Always a waste of a interview when he isn't asked about jp games.
Cool the team is still committed to OG RC tho
it's sad that the rights are so difficult to find
On 360 after ff13 trilogy what big games remains to bring on bc?
While this is all true, we have to remember that H5 is running on an engine that is far past its prime. It doesn't take a stretch to suggest that if were H5 built on a modern engine perhaps fewer "tricks" would've been neccisary. That said, if the OG xbox version of H:I needs to run distant animations at 30, so be it. That's better than running the whole game at 30.
As far as H5s playspaces, Im thinking it was more of a design issue than a tech issue. Some of the areas in H5 were truly massive, but dotted with walls and corridors where previous games might have had open spaces and inconspicuous cover.
I'm thrilled for the potential of wildlife. But will they be a constant part of the simulation- as plentiful and vital to the gameplay as an NPC in GTA? Or will they be set peices with the occasional dynamic encounter? I'm betting it'll be the latter.
Yeah, I think they'll be able to handle this.
The engine used for h5 is the same used for 4, not an ancient one. For 4 it was almost a completely new engine
So interesting bit, I was listening to a podcast with Boogie2988 and he was referencing a chat he had with Ybarra about the acquisitions. He implies the studios were asked what kind of game they wanted to make, allegedly they asked what the budget was, and MS reply was "I don't think you understand, we're MS we have the budget, whatever game you want to make you get to make."
5:40
Hyperbolic speech by Ybarra or Boogie
i think that would be a huge mistake. Crackdown is gameplay above all. Narrative isn't a focus and never will be. Joes area of expertise..... narrative. He should be leading a huge franchise. The man is a world builder. He can immerse someone in a world. That's not crackdown. Crackdown is kill some gangs, collect orbs, and have fun it's not where you would go for a deep and sophisticated story.
Joe should be leading a franchise like halo, mass effect, Deus Ex, fallout, dragon age. Franchises like these.
Joe should do what Joe desires. Simply many developers are tired of big triple A franchise and want to do something more unconventional even if smaller
I think that had Forza Horizon 2 been developed soley for the Xbox One, it could have looked/performed better.
Fh2 was developed only with x1 in mind and it was ported by sumo digital botching almost everything
Y'all think the Flood is coming back for Infinite? I mean we had Flood DLC in HW2, and the Flood infested MCC. I would like to see what 343i does with them (in a FPS title).
Covenant+Brutes+Prometheans+Flood+whatever dangerous wildlife on the Halo and we've got quite an enemy selection for Infinite.
Flood will be back according to logic and the lore, they were defeated several times before Born Stellar, aka the oso did act active the ark and rebooted the galaxy.
Z halo or installation 07 was inhabited by old humans with no technology used by one of the three forerunners leaders in his flood experiment in the palace of pain.
So could bring back flood and make them fun.
100% the flood are coming back. So are the Brutes. They teased it way too much with Halo Wars. I think there's a reason they brought those up.
You know... that's honestly what they should do. Ditch the prometheans. Reinvent the flood completely. Refine Brutes. I think there's a lot they could do there.
As I said before if flood comes back in installation 07 they will be extremely different because the flood in the palace of pain were enhanced and modified by the builder of the Halos in his scientific experiments.
I won't read too much in hw2 for returns if brutes because banished are a strongly independent faction. But on the other hand the created conquered most of the known galaxy so they could have brute and human soldiers
IDK about prometheans because of there were several restrictions for their presence on the Halos for political reasons. But the shiny bois are here to stay
Agree 100%. Also atriox is the best villain halo has ever had so it would be a travesty to not have him go head to head against cheif.
This is 100% fake.
Plus atriox has no particular reason to hate John unless he doesn't stop his plan to create his own autonomous kingdom
I wonder if the slipspace engine will be used for most of microsoft 1st party.
To me slips pace would be build around halo and fps like foezatech around cars. There's no reason to create a general engine when there's UE4, unless they want waste money
Based on what I saw in the game engine, it looks very dynamic.
What kind of claim is this?
You saw a video and all of a sudden you think it's a very dynamic engine?
You haven't seen any code let alone gameplay of said engine to make that claim.
Nonsense.
Just because Microsoft has resources doesn't mean that they want to commit those resources to making a "universal" game engine. Not when there are already third party engines out there and then competing with Epic for Unreal Engine...thatll be tough. I could only see them buying an engine like Unity.
This. They will create specific engine when it will be needed like foezatech but there no reason to build an universal engine as ue4
Find it interesting the blame placed on Mattrick and Myerson. Often misplaced imo.
