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DarkDetective

Banned
Oct 25, 2017
4,906
The Netherlands
15./12. [NSW] Naruto Shippuden: Ultimate Ninja Storm Legacy for Nintendo Switch (Bandai Namco Games) {2018.04.26} - 4,580 / 12,811

VS

30./14. [PS4] Naruto Shippuden: Ultimate Ninja Storm Legacy (Bandai Namco Games) {2017.07.27} - 1,733 / 6,444

77 units from doubling the PS4 version's LTD launch aligned. Insane.
Nah, it's not, because those games have been available on PS but not on Nintendo systems before, but I'm glad it's selling decent on the Switch.
 

CeroMiedo

Member
Oct 26, 2017
4,337

From Bitsummit 6,Gunvolt Chronicles was announced,I guess the series is fully transitioned to the switch
 

SRO7

Member
Nov 30, 2017
523
[UPDATE] Switch games, Japan, Summer

June 07: Little Nightmares
June 08: Sushi Striker: The Way of Sushido
June 14: GOD WARS: Great War of Japanese Mythology
June 21: THE 密室からの脱出 ~運命をつなぐ35の謎~
June 21: THE 麻雀
June 21: Minecraft
June 22: Mario Tennis Aces
June 28: Ys VIII : Lacrimosa of Dana
June 28: Death Mark

July 12: Shining Resonance Refrain
July 13: Octopath Traveler
July 13: Captain Toad: Treasure Tracker
July 13: Splatoon 2 DLC ?
July 19: Sonic Mania Plus
July 19: Closed Nightmare
July 19: 不思議の幻想郷TOD -RELOADED-
July 26: Higurashi no Naku Koro ni Hou
July 26: Rockman X Collection 1&2
July 26: Dragon Quest X All in One Package
July 26: Makai Senki Disgaea Refine
July 26: Waku Waku Doubutsu Land
July 26: Daitoshokan no Hitsujikai: Library Party
July 26: Tennis World Tour

August 02: SaGa : Scarlet Grace - Hiiro no Yabô
August 02: Pro Yakyuu Famista Evolution
August 02: LEGO: The Incredibles
August 09: Jake Hunter Detective Story: Prism of Eyes
August 09: Darkest Dungeon
August 30: Psyvariar Delta

September 06: Hakuoki Shinkai: Fuukaden
September 13: Code: Realize ~Bouquet of Rainbows~

Do you have a similar list for PS4?
 

Andri

Member
Mar 20, 2018
6,017
Switzerland
[UPDATE] Switch games, Japan, Summer

June 07: Little Nightmares
June 08: Sushi Striker: The Way of Sushido
June 14: GOD WARS: Great War of Japanese Mythology
June 21: THE 密室からの脱出 ~運命をつなぐ35の謎~
June 21: THE 麻雀
June 21: Minecraft
June 22: Mario Tennis Aces
June 28: Ys VIII : Lacrimosa of Dana
June 28: Death Mark

July 12: Shining Resonance Refrain
July 13: Octopath Traveler
July 13: Captain Toad: Treasure Tracker
July 13: Splatoon 2 DLC ?
July 19: Sonic Mania Plus
July 19: Closed Nightmare
July 19: 不思議の幻想郷TOD -RELOADED-
July 26: Higurashi no Naku Koro ni Hou
July 26: Rockman X Collection 1&2
July 26: Dragon Quest X All in One Package
July 26: Makai Senki Disgaea Refine
July 26: Waku Waku Doubutsu Land
July 26: Daitoshokan no Hitsujikai: Library Party
July 26: Tennis World Tour

August 02: SaGa : Scarlet Grace - Hiiro no Yabô
August 02: Pro Yakyuu Famista Evolution
August 02: LEGO: The Incredibles
August 09: Jake Hunter Detective Story: Prism of Eyes
August 09: Darkest Dungeon
August 30: Psyvariar Delta

September 06: Hakuoki Shinkai: Fuukaden
September 13: Code: Realize ~Bouquet of Rainbows~

Thats like a lot of games.

Is there any chance Summer 2018 will be smaller than summer 2017 for switch ?

