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gremlinz1982

Member
Aug 11, 2018
5,331
A better argument against subscription-based business models is that it's practically rentier capitalism. We don't own anything, we just perpetually pay our landlords money.

Couple this argument with the problem of monopolization and platform capitalism and you have a much better critique of what we're seeing play out with artists and consumers getting absolutely pummeled by major platforms (Spotify, Apple's store, Google's Play store, AirBnB, Uber, etc.)
Yet I have more access to varied content at a vastly cheaper price than it would be to pay for the games that I love. Game Pass is a blessing, Netflix is a blessing.
 
FULL PRICE IS ART
Oct 25, 2017
14,741
So now Game Pass fans are searching for a way to tell full price fans that Game Pass is superior.

It is so SAD.
People just enjoy the Fucking Games.

Besides this battle was started by MICROSOFT FANS the day that GIF (the people running to play Halo) was aired.

In reality Game Pass never never NEVER had a single chance to defeat FULL PRICE.

And $70 always be superior to $1.

Game Pass is business.
FULL PRICE IS ART.
 
OP
OP
Gradly

Gradly

Member
Nov 11, 2017
890
The majority of developers that have spoken about game pass say it's been very good to them.

Discoverability is an issue across all platforms so to frame it as something unique to game pass--or even made harder by game pass--is incorrect.
A subscription model allows you to make more niche games that wouldn't otherwise get greenlit....I think they're ok with that over 'tracking number of preorders'
Game developers are constantly worried about how many copies they sell. Imagine being able to make the game you want with no worries of how much it will sell. That is true freedom.
Didn't seem to hurt the Fall Guys devs enjoyment despite being a freebie on a subscription service.
I think most developers love it, especially AA developers. Their games which might have once gotten lost on steam can now be on the front page ready to go for a large audience.

I edited the post but I was talking about AAA games that are popular and have no problem in selling millions like Forza or GoW
 

SpottieO

Member
Oct 25, 2017
11,637
So now Game Pass fans are searching for a way to tell full price fans that Game Pass is superior.

It is so SAD.
People just enjoy the Fucking Games.

Besides this battle was started by MICROSOFT FANS the day that GIF (the people running to play Halo) was aired.

In reality Game Pass never never NEVER had a single chance to defeat FULL PRICE.

And $70 always be superior to $1.

Game Pass is business.
FULL PRICE IS ART.
What
 

THEVOID

Prophet of Regret
Member
Oct 27, 2017
22,888
Until you can't anymore , I'm not saying it's happening today but eventually a game subscription service will be the only option. That's what their ultimate goal is IMO.

Not third party games. Much like Netflix you sign a contract for an allotted time. Doesn't mean you can't sell your movie during that time or afterwards.
 

Shpeshal Nick

Banned
Oct 25, 2017
7,856
Melbourne, Australia
Many devs have spoken out about Game Pass and most thought it was good.


Indies in particular (or at least the ones that have spoken publicly) like it and have said it's helped with sales on other platforms.
 

borat

Banned
Jan 2, 2018
534
I really don't think the developers not being able to look at sales numbers is really the most concerning thing about subscription models. the biggest example we have is netflix and the problem is the quality isn't great overall. i don't think that's too much of a problem yet with gamepass because games aren't developed exclusively for gamepass so budgets aren't adjusted with that in mind
 

Anno

Member
Oct 25, 2017
6,963
Columbus, Ohio
So long as we're doing "I'm not a developer" takes, I'd assume that most developers want their creation to be played and enjoyed by as many people as possible.
 

Deleted member 11976

User requested account closure
Banned
Oct 27, 2017
7,585
You might work on a game for 5 or so years only to see it thrown into a jar of tens (or hundreds?) of games, and you will never know if the people played your game did it only b/c they already subscribed to the service, or just randomly came across your game to try it out, or subscribed specifically to play it or whatever other scenario, the idea is you will never know. You will just go ahead and start working on the next project. You simply turn into a machine for better or for worse.
To be honest this has been what game development has been like for the last 5 years for me, personally. If you work at a big AAA studio people care about your game for 2 weeks after it comes out and then most people move onto the next big thing. Some people will dive deep and spend lots of time (depending on what type of game it is), some will play it long after its release, and some games just flop entirely.

You just hope to make great games with people you like and that players will enjoy it. Sometimes you only get 1 or 2 of those 3 things. You then hope to be able to keep making games after your current thing launches.
 

