No it's not. Swith had a launch period + one holiday. The PS4 had only a launch period/holiday
The PS4 shipped 15.4M between April and December 2015. The Switch shipped 12.1M between April and December 2017
Both are doing great. This is best take away from these results.No it's not. Swith had a launch period + one holiday. The PS4 had only a launch period/holiday
The PS4 shipped 15.4M between April and December 2015. The Switch shipped 12.1M between April and December 2017
Those numbers are for Q4 2017 only (October-December). Lifetime shipments for software is 52.57M, after 10 months. PS4 was at 81.8M (sold-through) at the start of January 2015, which is in just under 14 months.Do software sales include digital? Its a pretty big gap between SW and PS4 at the time which was around 80 million in Jan. Although this could be a consequence of PS4's support.
So it makes more sense to compare sales during the second year with first year sales...? I don't think so.
Then we can never compare launch aligned platforms unless they launched in the same month.
Do software sales include digital? Its a pretty big gap between SW and PS4 at the time which was around 80 million in Jan. Although this could be a consequence of PS4's support.
Do software sales include digital? Its a pretty big gap between SW and PS4 at the time which was around 80 million in Jan. Although this could be a consequence of PS4's support.
Odd, BOTW's Japanese numbers don't add up. I grouped the JP totals from last FY (so just March '17) together with this FY so far (April '17 to December '17), and yet the number is only 630.000 in Japan... yet MC for one had the game at 771.000 in week 52.
Strange. Did MC severely over track the game?
Stop it! You're going to make hiska-kun cry, be human please :p
Your numbers are wrong, you took Wii U version. Switch version was 390k the last fiscal year. Adding this fiscal year 510k, makes 900k by the end of December (remember the game was sold out by these dates).
Switch looks like it'll be ahead of PS4 for FY2 despite being heavily supply constrained for half of it.For reference.
Code:+---+-----+-----+ | | PS4 | NSW | ----------------- |Q1 |4.50m|2.74m| |Q2 |3.00m|1.96m| |Q3 |2.70m|2.93m| |Q4 |3.30m|7.24m| |Q5 |6.40m| | |Q6 |2.40m| | |Q7 |3.00m| | |Q8 |4.00m| | |Q9 |8.40m| | |Q10|2.30m| | |Q11|3.50m| | |Q12|3.90m| | |Q13|9.70m| | |Q14|2.90m| | |Q15|3.40m| | |Q16|4.20m| | |Q17| ??? | |
If this 2m+ digital figure is accurate, World is MH's best debut ever, accounting for the difference in days tracked (three for World, five for P3rd).
No one predicted this.
So there was no Pro Bundle? That's odd.Media Create:
PS4 110,023
Switch 47,107
PS4 Pro 30,122
New2DS LL 6,842
Vita 3,744
New3DS LL 3,377
Xbox One X 1,618
2DS 1,094
Xbox One 68
MHW: 1.245.000
Nanatsu no Bomba: 7k
http://www.4gamer.net/games/117/G011794/20180131077/
It's a mistake. PS4 shipped 12.4M between April and December 2014
I mean of course you can but you have to factor different launch periods when you analyze those numbers. As years go by this will be easier as we can start to compare holiday and non-holiday quarter shipment patterns but after just one year it makes this direct comparison little flawed.
Thanks for clearing that up. I was worried too looking at those numbers.Your numbers are wrong, you took Wii U version. Switch version was 390k the last fiscal year. Adding this fiscal year 510k, makes 900k by the end of December (remember the game was sold out by these dates).