Seems like 2018 has it in the bag release wise, but 2017 had Splatoon 2.
From a HW standpoint it should be no issue right ? Irc Summer 2017 still had supply issues in Japan.
 

Deleted member 2793

User requested account closure
Banned
Oct 25, 2017
15,368
Would it not be for the same reason games like Xenoverse are selling ?

It was already aviable on PS Systems, but that didnt stop it from selling well on Switch.
Xenoverse 2 was the newest in the series and the gap between releases wasn't that big. The Naruto trilogy is a re-release and is getting a Nintendo release for the first time.

They weren't available on PS4 before
Well, ok. PS4 has Ninja Storm 4 tho. I don't think it's a fair comparison when looking at context.
 

Andri

Member
Mar 20, 2018
6,017
Switzerland
Xenoverse 2 was the newest in the series and the gap between releases wasn't that big. The Naruto trilogy is a re-release and is getting a Nintendo release for the first time.


Well, ok. PS4 has Ninja Storm 4 tho. I don't think it's a fair comparison when looking at context.
But is NS4 not a different game than NS1-3, especially 1 ?

Irc 1 had a open worldish map like the XB title on 360, while they became more linear after 2.
 

test_account

Member
Oct 25, 2017
4,645
As for the Western focus, right now only Resident Evil is an IP with the potential of continued longterm AAA like success, mostly due to its thematic and Resident Evil beeing a strong IP. It is really early, but MH series might have already peaked with MHW, at least on PS4/XBO I see no growth potential with sequels. It's also been quite some time since a new Capcom IP managed to achieve big success.
I dont think that Capcom is directly looking for growth for Monster Hunter on PS4 and Xbox One beyond what they achieved with Monster Hunter World. It would be nice for them of course, but i'm ot sure that they can do much more than what they already did with MHW. MHW also beat the expectations i think, so they're likely very happy about those numbers. I think its more a case about being able to sustain numbers in that ballpark (~5-6 million). PC version is yet to come as well, and in the future, they can add a Switch version if technically feasable. Otherwise i agree that mobile is the place where they have the potential to gain the most (not for Monster Hunter in specific, but for their business in general).


But is NS4 not a different game than NS1-3, especially 1 ?

Irc 1 had a open worldish map like the XB title on 360, while they became more linear after 2.
I think he means that a big part of PS4 owners that are interested in those games already had a PS3 and played them there. While Nintendo fans might be more unlikely to have owned a PS3 at all.
 
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DarkDetective

Banned
Oct 25, 2017
4,906
The Netherlands
I dunno. As I said before, I don't see how that really applies because you can say that for literally anything I think.
Because they're late ports from the PS3, which actually was a successful system. And PS4 owners can also play Ultimate Ninja Storm 4 if they want, so there's less incentive to buy this trilogy.

It would be more worrying if the NSW version sold less than the PS4 version, than that it would be an accomplishment if the NSW version manages to sell more than the PS4 version (to a certain extent of course, but I'm thinking a tenfold of sales rather than double or triple).
 
Oct 26, 2017
13,619
Because they're late ports from the PS3, which actually was a successful system. And PS4 owners can also play Ultimate Ninja Storm 4 if they want, so there's less incentive to buy this trilogy.

It would be more worrying if the NSW version sold less than the PS4 version, than that it would be an accomplishment if the NSW version manages to sell more than the PS4 version (to a certain extent of course, but I'm thinking a tenfold of sales rather than double or triple).

Do you think it can sell tenfold on Switch? It's possible I think.
 

Nocturnal

Banned
Oct 25, 2017
1,321
Thats like a lot of games.

Is there any chance Summer 2018 will be smaller than summer 2017 for switch ?

Seems like 2018 has it in the bag release wise, but 2017 had Splatoon 2.
From a HW standpoint it should be no issue right ? Irc Summer 2017 still had supply issues in Japan.

