AR is the inevitible future and Meta wants to ensure a monopoly by getting in early.I've never understood the fascination with pushing VR. It's such a niche market given the components and expensive barrier to entry. That, and people barely use AR on the phones they carry already.
I only want Facebook's VR to die because fuck Facebook.I don't know why VR makes people so angry and desperate for it to die. I don't think it was ever really popular enough to even be a "fad". VR still continues to be a thing, VR games keep releasing and I don't think it's ever going away.
Meta, Apple, and Sony have invested heavily in VR. It's not going anywhere. At worst, there could be a break. But if a relatively small company like Bigscreen can build a premium headset like the Beyond, we'll have startups producing high-end, low-cost headsets again as the components continue to become better and cheaper.I only want Facebook's VR to die because fuck Facebook.
Don't lump me in with those weirdos who hate new tech for no reason because that isn't me. I do want VR to succeed, especially for my own sake since I am interested in it and it's not currently affordable for me. I was genuinely asking if people consider it a fad because it's hard to see it having much of a future right now.
Get fucked.
It's honestly been a while since I heard anybody mention VR. Am I out of touch or is it safe to say it was a fad now?
I don't know why VR makes people so angry and desperate for it to die. I don't think it was ever really popular enough to even be a "fad". VR still continues to be a thing, VR games keep releasing and I don't think it's ever going away.
AI stepped in as the investor buzzword du jour as a much more immediately attainable and definable prospect with obvious real world applications, whereas the metaverse was always just a bunch of big companies chasing Zuckerberg in a mad scramble since he was betting so much money on it and they didn't want to risk getting left behind, even if there was no clear concept of what it was they were racing for or what the use case was, aside from NFT grifters shouting about digital ownership of everything.Is it just me or does hardly anyone talk about the metaverse anymore? I know nothing about the situation but I assume it has been massively scaled back?
This is a pretty good explanation, thanks.AI stepped in as the investor buzzword du jour as a much more immediately attainable and definable prospect with obvious real world applications, whereas the metaverse was always just a bunch of big companies chasing Zuckerberg in a mad scramble since he was betting so much money on it and they didn't want to risk getting left behind, even if there was no clear concept of what it was they were racing for or what the use case was, aside from NFT grifters shouting about digital ownership of everything.
Zuck's still here because he was always the one true believer. Tim Sweeney's happy to still make noise about it too, but that's only because he's an opportunist to the bone and has one of the few products in existence that can stake a claim to actually being a realization of the metaverse.
I don't know why VR makes people so angry and desperate for it to die. I don't think it was ever really popular enough to even be a "fad". VR still continues to be a thing, VR games keep releasing and I don't think it's ever going away.
I am firmly convinced, that for VR we need the hardware first. Current hardware, as impressive as it is, is still extremely clumsy and cumbersome.VR still does not have a killer app and at this point I'm not sure if it ever will.
Apple Vision Pro is also not selling well. VR is a tough sell, it's just too uncomfortable.
I am firmly convinced, that for VR we need the hardware first. Current hardware, as impressive as it is, is still extremely clumsy and cumbersome.
Even wireless headsets are a chore to wear.
A killer app is useless when the barrier to entry is still so high.
Hopefully not, although Zuckerberg won't have the excuse of pandemic hiring this time around. (Not that he really cares about anything except this folly and his investors.)
Aside from turning the lives of his employees inside out, the knock-on effect Facebook firings have already had in the part of the tech sector I work in has been completely awful. Never seen such a hostile attitude from employers now that they feel they have a deep pool of ex-FAANG people to pick and choose from.
Sigh, are we really doing this again?
For the tenth time, they are not "losing money". They are doing big yearly investments into R&D in their hardware division. That's where the vast majority of the money is going. They aren't spending billions a year on Horizon Worlds - they are spending it on VR headset and AR glasses tech research. They aren't planning to make any profit until the 2030s at the earliest. Zuch has repeatedly said so.
Now, is it crazy? Maybe, maybe not. Shareholders hate it because they want yearly profits from day one. They don't care about something coming to fruition ten years from now. But the tech is being speedrun, which is great for consumers. We are seeing something completely new - a tech field developing faster than what would be sustainable in the near term but which might be sustainable in the long term.
For comparison, what Meta is spending in their hardware division yearly isn't much different than what Apple spends on developing that year's iPhone or what it takes a console manufacturer to develop a console. The difference is that Meta is essentially releasing a PS1 in the expectation that they will be top dog and financially viable when they get to the PS5. They very well could be. Don't judge the tech's future based on what it's like to wear a VR headset today. What everyone is working towards is to be the go-to device with the form factor of a pair of sunglasses.
What everyone is working towards is to be the go-to device with the form factor of a pair of sunglasses.
Honestly, I'm still skeptical that even the perfect form factor is enough to make this stuff take off.General use VR is a dead end. The only way it takes off is through some kind of Google Glass-esque technology that's light and wearable and actually looks like generic street wear. People don't want to walk around town looking like the fucking sniffer dudes from Chronicles of Riddick, and don't want to spend all day in the office with a giant chunk of sweaty plastic stuck to their face.
Forcing tech by spending billions sometimes works. The web is sort of an example of that. Dot com boom to bust back to a boom, but that didn't invite strapping something to your head.
Subsidizing hardware so people can barely use a tech and certainly not spend anywhere near enough on software has to end at some point and then you are pricing the general public out of caring .
Quest 2 is $199 MSRP now, and even less used.I've never understood the fascination with pushing VR. It's such a niche market given the components and expensive barrier to entry. That, and people barely use AR on the phones they carry already.
You aren't paying attention.It's honestly been a while since I heard anybody mention VR. Am I out of touch or is it safe to say it was a fad now?
For what it's worth, I was not a big fan of media consumption on the Quest 2.EDIT just saw BarryFishFinger post above and this practically lines up with my feelings after an hour or so with the quest 2
I had my first VR exp last week on the older quest 2
Overall, its a cool concept but I dont think I could see myself using it frequently and I think thats the problem with all VR headsets. The technology doesnt feel quite there yet
- Played some space walk game and the felling of moving and being in that "space" was....truly great to begin with. I only spent 10 or so mins on this but was pretty cool
- Had a go on some other roller coaster type things which were ok
- Opened up youtube and seeing it like that I can get behind the media consumption part of it. Was really cool
- After about 30 mins, the headset began to feel a bit bulky....and sweaty lol
Why does VR have to be any of that? (and it seems like you're confusing VR with Augmented Reality/Mixed Reality)General use VR is a dead end. The only way it takes off is through some kind of Google Glass-esque technology that's light and wearable and actually looks like generic street wear. People don't want to walk around town looking like the fucking sniffer dudes from Chronicles of Riddick, and don't want to spend all day in the office with a giant chunk of sweaty plastic stuck to their face.
Quest haz been priced under PS5/XSX for years and closer to a Nintendo switch.The problem is even with all the subsidising it's still far too expensive for most people, especially with a cost of living crisis happening in many countries. VR will never ever take off, no matter how good an experience it is, until the price becomes far lower.
Why does VR have to be any of that? (and it seems like you're confusing VR with Augmented Reality/Mixed Reality)
It can just be a thing you put on for 20-30 minutes, to a couple of hours, to play a game.
How low does the price have to get?I've said the same thing about VR for years, it ain't ready for prime time as long as the price is way lower and the form factor is significantly reduced. Might as well forget about the bulky goggles or helmets with wires. It's not getting out of the niche until then