They are fantastic. It's also cool that they give great and long support to all their games.I feel like Hooded Horse is the strategy publisher to follow these days.
Oh that's good.You can select a mode which removes the combat/enemy regions, allowing you to just get used to the building first. As long as you remember to stock up on food/fire wood before winter I don't think it's too difficult.
gitrektali If you could update the OP a bit for the OT hat's be cool such as it being on Game Psss
I haven't played Medieval Dynasty in a while, there's a 3rd person mode where you can walk around your town(s), but you don't do anything other than run around at this point. Other than than that, it's mostly a traditional medieval town builder w/ a touch of Total War. I don't know if there are plans to add more to the 3rd person mode, it would be neat if you could give buffs to workers and such by being near them, or help build/move stuff.
I didn't know it was coming to Xbox! That's cool
Right? It feels so good to play already, and it runs really well, and it looks amazing, and one dude made it... how.Got to play for around an hour and so far I'm loving it. I'm impressed by how polished the UX is despite this being an early access release. Most of the stuff is super intuitive and whatever few grievances I have are things that could be solved with like 1 popup tutorial and some small changes in the interface.
You need to assign workers (families) to buildings for them to work. For example if you don't assign farmers to the farmers house no one will work on your fields.Really liking the game. Surprisingly polished for an EA game made mostly (fully?) by one person. Really impressive.
I'd like to know what assigning a worker to a specific building does, because I don't know if I would need to staff some areas or not sometimes. I think it's just in general having extra info displayed to help make decisions would be good.
Is this really made by one guy? Holy smokes, it looks and plays amazingly. Granted I only played for 15 mins so far, but everything to graphics, music and feel of the game are top notch.
Cannot wait to starve my village to death and die to bandit raids
Not right now. Check the roadmap bit.Will it get a roadmap? I am choosing not to spoil the fun early
I know I know, but I'd like to know what exactly happens for some buildings. For example, if I assign a worker to the storehouse, I don't know if he carries stuff to other buildings when needed (I don't think so), or if he just goes to where resources are made and collects them, or what exactly. Just a short one-line sentence that gives you an idea, and also maybe something that shows how much you'd collect with one person compared to two, etc.. if that's even possible to gauge.You need to assign workers (families) to buildings for them to work. For example if you don't assign farmers to the farmers house no one will work on your fields.
I know I know, but I'd like to know what exactly happens for some buildings. For example, if I assign a worker to the storehouse, I don't know if he carries stuff to other buildings when needed (I don't think so), or if he just goes to where resources are made and collects them, or what exactly. Just a short one-line sentence that gives you an idea, and also maybe something that shows how much you'd collect with one person compared to two, etc.. if that's even possible to gauge.
For most buildings I can understand it, but for some it's harder to guess until I check on the "people" tab and see what they're doing, but that's after assigning.
Seems Storehouse will go and get the excess goods from other buildings and place them into storage. One thing I am highly confused on is making a freaking military or claiming other regions.
Though the game is very fun I hope we get more info on certain things as the updates roll out
Mostly one guy, yeah. The credits list some other people mostly for art and some historical consulting stuff? I imagine he worked on it almost exclusively solo until signing with Hooded Horse and then probably got some contract help to get it to EA. Still extremely impressive.
New game incoming š¤£First build on a new settlement should definitely be a warehouse/granary and assign a family to it to move all the starting stuff to it to keep it from getting rained on.
Welp seems there is a bug or bad luck hitting me hard. So you can get an extra ox/horse at the start. I thought that wpuld be smart to help with moving more goods. Well seems the game doesn't like that? Each time I will somehow lose my extra ox. No clue why.
Do you have space? Hitching post fits 1 ox, the small stale upgrade, 2. I imagine you're getting an extra ox with no post for it.
I am running it on my 2015 era rig with dual 980TIs and have nearly every setting on high or ultra @ 1080p and get a constant 90-120fps.Looks gorgeous. How demanding is it? Have an X3600 / 3070 combo, am I likely to run it smoothly at 1440?
I am running it on my 2015 era rig with dual 980TIs and have nearly every setting on high or ultra @ 1080p and get a constant 90-120fps.
Game runs very well.
I removed mine when it started growing and it kept growing. But I haven't got to the harvest yet. So in theory, no.
This is the way. Had much more success doing this first. Got from March to January and then my ox seems to have bugged out. It's just standing there in the logging camp and nothing I can do will get someone to move stuff with it. Gonna have to start again š¤£First build on a new settlement should definitely be a warehouse/granary and assign a family to it to move all the starting stuff to it to keep it from getting rained on.