I also think 2018 has it in the beg, by orders of magnitude.
In terms of titles last year we had an extremely slow periods between MK8D, Arms and Splatoon 2. With Switch hardware only having a boost during MK8D launch and Arms launch rest of the time it was selling like an average of 27K per week. This year especially during this period should do much better with Minecraft and Mario Tennis Aces both releasing. Regarding July-August, I don't see why we won't see bigger sales this year either. Last year you had Splatoon 2 and MHXX - this year you still have all the evergreens, Splatoon 2 with OctoExpansion and we would see releases like MTA, Minecraft, Taiko, Octopath, Inazuma Eleven etc

Week 17: Mario Kart 8 Deluxe - 284.823
Week 21: Ultra Street Fighter II: The Final Challengers - 16.404
Week 22: Seiken Densetsu Collection - 29.564
Week 24: Arms - 100.652
Week 26: LEGO City Undercover - 5.351

Week 17: Switch - 76.679
Week 24: Switch - 37.709
Week 28: Switch - 31.906

Total Sales after MK8D launch: 272.824
Average hardware sales between week 18 and 28: 27.282

Below are the weekly software sales for those weeks:

Switch SW Sales 2017:
Week 18: 122.066
Week 19: 51.766
Week 20: 42.567
Week 21: 56.612
Week 22: 64.949
Week 23: 33.480
Week 24: 133.127
Week 25: 50.605
Week 26: 48.225
Week 27: 33.919
Week 28: 32.411
Total: 669.727

Switch SW Sales 2018:
Week 18: 235.243

DKTF - 88K
Labo Variety - 32K
Kirby - 31K
Splatoon 2 - 29K
Mario Kart 8 Deluxe - 23K
Snack World - 12K
The Legend of Zelda: Breath of the Wild - 11K
Super Mario Odyssey - 11K

Switch should build up a huge lead during the upcoming weeks when compared to 2018 and I think Summer Vacation will also be bigger in terms of hardware supply and software sales. There is really a possibility that we see 300% increase in sales compared to last Obon. There is only so much one game selling 1M between July and September can do - last year you also saw the release of DQXI on 3DS and PS4 this year all major games released during the summer will be on the Switch and there would be greater hardware availability compared to last year.
This year we can all agree that the period between Week 2 and Week 12 was extremely slow in terms of new releases yet on average 144K software was sold on the Switch according to M-C. With MTA and Minecraft releasing I can see the next 10 weeks having an average of around 150K which would result in a 123% increase to software sales on the Switch YoY for this period. Overall if we take this week into account I think we could be looking at pretty decent sales from the evergreen titles due to 30-40K hardware baseline and a lot more releases compared to 2017. I personally think that Mario Tennis Aces, Minecraft, Octopath, Captain Toad, Sushi Striker and Octopath will together end up outselling 2017 software total on their own without even taking into account DKTF.

Week 23: Sushi Striker >100K
Week 25: Mario Tennis Aces >250K
Week 25: Minecraft >150K
Week 28: Octopath Traveler >150K
Week 28: Captain Toad: Treasure Tracker >50K

Now in terms of the evergreen titles you have Splat 2 potentially getting a DLC, DKTF showing legs after a strong launch, MK8D continuing to hover above 10K, Labo Variety/Zelda/SMO/Snack World all continuing to remain in the top 20.

DKTF average of >20K per week >200K
Splatoon 2 average of >17K per week >170K
MK8D average of >12K per week >120K
Labo Variety average of >10K per week >100K
Zelda average of >8K per week >80K
SMO average of >7K per week >70K
Snack World average of >5K per week >50K


So just these titles if they can maintain this type of performance after their very good sales during week 18, the total sales would amount to 1.49M
Now personally I think those numbers are achievable. Especially for Mario Tennis Aces, Splatoon 2 & DKTF I even feel I'm being conservative.


