This is so much fun and it's bite-sized! Perfect for parents. Constant positive reinforcement every 5min. Comfort food!
This is true, except when it isn't. At one point, there is a jungle area you have to enter in order to advance the plot, and the game spawns what are basically bullet hell bushes on you. The first couple waves are doable with one or two bushes, but the last one is five in a tightly enclosed area, and you quickly learn why a game where the ship's hitbox is so large, doesn't work as an actual bullet hell shmup at all.
There's a free demo, you can try it yourself.I want this. But really, my gaming PC is from 2011. A 2600K i9. Upgraded GPUs after to two 980s (SLI lol). Obviously I game on console preeeeetty much exclusively. Can I run this game on my PC?
Oh well hot damn! Here I go.
None of this happened to me.Worse, the area is both a DPS check, and the only place you can grind enough EXP to get that DPS. I know this, because I went to grind other areas, and quickly discovered that they give you nothing compared to killing those bushes. So the game degenerates into a mindless grind of dying over and over again, until you have enough points in gun damage to make it stop. It basically rubs your face in your inability to get past the area, even though that's clearly by design.
You can also reallocate skill points on the fly.None of this happened to me.
I know what fight you're talking about, when I replayed on hard mode I ran into it too early and went and did other stuff. But that's it. I didn't hit any other combat roadblocks. I didn't have any trouble upgrading my firepower on normal or hard difficulty. No grinding.
None of this happened to me.
I know what fight you're talking about, when I replayed on hard mode I ran into it too early and went and did other stuff. But that's it. I didn't hit any other combat roadblocks. I didn't have any trouble upgrading my firepower on normal or hard difficulty. No grinding.
This is an obviously bad argument when I've already told you it didn't happen to me and, no, I didn't use a guide. I just explored everywhere and killed everything. Level ups were constant in the natural course of play.I mean, I kind of knew that the very first criticism would be "you're doing it wrong," but no, I'm sorry, that was a thing that happened, and the game is designed to make that happen if you're not already using a guide and following the most optimal route.
Your the only person saying that the thing is a DPS grind though. I cant speak for other users, but I sure as shit wasnt sitting there playing with a guide in one hand to take an optimal route, I just never ran into any sort of issue your describing. And since your the only one reporting on it... well, its easy to see where Im going with this point...
This is an obviously bad argument when I've already told you it didn't happen to me and no I didn't use a guide.
All I said was that it didn't happen to me. I don't tell people they're playing games wrong. But you claimed it was by design, implying inevitability so I felt compelled to reply.
Tried it out and works like a charm on my rig. 4K no issues at all! Great game. Wow I've missed this type of shooter. I got a message saying thanks for playing the demo but I'm able to still explore and go to a bunch of new places. Can I actually make more progress?
I didn't follow a guide, and I never respecced either. I did grind for just a little bit to max my boost skill for the last two races. A critical path never crossed my mind, one of the best parts of this game is adventure and discovery and I spent a lot of time revisiting places I had been, killing enemies I had killed before, in search of the next way to progress. I loved it.
All I can think is you must have missed something. I do know one way you can get further without fighting those bushes but it's a hidden path that would be really hard to find until later. On my replay I knew about and used it to reach the second dungeon without having to fight the chain of bushes. I can give you a hint if you want.For me, it's the opposite. I honestly don't care about all the upgrades the game throws at me, when all I really want is an actual proper SOTN-style map -- and that's the one thing the game refuses to give. It didn't bother me, until I realized that the reason the game doesn't have it was because it's actively hiding the critical path. It's not an issue of not being able to find optional collectables, but of withholding progression. It means that I'm constantly having to second guess every decision I make, for fear I missed something crucial.
Like, it's nice that people felt they didn't have to grind by dying in a boss arena, but I only made that choice after I'd been around the map several times, weighing all my options while looking for any other possible way forward. Hearing that literally no one else had this experience makes me think I'm playing the game "wrong," but I extremely do not want to look at a guide to figure out how to play it "right," especially when the game is clearly meant to be an exploration game, and it's being sold in this thread as a cakewalk. And since I don't trust that this won't keep happening, I just do not have any motivation to play any more of it -- but I can't refund it, because this all happened over the 2 hr mark.
