start examining the situation rationally, opening them now and being able to play with potential new cards and getting orders of magnitude greater benefit from common/uncommon vault progress is almost certainly going to be better than waiting anywhere from 6-16 weeksBut why risk it unless you need wildcards immediately. Opening a pack now there's a chance you'll get duplicates. Maybe not duplicate rares or mythic rares, but definitely duplicate commons or uncommons.
Opening it after the fix you won't get duplicates (depending on how they implement it). Currently your compensation for those duplicates is a meaningless amount of vault progress.
I guess just losing the majority of your playerbase is better than getting sued but...yeah I don't think they are dumb enough to pull this, even while being on the safe side legally.They have said no more *planned* resets. Leaving wiggle room for their lawyers.
i have the suggested amount of land cards in my deck and and i keep losing cause in the last 5+ turns i just pull land cards and i have nothing else to play :(
Post your decklist and we can give you some tips.i have the suggested amount of land cards in my deck and and i keep losing cause in the last 5+ turns i just pull land cards and i have nothing else to play :(
i play the dragon fire and primal futy starter deck. i didnt change any cards.
TIL Magic has infinite combos.
Sorcerer's Wand + Famished Paladin + Squire's Devotion.
When you apply damage from a creature source it gains the on damage effects of the creature, this is the basis for the classic spark mage + basilisk collar combo where sparkmage gained deathtouch and then could murder anything on the board by pinging it for 1.
In this case the paladin gains lifelink through squire's devotion which means whenever it deals damage through the granted ping ability from the wand you gain that much life, which in turn untaps the paladin and lets him tap to ping again. And again and again and again.