AntiMacro

Member
Oct 27, 2017
3,151
Alberta
I edited the post but I was talking about AAA games that are popular and have no problem in selling millions like Forza or GoW
Ok, so they get to take more chances with it? They get to take more time maybe?

There are all kinds of things that motivate people to create. Counting the number of preorders or sales ain't all of it.
 

harry the spy

Member
Oct 25, 2017
3,087
Read through this article OP
www.eurogamer.net

What developers think of Xbox Game Pass

Subscription gaming services such as Xbox Game Pass, EA Access and PlayStation Now have become a good deal for players …
I think this narrative is not super convincing to me because a lot of services that offer great value often do so to capture a market. Eventually, maths has to align - you can't simultaneously offer great deal to consumers while continuing to pay developers and producers good money as well. Eventually, the vice has to tighten one way or another.
 

Kid Night

Member
Oct 27, 2017
475
I've worked with many developers. From the biggest 1st party AAAs to 1 person indies. With something like game pass, you have to look at different numbers. Sales have never meant people actually enjoying or even playing the games I've worked on.

If everyone played the games they bought on steam sales for pennies on the dollar, some of the devs I worked with would have lost a ton of money on support costs alone. I know there are hundreds of thousands of copies, maybe millions of copies, of games I've worked on that sit unplayed or barely played in people's digital libraries.

Less than 1/2 of Witcher 3 players saw the ending. Think about that, less than half of the people who played Witcher 3, who plunked their money down on it, stuck through to the end.

If your game connects with someone, they will play it. Maybe a lot, maybe over and over. Some will try to explore every nook and cranny. That's the metric of success on Game pass. Engagement.

If I'm proud of a game, and I want people to be able to play it and love it, I want to remove every barrier of entry. Dropping $70+ to play a game is a barrier to entry. Dropping $5 is a barrier to entry if I'm not sure if I'm going to like it. If microsoft have found a way to remove that barrier of entry, and sustain development costs at the same time, then I am all for it.
 

Jintor

Saw the truth behind the copied door
Member
Oct 25, 2017
32,492
It's good now. Hopefully there's enough of these sub services around that they have to keep competing with each other by throwing money around at indie devs because if they start to significantly control access to audiences it could get really messy for smaller devs
 

Deadpool_X

Member
Oct 28, 2017
2,104
Indiana
I edited the post but I was talking about AAA games that are popular and have no problem in selling millions like Forza or GoW
That changes nothing. Staff can still turn over if a game doesn't sell enough. Look, we get it, you don't like Game Pass, but your entire principle line of thinking for this thread is completely wrong based on every dev that's spoken on Game Pass.
 

Dogui

Member
Oct 28, 2017
8,823
Brazil
Getting into a game subscription for the dev itself seems really great based on their own feedback so far. It probably sucks for the devs that cannot.

What can be worrying imo, is if the players abandon the traditional model of purchasing games to get 100% on subscriptions like Game Pass. That would mean tinier devs would never get a penny unless they are chosen by the big players (Microsoft/Sony/Nintendo/Google/whatever company it is), which would mean the end of true indie devs. But that's a really extreme scenario, and would be bad for the ones that aren't allowed in the ecosystems, not for the ones into it.

This of course disregard AAA devs because they're pretty much into atleast one of these.

If you want to talk about AAA games in subscription models, let's just think about really expensive blockbuster series being made for Disney+. Or even Avengers movies getting eventually into it after releasing flicks whose budget is a lot bigger than pretty much any game ever.

If the business model works and the devs are getting properly paid, who cares if the game is sold at $60 (Hell, $70 now) or is part of Game Pass? Their job conditions won't be better because the game is sold in a traditional way either and we all know that.
 

Rhaknar

Member
Oct 26, 2017
42,688
"I'm not a developer, so let me speak from a developer's viewpoint"

what? Also developers don't care about units sold like forums do.
 

RPGam3r

Member
Oct 27, 2017
13,579
I think it's weird to speak for developers when you aren't one. Even as a developer in an unrelated industry I think I would have a hard time speaking for game developers.
 

Khanimus

Avenger
Oct 25, 2017
40,282
Greater Vancouver
I'd say crunch conditions kill any joy they have personally.
And the lack of fair compensation. And other forms of exploitation and manipulation to supress workers asking to be treated with some humanity. And publishers making requests to quell progressive ideas or representation for fear of pissing off right wing assholes.