The 300% increase after that would be mainly due to my expectations about this summer being particularly big for the Switch in terms of hardware sales. I believe that during the period July 31st - Sept 3rd Switch only sold 291.736 which amounts to 58.347 sales per week on average. This year I think that expecting at least >90K on average and >450K sales

Top Sellers Switch Week 29-Week 35:
1) Splatoon 2 - 1.056.500
2) Monster Hunter Double Cross - 111.396
3) MK8D - 84.660
4) Arms - 36.413
5) Zelda:Breath of the Wild - 33.051
Total: 1.322.020

As you can see Obon for the Switch was primarily just Splatoon 2 last year. MHXX was able to sell >100K but even MK8D didn't benefit too much from the summer vacation. Splatoon 2, DQXI releases I thought last year sucked out the air for other games - so this year I expect the Switch list to be far bigger and with far more sales concentrated across both 2017 and 2018 titles. This is why I expect Switch to end up close to 4M Software sales in Japan during Obon even without a game like Splatoon 2 launching. You have Splat 2, Minecraft, Taiko, Inazuma, MK8D, Octopath, Mario Tennis Aces, Labo Variety etc all poised to get great sales this year during Obon. Nintendo needs to basically achieve a number close to how much they shipped across 3DS/Switch for this period relying mainly on the Switch. I think the ration will be 80:20 compared to 2017 when due to the DQXI and 2DSXL release 3DS managed to outsell the Switch during this period with 335.293 hardware sales. I personally am expecting Nintendo to ship around 500K during this period to Japan this year and only around 100K 3DS units.
 
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v2_0

User requested permanent ban
Banned
Oct 28, 2017
556
Nah, it's not, because those games have been available on PS but not on Nintendo systems before, but I'm glad it's selling decent on the Switch.
That kind of thinking doesn't take into account that the Sony audience is also supposed to be more likely to buy these kind of games,hence the reason why these ones were on previous Sony systems to begin with but not on Nintendo ones. So that's indeed still telling, with a smaller install base and with a later port too, no less. That remains anecdotal evidence but with DBX2 that's another proof that Switch is really competing with the usual hardcore Japanese audience Sony used to have in the bag in the past. This is not the Wii, DS or even 3DS kind of audience here.
 

DarkDetective

Banned
Oct 25, 2017
4,906
The Netherlands
That kind of thinking doesn't take into account that the Sony audience is also supposed to be more likely to buy these kind of games,hence the reason why these ones were on previous Sony systems to begin with but not on Nintendo ones. So that's indeed still telling, with a smaller install base and with a later port too, no less. That remains anecdotal evidence but with DBX2 that's another proof that Switch is really competing with the usual hardcore Japanese audience Sony used to have in the bag in the past. This is not the Wii, DS or even 3DS kind of audience here.
The Switch's audience has been affected by the lack of a new Sony handheld. I think it has a wider audience than the last couple of Nintendo home consoles and even in comparison to the 3DS, I think older users are more active on the Switch. I think audience differences like that are not that important for this game's sales.
 

Deleted member 2793

User requested account closure
Banned
Oct 25, 2017
15,368
And why do you think Switch is owned by nintendo fanboys only? The majority of them also own a PS3 or a PS4.
I don't think this, but a big part of the PS4 fanbase already owned a PS3. The systems have very very similar sales trajectory and the PS brand has its own identity and consumers. Not saying that they don't buy Nintendo systems, but the PS4 userbase is less likely to buy these Naruto games they had a chance to play before on PS3.
 

CeroMiedo

Member
Oct 26, 2017
4,337
The Switch's audience has been affected by the lack of a new Sony handheld.
It's not because of the lack of a new Sony handheld.It's because that's the true nature of the current switch audience right now, with a large amount of users are mobile gamers in the 30-40s that used to play console games. Some people said that the "vita audience" transitioned to the switch,it could be some,but it isn't really the case. The thing is, with new games breaking records and Nintendo has to chase the young audience with labo, something they didn't really have to do with the 3ds, is telling
 

megiddo

Banned
May 10, 2018
62
For a front-loaded series as this, these numbers are worrying when you compare them to Futari no Hakuoro's sales. Aquaplus has big plans with this series (they have an action game and a new RPG in development), but how many players are willing to engage in/go deeper into this series? How many players of the new games have played this first game and experienced its 12 years old story? Of course I'm not saying the series is dying or whatever, but I don't like this sign. Compared to the 100k+ people that bought Itsuwari no Kamen and the 130k people that bought Futari no Hakuoro, I think a FW number of ~30k is pretty meager for this remake, with no signs of recovery as Famitsu reports a normal 88% drop of the PS4 version.

