I should! I've played some of them. First one back on C64, which was probably a crappy version but it was at least good enough that nostalgia hit me in Monster Boy with the relics and oh so lovely music. I've only finished Monster Boy, Dragon's Trap on Switch and a WB5 Monster World 3 on emulator using save states since I thought it was devilishly hard.
It never stops progressing so I would say so, as long as you're not hating it my advice would be to keep going and see if it pulls you in a bit later on, maybe use a guide for a bit just to keep you pushing forward.Maybe I'm just not at the part where it gets really good yet or something.
You get ranged attacks too but I understand what you're saying. For me it's the different characters/forms that makes it so gloriously good, makes both traversal and attacks more varied, and it doesn't complicate things with a million buttons to press which is highly appreciated for an old fart like myself.I enjoyed it enough, although I'm never a huge fan of these games where the basic attack range is so short. Metroid has a gun and Castlevania at least gives you a whip. Strider despite using a sword has super long range which was good.
It's 50% off on Steam right now, jump in and let the others wait 👍😉It's on my Steam wishlist but I have been swamped with good metroidvanias lately. I have several in my library that I'm yet to play already.
Lol I though I was the only one frustrated with this area, even the dungeon was pretty frustrating IIRC even though its design was good.The Graveyard area can legitimately make people give up on the game entirely.
You're definitely not alone since it's the most criticized thing in the entire game.Lol I though I was the only one frustrated with this area, even the dungeon was pretty frustrating IIRC even though its design was good.
The soundtrack is amazing, and I love all the references to past Wonder Boy games
Sounds like you're at the final stretch. Don't drop it now!I managed to get all the animals forms and then I got stuck, I'm presuming near the end game, on the section with multiple lasers.
I've being meaning to go back but I don't know if I can be bothered. Personally I really enjoyed the game up until the mansion where it took a nose dive for me.
Well I never visited the OT so I didn't know it was a common complaint, actually I loved how the game was vague in its objectives inside the dungeon, but my frustration was due to those ghost enemies (well all the enemies in this area were so annoying to be fair) and how much they respawn, they almost drive me crazy lol, the game some time feels like an NES game with some of its design which weird.You're definitely not alone since it's the most criticized thing in the entire game.
We even had its original designer in the official thread replying to all the people that were angry about it, lol.
I heard they patched it in order to give players more hints about where to go/what to do though, so i don't know how it is now.
I loved the rearrangments but i found kinda disappointing that they gathered such a composer dream team only to not make them work to any original track.
It launched at a high price + ignored one of the most popular platforms for indie games for like half a year, it's not a wonder it doesn't have half the rep of similarly awesome games that are 10-25 dollars cheaper.
Still baffled they did an Xbox port before a Steam port, but at 40 bucks it likely wouldn't have done that well on PC at launch either I guess.
Thank you very much! Also to everyone who played it! ^_^Fantastic game, purchased it day one on Switch and PS4 (physical)
I loved the rearrangments but i found kinda disappointing that they gathered such a composer dream team only to not make them work to any original track.
You're definitely not alone since it's the most criticized thing in the entire game.
We even had its original designer in the official thread replying to all the people that were angry about it, lol.
I heard they patched it in order to give players more hints about where to go/what to do though, so i don't know how it is now.
I loved the rearrangments but i found kinda disappointing that they gathered such a composer dream team only to not make them work to any original track.
Awesome game, it's more of a Zelda-like than metroidvania though, it has many dungeons with solid level design and ideas, big and connected world and many tools with great pacing, it has some backtracking but nothing of the like of metroid or castlvania.
Yes we patched it and I'm back once again, can't resist to check out Monster Boy threads! ;)
As for the composers dream team: Many many tracks are original compositions and not just re-arranges. Of over 60 tracks, around 30 are re-arranges.
Remember that you can customize the Monster Boy UI color to the color of your Switch Lite. It's a nifty little feature I think.Have 4 games on the Switch (Lite): it is one of them. However I haven't played much with my Switch yet...
Thank You and the whole team for making such a brilliant game! It really shows that you were having fun making it, the late game craziness and the cellar had me grinning like a kid from nostalgic overdose! Just awesome! =)
The game is great but that Mansion goes on forever and really kills momentum. It isn't obvious on where to go or what to do at multiple points and it is a huge place to backtrack through. Overall I'd still give the game an 8/10, a lot of things are done really well.Need to beat this Game but the haunted Mansion level turned me off for some reason
Thanks for this; from the sound of it, I should expect a flow and structure closer to something like, say, Shantae and the Pirate's Curse. There really does need to be a better shorthand for side-view/2D games that have a Zelda-like puzzle-dungeon format; the kind of linearity or non-linearity and player progression in these games really doesn't strike me as Metroid-like at all.
Thanks for coming by with all the insight. Whenever I hear about developers patching something in response to player complaints about guidance or difficulty—yes, sometimes you look at that and you say, we should have done that differently—but if i'm coming in late as a player, it always leaves me curious about how things played out in their original form. But that's because I often find myself on the unpopular side of arguments about whether hints, additional checkpoints, and the like are really needed.
It's $14.99 on Steam and GOG at the moment so if you have a PC..jump in! ;)
Thanks a lot! Happy to hear that and we really had a great time making this game and we're very proud of the gameThank You and the whole team for making such a brilliant game! It really shows that were having fun making it, the late game craziness and the cellar had me grinning like a kid from nostalgic overdose! Just awesome! =)
I'm planning to get it in PS4 since im planning platinum it, last time I checked it was 20 there. I'll probably get it but im a bit worried it will be a lot less when i'll finally be able to play it (tackling backlog) but oh well great game deserve a buy outrightIt's $14.99 on Steam and GOG at the moment so if you have a PC..jump in! ;)