For centralized tech it means you need a centralized technology team. During Mattrick's Era there was a centralized group for gaming where something like this could work. However centralized teams were disbanded as he lost the corporate war games.
The other issue with centralized tech is good luck getting all the engineering directors on board. Don't think people realize the full autonomy MS studios get especially when it comes to technology stacks. MS is an engineering first company so engineers tend to lead the way and enjoy making those decisions.
On top of the fact that would be seen as a very long term investment something Xbox really only got with hardware. It's bigger than acquisitions which can be written off if need be, you're talking about tying your content to a propiatery engine you must keep up to date, train new people on (easier to just hire those with popular engine experience), maintain a new centralized team,etc.
I doubt Meyerson or Mattrick affect this as it would have never gotten to them as no one internally wanted it. It's also super hard for centralized teams to demonstrate business impact within the MS culture so they tend to not last these days.
Pretty interesting
Is Microsoft done with studios acquisitions? Any rumors,news or leaks?
They aren't done.
Next steps may be IO interactive and Turtle Rock
I should clarify myself since I'm getting quoted a lot on a topic in which I have no experience with. Lol
I work in tech but not anything related to game development. Today we're seeing tools that automate a lot of the grindy, time consuming stuff. Basically a drag and drop can replace hours of coding. You can do things today with one person that would've taken many people a lot more time to do 5 years ago.
These monster AAA teams are heavily made up of people who do nothing but code. If you can make coding and testing far more efficient, devs can spend more time on the stuff gamers notice.
For example in my inudstry, sometimes the dev isn't giving the end user the best product they can think of. A lot of times they dream up much better solutions but have to compromise based on time. New advances in tools are creating efficiencies that are allowing devs to output stuff closer to what they dream about.
Back to game development...I see no reason why this wouldn't be applicable in the game industry where so much time is coding and testing. I went chasing squirrels with the Unreal engine. I think it goes beyond Unreal engine or Unity. Stuff I'm talking about could even compliment those existing engines. I've never used them so I wouldn't know how flexible they are.
For msft makes sense to create a new engine for a dedicated genre, not an universal one like Unreal or Unity.
I bet with the increased budgets and resources, we might start seeing more 1P build their own engines like 343i.
343 had always its own engine
I think one of the areas that Sony's 1st party are elite and head and shoulders above the industry (in addition to art and detail) is animations. Gears and Halo animations aren't bad or embarrassing by any stretch...but when you see Sony's first party games, no comparison. What's interesting is that even Insomniac, not known for animations, had great animations in Spider-Man.
Animations go a long ways to bringing a world to life. Hoping that Ninja Theory can spread their expertise.
Because that animation should work in multiplayer context where the developer has less control
We're normally on the same page but I have to disagree with this. Gears 4 hit 1080p on Unreal before even Epic did. TC even added to the engine. Gears 4 looks great on a 1.2TF machine and as a 4k showcase, it's ridiculous. The 1X version didn't get the proper DF treatment so a lot of people slept on what The Coalition accomplished.
Gears 4 was the first big title using UE4, the engine is now way better. Plus in 2016 was one of the best games around
Yup. But it's also important to note Gears has a strong style that whoever is driving Art at the time really pays homage to. You can refine that style but people who aren't drawn to it just won't be. Many people don't really understand purposeful art direction and styles and how that relates to execution no matter the tech stack.
I think MS top franchises can often fall into this bucket for many people.
Definitely heard similar things about Forza as well over the years. Forza Motorsport has a new Art Director who should be settled in so it will be interesting to see if FM sees some distinct style changes in future releases. Just changing how you handle lighting can change the look and feel of a game.
Wait I enjoyed how the games felt with fm7, so what should I expect?
Still surreal to see the Obsidian and Ninja Theory logo there. Amazing times ahead.
Do you see more logos?
Except their leads have all left the studio (formed Machine Games and later Hazelight), it's definitely not the same studio that made Riddick. The leads (founders) at Overkill that made Payday have all left, they are the team making GTFO. Their studio management/leadership is terrible, their last project had multiple delays and was reviewed very badly. As shitty as it sounds... MS would have far more to gain if they closed, buy the IP's and any publishing deals they have. But anyway this studio (most likely closed) has THQ written all over it.
didn't know the machine games part
Yesterday I saw a video that 343 "sneakily" had put the Flood in Halo 5?
Nah HiddenXperia often makes extreme speculations
I think it'd be smart to grab them. They're great developers and have good creative ideas from the games I've seen them come out with.
OH thanks for support