How do you think about the future of this series?
First thing to understand is that Utawarerumono is a 2002 erotic PC game. The erotic content was removed when ported to PS2 in 2006. So really the game was ~15 years old when the two sequels came out. As a big fan of the early Leaf/Aquaplus games and the original Utaware anime I was ecstatic when the sequels were announced and they both ended up being fantastic games that built well upon the world created almost 15 years prior. From what I have heard and seen the PS4 release in question is simply taking the assets from the original Utaware and porting them to the sequels' engine for the tactics battle sections. So I would hardly call it a remake if nothing else was changed. It still remains the game it was 15 years ago. Besides, do you think White Album would have anywhere near the success of WA2 if released? Old games don't sell as well as new games. This is hardly surprising. Leaf/Aquaplus have been thrilled with the resurgence of the Utaware IP. For something that was dead for 10 years its not all that common to be given a second life.
 
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OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Complete list of Nintendo retail releases in Japan from July 2017 to June 2018 and when they became available for preorder.

2017.04.12 Nintendo Direct
[3DS] Hey! Pikmin <ACT> (Nintendo) {2017.07.13} (¥4.980)
[3DS] Ever Oasis <ADV> (Nintendo) {2017.07.13} (¥4.980)
[NSW] Splatoon 2 # <ACT> (Nintendo) {2017.07.21} (¥5.980)

2017.04.27 Announcement video
[3DS] New Nintendo 2DS LL Black x Turquoise <H-W> (Nintendo) {2017.07.13} (¥14.980)
[3DS] New Nintendo 2DS LL White x Orange <H-W> (Nintendo) {2017.07.13} (¥14.980)

2017.06.06 Pokemon Direct
[NSW] Pokken Tournament DX <FTG> (Pokemon Co.) {2017.09.22} (¥5.980)
[3DS] Pokemon Gold / Silver _3DS Virtual Console Version_ |DL| (Dedicated Download Card Special) <RPG> (Nintendo) {2017.09.22} (¥1.389)

2017.08.24 Overview trailer
[3DS] Metroid: Samus Returns # <ACT> (Nintendo) {2017.09.15} (¥4.980)

2017.09.13 Nintendo Direct
[SFC] Nintendo Classic Mini: Super Famicom <H-W> (Nintendo) {2017.10.05} (¥7.980)
[3DS] New Nintendo 2DS LL Black x Lime <H-W> (Nintendo) {2017.10.05} (¥14.980)
[3DS] New Nintendo 2DS LL White x Lavender <H-W> (Nintendo) {2017.10.05} (¥14.980)
[3DS] Mario & Luigi: Superstar Saga + Bowser's Minions <RPG> (Nintendo) {2017.10.05} (¥4.980)
[NSW] Super Mario Odyssey # <ACT> (Nintendo) {2017.10.27} (¥5.980)
[3DS] Style Savvy: Styling Star <ETC> (Nintendo) {2017.11.02} (¥4.980)
[NSW] Snipperclips Plus: Cut it Out, Together! <PZL> (Nintendo) {2017.11.10} (¥3.280)
[3DS] New Nintendo 2DS LL Monster Ball Edition <H-W> (Nintendo) {2017.11.17} (¥15.980)
[3DS] New Nintendo 2DS LL Pikachu Edition - Pokemon Center Original <H-W> (Nintendo) {2017.11.17} (¥15.980)
[3DS] Kirby Battle Royale <ACT> (Nintendo) {2017.11.30} (¥4.980)
[NSW] Xenoblade Chronicles 2 # <RPG> (Nintendo) {2017.12.01} (¥7.980)
[3DS] Mario Party: The Top 100 <ETC> (Nintendo) {2017.12.28} (¥4.980)
[NSW] Mario + Rabbids: Kingdom Battle <SLG> (Nintendo) {2018.01.18} (¥5.980)

2017.09.22 Pokken Tournament DX release
[3DS] Pokemon Ultra Sun / Ultra Moon # <RPG> (Pokemon Co.) {2017.11.17} (¥4.980)

2017.11.01 Press release
[NSW] The Legend of Zelda: Breath of the Wild (2)(Explorer's Edition) <ADV> (Nintendo) {2017.11.23} (¥6.980)

