Played Chrono Trigger and Earthbound for the first time in the past two years and they still roflstomp most games.At least let's agree that recommending CT like it is as enjoyable today as it was back when it came out is misguided.
It was impressive for its time like many games I enjoyed, but at this point if you never played it then it will be hard to enjoy.
Many better JRPGs came out after it, influenced by CT or not.
Yeaaahhh... then you might not like to know I also think FFVI and FFXII are waaaaaay overrated as well and FFVII is a much better game than all the three of them combined.
Earthbound's bizarre nature and quirky battle system helps it stand the test of time much better than CT. It was a game ahead of its time in that regard.Played Chrono Trigger and Earthbound for the first time in the past two years and they still roflstomp most games.
Your interjection is denied.
Yet more than one poster in this very thread said they played it for the first time in the recent years and were impressed - and also people who played it back during its release and didn't get all the love. It's never that simple.At least let's agree that recommending CT like it is as enjoyable today as it was back when it came out is misguided.
It was impressive for its time like many games I enjoyed, but at this point if you never played it then it will be hard to enjoy.
Many better JRPGs came out after it, influenced by CT or not.
You're judging the game by today's standards rather than the time the game was released in. If Chrono Trigger was released as is today for the first time, it'd be a competent throwback game with a neat little story and some stellar music. Sure it's got a simple battle system now, sure there's some back tracking, and sure it's not a revolution of the genre now. But it's still damn good. And that's if it was released today.
In the lens of 1995? Not a single of your arguments hold water. You're wrong on every account.
• The Battle System was incredible, taking into account Active Battle Timers, player positioning, and the combined attacks.
• Random Encounters wouldn't have made the game any better, and you didn't need to grind to get through the game to progress. Having enemies visible on screen made it possible to get through areas without having to deal with bullshit you didn't want to deal with at the expense of zig-zagging around the enemies.
• Backtracking? Sure. But there wasn't that much of it, and it was always pretty easy. Also the lack of random encounters kept the backtracking from getting too obnoxious.
• I disagree with you on every criticism of the story, but that's all pretty subjective. You're nuts to say it lacked nuance and the second half of the story was just as strong as the first.
• Chrono Trigger had new game plus, had a different method of dealing with enemy encounters, took into account positioning it a battle system, refined the active battle timer, and had multiple endings. These things made their way into many games across many genres. Revolutionary? Maybe not. But it sparked a great deal of improvements made to games that came after.
I admit I'm way too heated over a game from 1995, but I love that game and hate to see someone underappreciate it like this.
I don't get it. The most recent game I compared it too was Chrono Cross. I have not judged the game by today's standard. I believe there were games that were more interesting at the time : SMT2, FF6, Romancing SaGa 3 to name a few, and they were more interesting and daring games to me
I think FF6 is on the same level as Chrono Trigger, and that confuses me, because of all of your critiques would apply equally to that game. The battle system is simplistic, the story lacks nuance, etc. I could understand not being able to get into SNES RPGs, but not liking Chrono Trigger specifically is hard to wrap my head around.
Well... for me:I wonder what the breakdown is in a thread like this for when people first experienced the game? How about you?
Honestly, I felt the opposite.I think the World of Ruin is daring and aiming for impressive things in regards to non-linearity and character development. It's hard to deny that scenes like Cyan's dreamscape made out of his insecurites were the surrealistic lynchian worlds you wouldn't often get to see in a JRPG. It offered a level of development that went beyond most games I've played by offering proper conclusions to character arcs with the space they deserve rather than beîg hurried along for the final fight. FF6's setpieces are on an entirely different level, and i don't think it is even remotely similar to CT.
I think it's more that the OP wanted it to be Chrono Cross.
I think the World of Ruin is daring and aiming for impressive things in regards to non-linearity and character development. It's hard to deny that scenes like Cyan's dreamscape made out of his insecurites were the surrealistic lynchian worlds you wouldn't often get to see in a JRPG. It offered a level of development that went beyond most games I've played by offering proper conclusions to character arcs with the space they deserve rather than beîg hurried along for the final fight. FF6's setpieces are on an entirely different level, and i don't think it is even remotely similar to CT.
Well... for me:
CT = great when it was released but now, decent at very best.
CC = On par with CT but what make this better for me is the beautiful world and music.
FFVI = actually this is my favorite 2D game of all time alongside with Super Mrio Bros 3.
FFVII = This game was way ahead of its time.. the massive story and cast of characters and details in the world, the mid blowing atmosphere, overall without any doubt one of the greatest games of all time... doesn't matter you played it back in 1997 or now, all my friends ( yes all of them ) who played and finished the game in the 2000s and 2010s were breathtaking by every single aspect the game offered.. there is a reason why this game is beloved so dearly by millions and why it's so iconic.
FFVIII = I prefer VII but VIII hold the most precious spot in me simply because of the beautiful art direction and the world.
