Wouldn't be surprised if Ninja Theory has one ready around the launch of Scarlet.I expect more Hellblade scaled games from MS...gonna be great.
Pretty much. We're going to be getting such a wide variety of games on Game Pass.
Wouldn't be surprised if Ninja Theory has one ready around the launch of Scarlet.
Yeah, there is no reason to limit what kind of games they offer on that service - same way Netflix isnt just going to produce dramas or comedys. Market is big enough for all kind of experiences.Pretty much. We're going to be getting such a wide variety of games on Game Pass.
That's what I expected, and it reinforces in my mind the idea that Game Pass will be dominated by GAAS titles with microtransactions models supported by content roadmaps that span months.
When it is something single-player it will be like EA Access having A Way Out, as opposed to games like God of War.
That's what I expected, and it reinforces in my mind the idea that Game Pass will be dominated by GAAS titles with microtransactions models supported by content roadmaps that span months.
When it is something single-player it will be like EA Access having A Way Out, as opposed to games like God of War.
For one, GAAS is only as good or as bad as it is implemented.
Secondly, in what way does this reinforce any of those notions you have about Game Pass? Have you even looked at what Game Pass offers today? Have you played Hellblade?
What a bizarre take.
That's what I expected, and it reinforces in my mind the idea that Game Pass will be dominated by GAAS titles with microtransactions models supported by content roadmaps that span months.
When it is something single-player it will be like EA Access having A Way Out, as opposed to games like God of War.
They embraced it (it played before 2018 E3 Briefing):
For one, why u so defensive?
Secondly, Matt Booty just said pretty much exactly what Alienous posted above... Your post is the most bizarre, tbh.
For one, GAAS is only as good or as bad as it is implemented.
Secondly, in what way does this reinforce any of those notions you have about Game Pass? Have you even looked at what Game Pass offers today? Have you played Hellblade?
What a bizarre take.
I don't own any stock in MS so I have no cause to be defensive, weird that you would think that I am for challenging what is obviously a misinformed poster.
Nothing Booty says remotely hints at what Alienous is suggesting, and how could it, if he's touting Hellblade as a great example of the kind of games they want to produce with Game Pass in mind: well crafted, focused, high production value games with smaller scope than AAA.
Nothing about that example should lead anyone to think of piecemeal games with exploitative and long-winded GaaS business models. That would be the exact opposite of what Booty is talking about.
I'm not saying GAAS titles are bad, as Ubisoft have showcased. But trying to make sense of the Game Pass business model I've struggled to see how games like God of War could fit into that portfolio, and this reinforces my perception that it doesn't. That void would be filled with economical 'AA' titles, instead of putting huge resources behind games that don't 'live' beyond the month they release in.
I could be wrong but this reinforced that perception for me. I'm not saying it to antagonise, just that I feel like I'm understanding the choices that would make Game Pass viable.
I'm not saying GAAS titles are bad, as Ubisoft have showcased. But trying to make sense of the Game Pass business model I've struggled to see how games like God of War could fit into that portfolio, and this reinforces my perception that it doesn't. That void would be filled with economical 'AA' titles, instead of putting huge resources behind games that don't 'live' beyond the month they release in.
I could be wrong but this reinforced that perception for me. I'm not saying it to antagonise, just that I feel like I'm understanding the choices that would make Game Pass viable.
Yup which is totally not my jam. I don't need more games to play, i need amazing games to play.Sounds very similar to what Netflix does. Focus on a higher volume of B-AA experiences whether they're single-player or GaaS. Basically just have enough new content every few months to keep people subscribed while waiting for the next thing.
I'm not saying GAAS titles are bad, as Ubisoft have showcased. But trying to make sense of the Game Pass business model I've struggled to see how games like God of War could fit into that portfolio, and this reinforces my perception that it doesn't. That void would be filled with economical 'AA' titles, instead of putting huge resources behind games that don't 'live' beyond the month they release in.
I could be wrong but this reinforced that perception for me. I'm not saying it to antagonise, just that I feel like I'm understanding the choices that would make Game Pass viable.
The GAAS bit is common sense, which granted Booty didn't say but he didn't need to.
