https://www.siliconera.com/2019/07/...te-questions-in-the-latest-investors-meeting/
personally, i would love to see nintendo publishing adventure games, like they used to in the past with hotel dusk or another code. sadly that studio went bankrupt but it would be cool to see them partner with another studio that makes adventure games.
what do you think? do you agree with miyamoto about younger gamers being disinterested in the genre?
Q7: It's been 30 years since the release of Famicom Detective Club, yet thanks to the presentation and story it still tugs on my heartstrings. I hope that these sorts of game software that can be talked about for a long time can be constantly released. In the current state of Nintendo, is it possible to make these sorts of adventure genre games? I would like to know about how game development for this genre is structured, as well as communication with overseas developers.
Shigeru Miyamoto, Creative Fellow: Regarding adventure games, I have also helped develop many of them beginning with Shin Onigashima, but it's very hard to make one in the current environment. Nowadays, games are localized in over 10 languages, and adventure games' localization costs are massive in terms of voices and text. Furthermore, younger gamers trend towards being uninterested in this genre. However, designing adventure game mechanics is fun, and are used well in Capcom's Ace Attorney and Level-5's Professor Layton series, so while we can still have hope for the genre, please understand that actively making one is hard in the current mainstream."
personally, i would love to see nintendo publishing adventure games, like they used to in the past with hotel dusk or another code. sadly that studio went bankrupt but it would be cool to see them partner with another studio that makes adventure games.
what do you think? do you agree with miyamoto about younger gamers being disinterested in the genre?