FFIX = The perfect FF game.
FFX = The last great FF game that was none online.
FFXII = The most boring world in the franchise... it disgusts me, the story is laughable and it shows half through the game the problems the game had during the development.
FFXIII = Liner and lifless... but I will take it anytime any day over XII.
FFXV = The biggest lost potential a game could lose.
I finished and played all of the main numbered and their sequels... but let's not dig deeper.
And oh... Xenogears is a masterpiece, it's the twin sibling for FFVII.
.....?
The second to last arc is 100% about Crono and Marle. In fact, of any character Marle probably gets the most character development since the first 2 arcs are all about her (the past, the trial), the third act is instigated her (first trip to the future), the whole act about reviving Crono is essentially hers, as is the longest/story heavy final side quests.
My biggest gripe with the game is that it offers next to no challenge and the amount of battle variety is non-existent. Abusing double and triple techs really just destroys anything, and when Crono receives the Luminary spell, you don't even have to think ever again about what you're doing. The lack of challenge can be a quality for some, but it was hard to remain engaged when there is nothing to do. Magus' fight might be the only thing that is challenging. In comparison, Cross might be too complex, but it remained constantly engaging and it really enhanced my experience.
- The battle system is too simple
Random encounters is a cursed term, but Trigger's way of fixing isn't all that better. I was constantly annoyed at enemies appearing out of the woodwork to force a battle, forcing me to hug walls all the time in order to avoid the battle trigger. Not only that but you have to wait for them to appear, then you have to wait for the party to position themselves, wait for the battle to load, then you can fight. This is too long for a SNES JRPG. Then for enemies on screen you have to zig-zag around them and it's just annoying after a while. It didn't alleviate my frustration, but I enjoy that I don't have to fight them again if I have to backtrack, to a certain extent.
- The lack of random encounters isn't really fixing the issue
Despite being a short game, the backtracking happens much more often than I was led to believe. The side-quests in particular just makes you hop through eras all the time without any justification other than a fetch quest. The "sidequests" are very nice, but the progression is really annoying. Here are two examples:
- Backtracking is fierce
Played Chrono Trigger and Earthbound for the first time in the past two years and they still roflstomp most games.
It's inferior to Cross in almost every aspect. Still a fantastic jRPG mind you, but yes video game forums praise this game like a genre defining epic.
Honestly, I felt the opposite.
While I find what FFVI did to be impressive, it also felt like it was juggling too many characters. Trigger's tighter cast ended up being more endearing to me.
At least let's agree that recommending CT like it is as enjoyable today as it was back when it came out is misguided.
It was impressive for its time like many games I enjoyed, but at this point if you never played it then it will be hard to enjoy.
Many better JRPGs came out after it, influenced by CT or not.
Earthbound's bizarre nature and quirky battle system helps it stand the test of time much better than CT. It was a game ahead of its time in that regard.
I admit I'm way too heated over a game from 1995, but I love that game and hate to see someone underappreciate it like this.
FFVI is my second favorite FF game, I know how good it can be, haha.The party dynamics are so awesome in FFVI. Strago and Relm linked to Shadow, Celes linked to Cyan's disdain of the Empire and Locke having feelings for her, Edgar and Sabin trying to help Gau be presentable to meet his father. So many inter-relations within the party that makes it endearing, they all feel part of the adventure to me. Everyone is tied to each other in many ways, with very few exceptions. Not often you see a ninja and a mutant who has nothing in common talking earnestly about life.
And the direction of cut-scenes is so stellar too. I'll always remember that scene where Cyan says goodbye to his family, and you have to wait 20 seconds without being able to do anything just to give the time and space for Cyan to grieve, looking down with no words in the silence of the phantom forest. It's brilliant.
And Trigger is fondly remembered.
At least on this poll from Famitsu in 2017, it was 3rd place behind Persona 5 and Dragon Quest III.I didn't play this game to this day because of a silly personal reason, not sure if I'll ever play it too.
tho about the revolution point. I always think about this... is Chrono Trigger a western thing? I mean, I know it has fans in Japan as well, but is it considered this timeless masterpiece like it is in the west? I legit don't think too many games were influenced by it, Dragon Quest V and Final Fantasy V seems much more influential to the genre from an outside perspective.
If any Japan-Era member can give their view on this, it would be appreciated. Tagging KtSlime because I like his takes on stuff. lol
It's like when people criticise GTA IV for its issues, but forget the fact that on release it really was revolutionary. GTA4 on release was a bigger deal than RDR2.I think there is an intangible aspect that can not be taken out of the equation... Time. Analyzing Chrono trigger now can make the game look less impacting, but back in the day, it was a huge step in console RPG genre... the graphics, animation during combat, art style, music, all these things combined created the perfect mood for one of a kind video game adventure... Even kids that where not into RPG would rent it quite often and play it... I think this is what makes Chrono stand as a mark for the genre. The impact it created back at the time it was released.