2017.12.14 Announcement video
[3DS] Pokemon Crystal _3DS Virtual Console Version_ |DL| (Dedicated Download Card Special) <RPG> (Nintendo) {2018.01.26} (¥1.389)

2018.01.11 Nintendo Direct Mini
[NSW] Bayonetta 2 <ACT> (Nintendo) {2018.02.17} (¥5.980)
[NSW] Kirby Star Allies <ACT> (Nintendo) {2018.03.16} (¥5.980)

2018.02.15 Nintendo Labo demonstration video
[NSW] Nintendo Labo Toy-Con 01: Variety Kit <EDU> (Nintendo) {2018.04.20} (¥6.980)
[NSW] Nintendo Labo Toy-Con 02: Robot Kit <EDU> (Nintendo) {2018.04.20} (¥7.980)

2018.03.08 Nintendo Direct
[NSW] Splatoon 2 (2)(Nintendo Switch Splatoon 2 Set + Squid Start Guide) <BUN> (Nintendo) {2018.03.17} (¥35.960)
[3DS] Detective Pikachu <ADV> (Pokemon Co.) {2018.03.23} (¥4.980)
[3DS] Dillon's Dead-Heat Breakers <ACT> (Nintendo) {2018.04.26} (¥4.980)
[NSW] Donkey Kong Country: Tropical Freeze <ACT> (Nintendo) {2018.05.03} (¥5.980)
[NSW] Sushi Striker: The Way of Sushido <ACT> (Nintendo) {2018.06.08} (¥4.980)
[3DS] Sushi Striker: The Way of Sushido <ACT> (Nintendo) {2018.06.08} (¥4.980)
[NSW] Mario Tennis Aces <SPT> (Nintendo) {2018.06.22} (¥5.980)

Currently unavailable
[NSW] Captain Toad: Treasure Tracker <ADV> (Nintendo) {2018.07.13} (¥4.980)
[3DS] Captain Toad: Treasure Tracker <ADV> (Nintendo) {2018.07.13} (¥4.980)
[3DS] WarioWare Gold <ETC> (Nintendo) {2018.08.02} (¥4.980)
___

There is a general Direct as guide for every quarter. The big difference with July-September this year is that most releases are unknown and won't be revealed before E3 if they are major.
 

sinonobu

Member
Oct 25, 2017
3,027
How do you think about the future of this series?
Well one of the stuff they've started is to localize entries outside Japan. (despite aquaplus being one of the most stubborn company in terms of localization for ages)

On top of Western release, Asian release (Chinese/Korean) of the series has been recently announced as well.
That kind of thinking doesn't take into account that the Sony audience is also supposed to be more likely to buy these kind of games,hence the reason why these ones were on previous Sony systems to begin with but not on Nintendo ones. So that's indeed still telling, with a smaller install base and with a later port too, no less. That remains anecdotal evidence but with DBX2 that's another proof that Switch is really competing with the usual hardcore Japanese audience Sony used to have in the bag in the past. This is not the Wii, DS or even 3DS kind of audience here.
Feel free to disagree but I severely disagree that Shounen games' appeal mostly hardcore, "Sony fanbase". (especially DB)

If you compare the sales of the titles between 3ds and ps4, 3ds versions of the game has performed vastly better than ps4 ones.
 
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sfortunato

Member
Oct 25, 2017
6,740
Italy
Nah, it's not, because those games have been available on PS but not on Nintendo systems before, but I'm glad it's selling decent on the Switch.

This can go either way. E.g., Naruto fanbase was heavily present on PS meaning that a collection might have found many more people to sell to. After all, many people double-dip. With such low numbers we can't say much.

God of War will reach 100k next week.
PS4 YTD up 200k compared to year before.

200k is not much considering MHW released in January.
 

Platy

Member
Oct 25, 2017
27,719
Brazil
Damn that famicon mini jump special is BEAUTIFUL

And I have like almost zero interest in it's lineup, but I would totally buy it
 

Fisico

Member
Oct 27, 2017
2,106
Paris
How do you think about the future of this series?