But no, Gamepass is what's stripping the love from gamedev...
 

Lashley

<<Tag Here>>
Member
Oct 25, 2017
60,130
So now Game Pass fans are searching for a way to tell full price fans that Game Pass is superior.

It is so SAD.
People just enjoy the Fucking Games.

Besides this battle was started by MICROSOFT FANS the day that GIF (the people running to play Halo) was aired.

In reality Game Pass never never NEVER had a single chance to defeat FULL PRICE.

And $70 always be superior to $1.

Game Pass is business.
FULL PRICE IS ART.
What a dumb post
 

bananas

Prophet of Truth
Member
Oct 25, 2017
2,863
So now Game Pass fans are searching for a way to tell full price fans that Game Pass is superior.

It is so SAD.
People just enjoy the Fucking Games.

Besides this battle was started by MICROSOFT FANS the day that GIF (the people running to play Halo) was aired.

In reality Game Pass never never NEVER had a single chance to defeat FULL PRICE.

And $70 always be superior to $1.

Game Pass is business.
FULL PRICE IS ART.
VHndKJ9.jpg
 

Dolce

Member
Oct 25, 2017
14,253
Developers just wanna be paid so they can make stuff. Whatever the best path for that is, so be it.
 

Shigs

Member
Oct 31, 2017
1,612
Los Angeles
Seriously disagree.

Rocket League was a huge hit because it was first free on PS Plus and sold to other systems and did huge numbers. The same can probably be said about Fall Guys.

Indy developers who are doing poorly on Steam are finding an audience on the flooded Nintendo Switch by putting out their games dirt cheap.

Game Pass gives me the chance to check out games I'd otherwise pass on and if I like them, I might follow the developer's other work. It's win-win.
 

Dogui

Member
Oct 28, 2017
8,823
Brazil
So now Game Pass fans are searching for a way to tell full price fans that Game Pass is superior.

It is so SAD.
People just enjoy the Fucking Games.

Besides this battle was started by MICROSOFT FANS the day that GIF (the people running to play Halo) was aired.

In reality Game Pass never never NEVER had a single chance to defeat FULL PRICE.

And $70 always be superior to $1.

Game Pass is business.
FULL PRICE IS ART.

I'll give the benefit of the doubt because this sure seems like sarcasm but you can't never tell in the internet :p
 

Khrol

Member
Oct 28, 2017
4,179
David Brevik seems to like it. Got his smaller game more players than it would have otherwise and he's updating the game like a madman now. ¯\_(ツ)_/¯
 

RedRum

Newbie Paper Plane Pilot
Member
Oct 25, 2017
4,365
So now Game Pass fans are searching for a way to tell full price fans that Game Pass is superior.

It is so SAD.
People just enjoy the Fucking Games.

Besides this battle was started by MICROSOFT FANS the day that GIF (the people running to play Halo) was aired.

In reality Game Pass never never NEVER had a single chance to defeat FULL PRICE.

And $70 always be superior to $1.

Game Pass is business.
FULL PRICE IS ART.

Yikes. Did you forget the /s ?
 

Khrol

Member
Oct 28, 2017
4,179
So now Game Pass fans are searching for a way to tell full price fans that Game Pass is superior.

It is so SAD.
People just enjoy the Fucking Games.

Besides this battle was started by MICROSOFT FANS the day that GIF (the people running to play Halo) was aired.

In reality Game Pass never never NEVER had a single chance to defeat FULL PRICE.

And $70 always be superior to $1.

Game Pass is business.
FULL PRICE IS ART.
How many memes are we going to create today. Egads!
 

Scottoest

Member
Feb 4, 2020
11,382
Personally, I'm just elated we got two threads about Microsoft killing "joy" within a 12 month period, lol.

Developers just want people to play and love their games. They don't give a shit how much their publisher is raking in for it.
 

rouken

Member
Oct 27, 2017
259
Philippines
So now Game Pass fans are searching for a way to tell full price fans that Game Pass is superior.

It is so SAD.
People just enjoy the Fucking Games.

Besides this battle was started by MICROSOFT FANS the day that GIF (the people running to play Halo) was aired.

In reality Game Pass never never NEVER had a single chance to defeat FULL PRICE.

And $70 always be superior to $1.