The comment on the scope of SP games that will dominate GamePass's library is the core of Alienous's point which is exactly what Booty said, in his own words, "don't expect massive 90hr AAA games".... so more A Way Out, than God of War.
That's not misinformed, it's pretty accurate, and the fact that you would jump straight to accusing posters of being misinformed for essentially repeating what Matt Booty said (or using basic common sense) is a pretty bad look, dude---especially when you automatically interpret GAAS as a negative when there is nothing inherently negative about it and neither was there implied by Alienous.
The GAAS bit is common sense, which granted Booty didn't say but he didn't need to.
The comment on the scope of SP games that will dominate GamePass's library is the core of Alienous's point which is exactly what Booty said, in his own words, "don't expect massive 90hr AAA games".... so more A Way Out, than God of War.
That's not misinformed, it's pretty accurate, and the fact that you would jump straight to accusing posters of being misinformed for essentially repeating what Matt Booty said (or using basic common sense) is a pretty bad look, dude---especially when you automatically interpret GAAS as a negative when there is nothing inherently negative about it and neither was there implied by Alienous.
Indeed he said "From the studio's we just acquired dont expect 90 hours AAA games"Some of the hot takes about what Matt Booty actually said are absolutely bonkers. He didn't talk about GaaS or multiplayer or anything like that, he spoke about allowing the new studios to continue making the games they have been, except this time with more resources and budget.
Talk about seeing what you want to see, it's both weird and embarrassing.
You could be wrong, but based on the acquisitions, your theory certainly seems logical, notably about the AA side if things.
Out of the new studios recently purchased, only Playground Games focuses on full tentpole AAA titles. The others, like Undead Labs, Compulsion, InXile, Obsidian, Double Fine, Ninja Theory etc, have in recent years been more focused on A-AA titles. Obviously that could change going forward, but I'm not necessarily sure it will, especially given some of these studios are split up now to work on multiple projects simultaneously.
Game Pass being GaaS only is like saying Netflix is going to be RomComs only, its bonkers, lol.
I've said for years that this is the way things should go.
I would be perfectly fine with tightly plotted 6-7 hr 'AA' or 'AAA' games.
I love games but if you have a job and or other stuff you do finding time to play some of these 20+ hr games is a drag.
This. Lol.
When it is something single-player it will be like EA Access having A Way Out, as opposed to games like God of War.
To that I would say that is why so many value quality over quantity. Mediocre to good games are far more common, whilst exceptional games are rare. When time is a limited commodity/luxury, it's the great to exceptional games you'd ideally want to be spending your already limited time playing. Hopefully Microsoft understands and appreciates this.
I'm not suggesting quality or enjoyment is tied to budget mind you, but obviously AAA titles can offer a different type of experience, especially in terms of audiovisuals, polish and content. Personally I like having a healthy balance of both indie, AA and AAA, which to be fair Microsoft is in a good position to offer.
Yeah, Hellblade has Triple A production values with a smaller budget and scope for a more focused, shorter experience.Hellblade didn't suffer from being a AA title. In fact, it has some of the best audio of this generation. Sometimes a smaller budget/scope encourages experimentation and I'd take the unique use of audio in HB over anything I've encountered in fully funded AAA titles.
I expect more Hellblade scaled games from MS...gonna be great.
To be fair, doesn't mean Obsidian won't expand The Outer Worlds or create a Skyrim-like games or Ninja Theory's in-production tech to create large game worlds won't produce those kinds of experiences.He said "From the studio's we just acquired dont expect 90 hours AAA games"
To that I would say that is why so many value quality over quantity. Mediocre to good games are far more common, whilst exceptional games are rare. When time is a limited commodity/luxury, it's the great to exceptional games you'd ideally want to be spending your already limited time playing. Hopefully Microsoft understands and appreciates this.
I'm not suggesting quality or enjoyment is tied to budget mind you, but obviously AAA titles can offer a different type of experience, especially in terms of audiovisuals, polish and content. Personally I like having a healthy balance of both indie, AA and AAA, which to be fair Microsoft is in a good position to offer.