It's not astounding, but it doesn't make sense to compare sales of two new entries to a simple remake that didn't add much to the original game, it was always going to do much worse (as remake usually do vs new entries)
It's also the 4th time the game was released after PC, PS2 and PSP, every single fan already had plenty of occasions to play the game, and it's not he "shiny" assets from Utawarerumono 2&3 that will really give this remake a bigger appeal considering the product.
 

foxuzamaki

One Winged Slayer
Member
Oct 25, 2017
21,574
It's not astounding, but it doesn't make sense to compare sales of two new entries to a simple remake that didn't add much to the original game, it was always going to do much worse (as remake usually do vs new entries)
It's also the 4th time the game was released after PC, PS2 and PSP, every single fan already had plenty of occasions to play the game, and it's not he "shiny" assets from Utawarerumono 2&3 that will really give this remake a bigger appeal considering the product.
Wrong convo, ignore
 
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OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Week 20, 2018 (May 14 - May 20)

new releases

{2018.05.15}
[PSV] Infinita Strada: Hana _PS Store Download Version_ |DL| <TBL> (Office5656) {2018.05.15} (¥0)
[PS4] Wizard of Legend _PS Store Download Version_ |DL| <RPG> (Humble Bundle) {2018.05.15} (¥1.555)

{2018.05.17}
[PSV] Amatsutsumi <ADV> (Prototype) {2018.05.17} (¥6.400)
[PSV] Amatsutsumi (ε) _PS Store Download Version_ |DL| <ADV> (Prototype) {2018.05.17} (¥5.278)
[NSW] Fairune Collection <Fairune \ Fairune 2> _Nintendo Switch Download Software_ |DL| <RPG> (Flyhigh Works) {2018.05.17} (¥925)
[NSW] The Sparkle 2: Evo _Nintendo Switch Download Software_ |DL| <SLG> (Rainy Frog) {2018.05.17} (¥462)
[PS4] PlayStation 4 500GB The Caligula Effect: Overdose Edition Jet Black - Sony Store Limited Edition <H-W> (Sony Interactive Entertainment) {2018.05.17} (¥33.480)
[PS4] PlayStation 4 1TB The Caligula Effect: Overdose Edition Jet Black - Sony Store Limited Edition <H-W> (Sony Interactive Entertainment) {2018.05.17} (¥38.480)
[PS4] The Caligula Effect: Overdose <RPG> (FuRyu) {2018.05.17} (¥7.980)
[PS4] The Caligula Effect: Overdose (ε) _PS Store Download Version_ |DL| # <RPG> (FuRyu) {2018.05.17} (¥7.980)
[PS4] The Caligula Effect: Overdose (ε) _PS Store Download Version_ |DL| (Digital Deluxe Edition) <RPG> (FuRyu) {2018.05.17} (¥10.166)

{2018.05.18}
[PSV] Reverie _PS Store Download Version_ |DL| <ACT> (EastAsiaSoft) {2018.05.18} (¥1.370)
[PS4] Reverie _PS Store Download Version_ |DL| <ACT> (EastAsiaSoft) {2018.05.18} (¥1.370)
__

I won't be around for YSO predictions tomorrow but it's another anemic week for new titles. Unless Caligula slips into third place Switch will take top 3.
 

megiddo

Banned
May 10, 2018
62
I can't think it'll do particularly well. It was basically absent on the COMG charts. The anime hasn't been good either so I'd be surprised to see it over 15k.
 

test_account

Member
Oct 25, 2017
4,645
I dunno. As I said before, I don't see how that really applies because you can say that for literally anything I think.
What do you think is the reason for more people buying it on one platform compared to the other? Honest question.


This can go either way. E.g., Naruto fanbase was heavily present on PS meaning that a collection might have found many more people to sell to. After all, many people double-dip. With such low numbers we can't say much.
If this was an upcoming/unreleased game, i think it definitelly could go both ways, but since the game is out, we already know that it sold more on one platform than another, so i dont think its a case of going both ways. We've seen that more people were interested in buying it one place compared to another. There could be different reasons for this though, but there were more fans (except if this is the first Naruto game for someone) that decided to go with one version over the other.
 