All I can think is you must have missed something. I do know one way you can get further without fighting those bushes but it's a hidden path that would be really hard to find until later. On my replay I knew about and used it to reach the second dungeon without having to fight the chain of bushes. I can give you a hint if you want.
Your mind seems to be made up, but the game doesn't intend for you to remain with no map. You are supposed to find the map for that area, and then it's less confusing and you can see everything. I'm sure you have experienced this already in other areas where you found the map. If you poke around enough you will find the map.Thanks for the offer. I did clear the bushes after grinding, but the entire jungle area after that (which I also cleared to get back to the main hub) made me think that I wasn't really going to enjoy the rest of it. Not having a map or any sort of way forward when you get stuck, is old school in a way that I just don't want to deal with anymore, and I wouldn't have bought the game if I'd known that was a cornerstone of the design philosophy.
Your mind seems to be made up, but the game doesn't intend for you to remain with no map. You are supposed to find the map for that area, and then it's less confusing and you can see everything. I'm sure you have experienced this already in other areas where you found the map. If you poke around enough you will find the map.
The dungeons don't have maps. There is guidance, the next boss dungeon is pointed out on the map, and you can unlock points of interest on the map too. I guess there's nothing else to say, hope you give it another try some day so that you didn't waste your money.I mean ... if you think about your statement for 2 seconds, you'd understand that it's a total contradiction.
If the designers wanted this game to have a normal Metroidvania-style map, it would have one. But they didn't, and I've been through several areas including a boss dungeon clear, and haven't found any map pieces besides the central one. And given that I'm having enough trouble just finding my way through the game, how exactly am I meant to find anything else without watching a walkthrough video, and probably spoiling things I don't want spoiled?
You could have a map if you were only smart enough to find one is not a nice sentiment! And it is exceptionally not nice in a game where there's so little art design, that the rooms basically all look the same.
Like, there's an entire spectrum of design choices between "watch a YouTube walkthrough" and "Ubisoft map with too many goddamn markers" that the designers could have chosen. For example, they could've included some sort of guidance feature, but made it off by default so that you only use it when you need it. But they didn't, and I'm kind of done wasting my time, when I could actually be having fun in an entirely different game that actually has decent quality-of-life features in it.
I just couldn't deal with the speed of the bullets in some encounters on advanced, and had to reduce the game speed.Finished the game in advanced mode since I didn't want another playthrough. Even in that 'hard' mode, the game is pretty easy imho. Needed 3-4 trys for the final true boss, but that's it. With max gun upgrade and a decent of stuff (attack power, bullet speed, bullet range et cetera) at max or near max you are pretty much overpowered in this game. Gonna do the arenas next.
Overall a pretty good palate cleanser.
I noticed that the latest update added a map indicator to clarify the route to the second dungeon, maybe that would help some people who had trouble. It also added something to help with locating map pieces.
I know which one. Guess you found it.I cannot get to the final energy tank for the life of me. It's in the woods, just north of a dead end cul de sac that has a little mini battle arena.
It's my final item before 100% completion I think.
Does anyone know what I'm referring to?
Edit: Disregard lol
Such an amazing game! I can't even remember the last time I had so much genuine fun! It will probably end up being my GOTY 2024, and I really hope it gets considered for the end-of-year awards. A few random thoughts:
- The game is perfect for the Steam Deck and runs amazingly well despite not being "verified".
- The last challenges were a bitch, I finished the game on hard mode, including the real final boss, but I dropped to normal difficulty to beat each of them with 5 hearts left.
- I want more! Give me an expansion, a full fledged sequel, anything really, but please give me more. Next time, just add a little more variety, both in terms of enemies and environments.
Okay, now I must add this to the wishlist! Hopefully it'll come to Xbox or Switch.Having an absolute blast with this so far. Three dungeons done. Just love exploring. Some cool stuff to find.