Plenty of ways for DLC tbh:
- Extra story mode levels
- Pack of levels from famous developers
- Licenced characters (like Disney for ex) that would otherwise get banned
Honestly that'd be a great post launch monetization model.
Plenty of ways for DLC tbh:
- Extra story mode levels
- Pack of levels from famous developers
- Licenced characters (like Disney for ex) that would otherwise get banned
It seems logical that some type of water will probably be an asset you can unlock.They aren't. You're going to create your own water type and otther nature stuff. They give you effects to simulate it though. It's up the the dreamers to make what they want. Just like weather effect. It's user generated
It seems logical that some type of water will probably be an asset you can unlock.
Can't find the gif of that top down platformer where you can see characters swimming.
Nope its all created using the tool. Using base water shapes and thehe wave component and a alpha layer for the sparkly stuffIt seems logical that some type of water will probably be an asset you can unlock.
Can't find the gif of that top down platformer where you can see characters swimming.
Yes thanks! That water looks very convincing :) i love how good it looks.
We have a catch all thread and have some neat stuff in itYes thanks! That water looks very convincing :) i love how good it looks.
Ps: where/how do you guys find relevant gifs so fast? Tried trough google and couldnt find it
I know everything is made within the game, and that i can make my own type of water. What i meant is that some of this stuff will be assets you can use. Just like trees, etc.Nope its all created using the tool. Using base water with the wave comment and a aloha layer foe the sparkly stuff
Lol. I read your original post differentlyI know everything is made within the game, and that i can make my own type of water. What i meant is that some of this stuff will be assets you can use. Just like trees, etc.
All of this was user created content by some of the developers.
GtfoWhen's Sony going to pull the plug on this money sink? It's enough already.
How close/different in concept is this game compared to project spark?
Probably never considering Dreams isn't a money sink.When's Sony going to pull the plug on this money sink? It's enough already.
Nah. Sony actually believes in their first party teams by giving them all the time they need to craft amazing experiences.When's Sony going to pull the plug on this money sink? It's enough already.
Yeah, monetisation is still up in the air. Media Molecule will be introducing new features for free, based on what the community wants. For example, online multiplayer tools will be added after launch. Split-screen is something which can't be done yet (natively) in Dreams, but there's a chance it could be added if enough people request it.Oh so you're saying that instead of MM introducing new assets, they'll mostly rely on the user base for this? That's a neat idea. I guess it'd be sorta like mods then, but I still wonder about the financial aspect of it. If the plan is in fact a 10 year one, then they'd have to monetize something right?
I know DLC will count for some but maybe they will add they're own assets for purchase?
Gonna be an interesting project all the same. I'm ready to jump in.
EDIT: OT, that first game looks fun. A little bit of Resogun influence in there. I'm gonna make a shmup for sure.
So good!!
That is something which seems incredibly difficult to me. There have been so many advances in gaming that it practically seems like there is no way to make something truly unique. Everything has roots somewhere else. Even so, I think people should keep trying!Hmmm what is something compelling that has never been done before???
I feel like it's so hard nowadays to have a uniquely new idea that gives us a more interesting, compelling way to play. Metal Gear came out with the whole no shooting thing, pacman, Mario all the classics had the first of their kind..I wonder what could be something we can explore now that we have the tools and zero need for a publisher to tell us what we should be doing.
Online mp is post launch. Only local for nowI got all excited for a minute there after watching the space dogfight thinking about a community remaking Warhawk... before realising that online multiplayer probably isn't going to be possible?
I haven't been following the game too closely but is online multiplayer possible?
I got all excited for a minute there after watching the space dogfight thinking about a community remaking Warhawk... before realising that online multiplayer probably isn't going to be possible?
I haven't been following the game too closely but is online multiplayer possible?
How close/different in concept is this game compared to project spark?
Yes, this was my favorite part. This level better be in the game;)
Pretty close, though Dreams will let you create assets totally from scratch (PS only let you choose from premade assets for the most part IIRC) and you can make things other than games, like animated films.
Online will not be day 1, but when it releases its gonna be 8 player max, its why MM said MMO's are the only genre not possible in Dreams.
And battle royales.Online will not be day 1, but when it releases its gonna be 8 player max, its why MM said MMO's are the only genre not possible in Dreams.
Regarding the bolded, have they said anything about VO work?
I can't imagine being able to record VO and adding it to an animated film without any post work being done. Not to mention what sort of moderation that would need to be in place. Would be cool though.