Cool, was kinda hoping to hear more info on more updates to Windows Mixed Reality at Build this last week, but I don't think we got much. I guess the time table on it is a little farther out. Excited to see what this new HP headset is all about.
I wonder if "screen door effect shaders" are going to be popular in the future when people are reminiscing about playing games on older VR devices. It definitely gives games a distinct, almost CRT like feeling.
Personally i hate it and hope that we can get rid of it soon.
So it's looking like the 28th for its unveiling:
AWE USA 2020 - HP and Microsoft Tech Talk
Come learn more about HP’s vision for the future with exciting announcements and special guests from Microsoft. Join us for this special conversation.www.awexr.com
HP is having a tech talk on the 28th and MS is their special guest.
So it's looking like the 28th for its unveiling:
AWE USA 2020 - HP and Microsoft Tech Talk
Come learn more about HP’s vision for the future with exciting announcements and special guests from Microsoft. Join us for this special conversation.www.awexr.com
HP is having a tech talk on the 28th and MS is their special guest.
Oh shit. Super excited for it. It's also so weird that it's the first and only non-Valve hardware being sold on Steam so I really wanna see what the have in stock
That's what I'm most curious about, what level of involvement are we talking?Doesn't seem weird at all since Valve has had some involvement with it anyway
Think so. Phil hasn't said anything about WMR and the new Xbox, sadly enough.Is it to much hope that they say it will be compatible with series x?
Sad to see that Index is still the only one with controllers that you can "let go".
Mamut sells grips that let you do this with Touch. People speak highly of them. Decent chance someone will make add-ons for this.
For this year, HP, Valve, and Microsoft brought the following changes to Reverb G2:
- Valve-designed lenses: Valve is bringing its expertise in VR lens making to the Reverb G2, delivering reduced mural, 2160 x 2160 LCD panels per eye at 90Hz. Text and textures are supposed to be more precise with a 114-degree field of view (FOV).
- Manual IPD adjust: Users can now use a wheel to adjust the interpupillary distance (IPD).
- Four-camera tracking: two new cameras on the side aide in motion detection and the two front-facing ones. This change gives 1.4x more movement capture over Reverb G1.
- New controllers: New optimized button layout that more closely resembles a gaming controller. The design is more ergonomic, and is it supposed to be more natural and ergonomic. (Older controllers can be used with Reverb G2, but the new controllers are not backward compatible with Reverb G1.)
- New headphones: Reverb G2 has built-in headphones like the previous model, but these are newly designed and sit 10mm off the ear for more comfort, making them "more spatial audio ready." HP claims they use its new spatial audio format "anchored in artificial intelligence, new signal processing, and psychoacoustics." The headphones are still removable, too, in case you want to use your own. Microphones are still built-in and unchanged.
I'm definitely interested and will give it consideration if it releases before my Index pre-order is up. What kind of hardware do you need to run that resolution comfortably?
is it cheaper? whats the price with all the parts needed?
I'm so mad at my Oculus Rift at the moment. Left earphone just stopped working, which is a thing apparently... Does this have a headphone jack on the headset? That's one thing I like about the PSVR compared to the Oculus.
I think tracking and controllers are my two biggest questions on this device. I guess screen / lenses could be bungled, but that actually seems to be on the right track with the collaborations and early impressions.