The enduring quality of SNK's output during its Neo-Geo era speaks for itself. The many games that SNK developed in their 90's heyday have been ported, emulated, and collected across more platforms than I can keep track of spanning multiple console generations since the Neo-Geo was retired. As someone who absolutely adores SNK's Neo-Geo output, I'm more than happy to purchase and re-purchase these re-releases and collections whenever justifiable.
That being said, I feel that there is a sort of schism between the type of Neo-Geo re-releases that people prefer. Right now the camps seem to be split between preferring the full-scale PS4/Vita ports by Code Mystics and the emulated ports by Hamster under the ACA banner.
Left: Code Mystics' PS4/Vita port of Metal Slug 3. Right: Hamster's ACA release on Switch.
For the uninitiated, here is how the two types of Neo-Geo re-releases stack up:
Code Mystics Port
+ Full-fledged port running natively on PS4/Vita
+ Added modes (e.g. Training, Survival for fighting games)
+ A number of well-executed display modes (e.g. adjustable scanlines, smoothing, scaling options)
+ Online play (albeit with substandard netcode and low activity)
+ Unlockable art galleries
+ Nice options for side panel artwork instead of black letterboxes
+ Cross-buy for PS4 and Vita (one purchase gets you both versions)
- Some small inconsistencies when compared to the original game ROMs (fixed by patches)
- Some claim that AI behaves differently from the original games
- Some games have an added frame of input lag on PS4 compared to ACA releases
Hamster ACA Release
+ Completely faithful to the original arcade release of each game
+ Offers some decent customization with access to the game's arcade dipswitch settings menu
+ No added input lag that I've heard of
- Emulation accuracy can be to a fault in cases of severe slowdown (e.g. Metal Slug games)
- Purely a ROM dump with little else added
- One purchase per console/handheld (no cross-buy)
To me, it isn't even a contest. I feel like a Code Mystics' port of a Neo-Geo game is a far better value proposition than any ACA release due to their online play, additional modes, and spruced up presentation. They tend to cost about double that of an ACA release ($15 vs $8, respectively), but IMO they are more than worthy of that price tag.
Left: Code Mystics' PS4/Vita port (The Last Blade 2). Right: Hamster's ACA release on Switch (The Last Blade).
I sometimes feel that I'm in the minority on this one, though. I don't fully understand why, but I've seen numerous people on this forum and elsewhere criticizing the Code Mystics ports and praising ACA releases for being pure emulations of the original game.
Whichever side of the fence you fall on, I'd like to hear your opinion and reasoning.
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