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sinonobu

Member
Oct 25, 2017
3,027
How do we think Caligula will perform? The PSV game had a first week of 31.243 copies.
I... I don't think it'll do that well...

First of it's remake not a brand new entry, so that might already knock off some sales, and even the anime that's currently airing doesn't seem to generate that much talk overall.

I hope it does well though since the game looks very interesting.
 

Gotdatmoney

Member
Oct 28, 2017
14,505
What do you think is the reason for more people buying it on one platform compared to the other? Honest question.



If this was an upcoming/unreleased game, i think it definitelly could go both ways, but since the game is out, we already know that it sold more on one platform than another, so i dont think its a case of going both ways. We've seen that more people were interested in buying it one place compared to another. People who buys a game is a fan, more or less, unless they are brand new to a franchise and simply want to check it out.

Those Naruto numbers are way too low in general to draw any real conclusions from. Its like 12k vs 6k. If ever the final numbers were none relevant this would be such a time.
 

test_account

Member
Oct 25, 2017
4,645
Portability in this case maybe. It's surely why DBXV2 did so well on Switch.
Thats fair enough. I think this could be one reason too, i agree.

Those Naruto numbers are way too low in general to draw any real conclusions from. Its like 12k vs 6k. If ever the final numbers were none relevant this would be such a time.
Yeah, if i we talk about the franchise in general, it would be something different, i agree. Like you say, the difference in raw numbers are quite small. Thats why i mentioned that if it was about an upcoming/unreleased game, it could definitelly go both ways =) But it was regarding this specific release, so i just wanted to say that the results (so far at least) are already in, and we know that it sold more on one platform than the other, so it has already gone that way, and we know that more fans (big or small) are present on the Switch compared to the PS4. What the reason(s) for this is, thats anyone's guess though. Personally, i think it might be a mix between what DarkDetective and Hero of Legend said, first time on Nintendo platform + portability.
 
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ggx2ac

Sales Heaven or Sales Hell?
Member
Oct 25, 2017
3,504
If anyone wants to see what the actual games look like for the Famicom Mini Shonen Jump edition, here's a good compilation video that was made.

 

Deleted member 2791

User requested account closure
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Oct 25, 2017
19,054
The real reason as to why DBVX2 did so well is that it released while the anime was the most hype and you can easily see with the bumps when the best episodes aired.
 
Oct 26, 2017
13,619
It strikes me as really odd that game in particular did so well. There's such a big online component to the game, it reminds me of an MMO. Not a genre I would think of as appealing for handhelds but what do I know

I've got another theory; maybe Nintendo fans are VERY drawn to anime. Pokemon is likely the first major anime/game multimedia franchise to folks, especially those who grew up on Nintendo hardware *waves*, so I wouldn't be surprised if that's a heavy influence on why anime games may just be doing as well as they are on Switch in particular, but also on prior Nintendo hardware, like Tales of Symphonia on GC in the west. It's still untouched as the #1 selling Tales game of all time in the west.

The real reason as to why DBVX2 did so well is that it released while the anime was the most hype and you can easily see with the bumps when the best episodes aired.

Nahhh. If that were the case then the PS4 version, especially the deluxe edition release a couple months after the Switch version would've done FAR better than it did. That release cratered.
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
It's easy:

People like DB, Super was popular, 2 player shared controller is a fun experience.

And every child's first anime/game multimedia experience is:
Anpanman & Doraemon.
 

Fisico

Member
Oct 27, 2017
2,106
Paris
like Tales of Symphonia on GC in the west. It's still untouched as the #1 selling Tales game of all time in the west.

We can't check anymore but Zestiria might well be above Symphonia in term of raw numbers.
The latter is around 700k while the former was north of 200k for PS3+PS4 and above 400k when I last checked on Steam long ago iirc.

Of course there are special circumstances for Zestiria but it was the same for Symphonia which was bundled in Europe heavily advertised and treated as a 1st party title by Nintendo.
 
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