Game Pass is business.
FULL PRICE IS ART.

i want to join that full price fans club, where do i sign up?
 

TheRuralJuror

Member
Oct 25, 2017
6,504
I've been more apt to discover and try different and new games I never would have tried as a result of Gamepass, I can't see anyone being unhappy with that.
 

bsigg

Member
Oct 25, 2017
22,571
So now Game Pass fans are searching for a way to tell full price fans that Game Pass is superior.

It is so SAD.
People just enjoy the Fucking Games.

Besides this battle was started by MICROSOFT FANS the day that GIF (the people running to play Halo) was aired.

In reality Game Pass never never NEVER had a single chance to defeat FULL PRICE.

And $70 always be superior to $1.

Game Pass is business.
FULL PRICE IS ART.

Get me on this full price train! Choo choo motherfuckers!
 

FormatCompatible

One Winged Slayer
Member
Oct 25, 2017
12,071
So now Game Pass fans are searching for a way to tell full price fans that Game Pass is superior.

It is so SAD.
People just enjoy the Fucking Games.

Besides this battle was started by MICROSOFT FANS the day that GIF (the people running to play Halo) was aired.

In reality Game Pass never never NEVER had a single chance to defeat FULL PRICE.

And $70 always be superior to $1.

Game Pass is business.
FULL PRICE IS ART.
giphy.gif
 

Khrol

Member
Oct 28, 2017
4,179
I've been more apt to discover and try different and new games I never would have tried as a result of Gamepass, I can't see anyone being unhappy with that.
Yep. Observation, a game I absolutely would not give a second look outside of Gamepass, surprised the ever living hell out of me. Amazing experience.

Hell, most of Devolver Digitals catalogue on Gamepass has surprised me. Amazing publisher.
 

Fabtacular

Member
Jul 11, 2019
4,244
A subscription model allows you to make more niche games that wouldn't otherwise get greenlit....I think they're ok with that over 'tracking number of preorders'
Not only that, but being part of Gamepass all you have to do is elicit curiosity in order to get people to try your game.

When you go it alone on Steam or one of the console marketplaces, you have not not only elicit curiosity but you also have to justify a purchase decision. It can't be "hey that game looks interesting" but instead "that game looks so interesting I'm going to spend $20 on it."

Just an overall much lower barrier to entry to get exposure.
 

rntongo

Banned
Jan 6, 2020
2,712
I think we have to wait and see if AAA titles can reach the same quality while on a subscription model!
 

Cat Party

Member
Oct 25, 2017
10,451
So now Game Pass fans are searching for a way to tell full price fans that Game Pass is superior.

It is so SAD.
People just enjoy the Fucking Games.

Besides this battle was started by MICROSOFT FANS the day that GIF (the people running to play Halo) was aired.

In reality Game Pass never never NEVER had a single chance to defeat FULL PRICE.

And $70 always be superior to $1.

Game Pass is business.
FULL PRICE IS ART.
Do I need to catch up on my copypasta or did this person just actually type out "full price fans"?
 

DukeBlueBall

Banned
Oct 27, 2017
9,059
Seattle, WA
So now Game Pass fans are searching for a way to tell full price fans that Game Pass is superior.

It is so SAD.
People just enjoy the Fucking Games.

Besides this battle was started by MICROSOFT FANS the day that GIF (the people running to play Halo) was aired.

In reality Game Pass never never NEVER had a single chance to defeat FULL PRICE.

And $70 always be superior to $1.

Game Pass is business.
FULL PRICE IS ART.

Are you an expert of full price culture?
 

Deleted member 1698

User requested account closure
Banned
Oct 25, 2017
4,254
Right now I think we don't have any proof of that happening (also I think it is early to tell) but that is honestly one of my fears.

I don't think it is a real fear, I don't think we'll get to that point.

I loved PC gamepass over the past...whatever amount of months it has been. But now that the price rise has happened, I am no longer subscribing.
Will I be back? Sure, but it'll just be a once a year type of thing when enough interesting games build up. Basically pay $10 to play all the good games that got released and then cancel again. This is 100% not the model they are going for and makes the whole thing unviable, but what am I supposed to do?

I assume I'm not alone with this change, which means the whole thing is going to get less sustainable now, which means fewer games, which means fewer people subscribing. There just are not enough games created fast enough to sustain it and too many options elsewhere in the gaming world.

Fun while it lastest, but in my opinion the party is over.
 
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