They've actually shown data on this before, the hunting horn has consistently been the least or second-least used weapon in basically every game in the series it's existed in. I can understand why they'd want to make its attacks more flashy and appealing, but I've never felt like it was a particularly complicated weapon to learn aside from remembering particular songs. I haven't tried it myself in Rise yet but just seeing how it works now I almost worry that they oversimplified it to the point where the attacks are too simple and I worry that playing it a lot might get boring. We'll see, I guess.Ah thanks. But yeah, that Fata HH has me so spoiled now. The thing is a beast stacked with KO secret, I feel sorry for the monsters lol
Hopefully we get a better understanding of why they would make changes like this. Maybe they thought it was too complex? I'm sure Capcom got data on how many folks were using it in world/iceborne. I really didn't see a lot of other hunters besides me running it.
Absolutely.
yeah, lol
It is rumoured that you can, haven't heard anyone try it yet.
I've played quite a bit HH in MH4U and Generations (Can't talk about World, haven't played that game) and it really is super simple (and also very strong) with these changes. You can button mash pretty mindlessly tbh. It's fun, but I also feel like due to this simplicity, it could get boringThey've actually shown data on this before, the hunting horn has consistently been the least or second-least used weapon in basically every game in the series it's existed in. I can understand why they'd want to make its attacks more flashy and appealing, but I've never felt like it was a particularly complicated weapon to learn aside from remembering particular songs. I haven't tried it myself in Rise yet but just seeing how it works now I almost worry that they oversimplified it to the point where the attacks are too simple and I worry that playing it a lot might get boring. We'll see, I guess.
You can, I just did it and it resets the counter.
Nice!
Why does this look better than my handheld lol? Is there any options?
No 'normal' mounting in Rise anymore it seems. Just the new wyvern riding mechanics
Absolutely. I just did it.
This was a mechanic that was only in World (for any weapon that wasn't Insect Glaive) and imo trivialized a lot of monster encounters. I like the new riding more since it doesn't encourage you to immediately dung bomb another monster that's joined the fray.Oh, bummer. The riding feels kinda jank, and we're not able to rend the monster helpless for a time if he's the only monster around? That doesn't sound right.
Absolutely. I just did it.
Dual blade feels almost like a character action game now. I love it.
This was a mechanic that was only in World and imo trivialized a lot of monster encounters. I like the new riding more since it doesn't encourage you to immediately dung bomb another monster that's joined the fray.
Successful counters give you spirit gauge. Countering is a big part of LS, it's dps and gives spirit guage for free basically. So you can use Helm Breaker with a red guage more often.I will need a couple tips from Long Sword users here because I'm really struggling against Mizutsune (with two friends):
My game plan is basically to "upgrade" my Sword gauge with those ZR combos, taking opportunity of every opening. I'm also using a lot the silkbind attack (ZR+X) that uses one wirebug and makes you lift off then down at the monsters. And I know that pressing ZR while doing that does the full move from World, at the cost of some sword gauge, even though I don't have the exact timing nailed down yet.
What else should I make sure to use or pay attention?
Oh, bummer. The riding feels kinda jank, and we're not able to rend the monster helpless for a time if he's the only monster around? That doesn't sound right.
Yeah don't fuck with that guy. There are always tons of tutorials for each weapon, they'll comeI hope someone will make a youtube tutorial asap, back when I played MH3U I watched Projared's series but I really don't feel like seeing that guy again.
i didn't touch any options/settings. i actually think it looks better in motion and on the switch screen compared to the files i transferred to my laptop, it looks more blurry in screenshots.Why does this look better than my handheld lol? Is there any options?
Successful counters give you spirit gauge. Countering is a big part of LS, it's dps and gives spirit guage for free basically. So you can use Helm Breaker with a red guage more often.
Just gotta put in the time to get used to it. MH's control scheme is different from any other game, after all.I feel like I need to watch a tutorial video (not the rotten tutorial in the game, a proper one) on the very basics of character control. I find it incredily hard to do the most basic stuff in the game. Getting on and off the animals, grapple hooks, blocking, sprintig - they all feel like they're in hidden control menus or something.
:D
The issue that was holding it back is that generally it was a pointless weapon to use solo as the main benefit is pooling the buffs as a support weapon in MP. A few of the late game HHs in Iceborne solve that issue but the damage is kind of done by that point as most hunters pick their mains early.They've actually shown data on this before, the hunting horn has consistently been the least or second-least used weapon in basically every game in the series it's existed in. I can understand why they'd want to make its attacks more flashy and appealing, but I've never felt like it was a particularly complicated weapon to learn aside from remembering particular songs. I haven't tried it myself in Rise yet but just seeing how it works now I almost worry that they oversimplified it to the point where the attacks are too simple and I worry that playing it a lot might get boring. We'll see, I guess.
Beat Mizutsune without too much trouble on my second try. I completely forgot to look at the hunter notes for my new weapon (hammer, I used to only use long sword).
Hunter notes help!!
Thats the Iai/sheathed counter and the other is ZR+B that does a step back, useful for countering roars.
Oohh, that must be it then.i didn't touch any options/settings. i actually think it looks better in motion and on the switch screen compared to the files i transferred to my laptop, it looks more blurry in screenshots.
It feels weird to complain about hunting horn after seeing how cool its moveset looks but I really wish it were more technical
The only thing that I know for sure is that some charge attacks are different. For instance with the blue charge level 3, releasing RL + stick input gives you a new jumping overhead smash instead of the spinning bludgeon.Does anyone know what the hammer charge switch does in Rise? It seems different from power charge in World.