It should be fine on Switch as it's a collection of games originally released on Xbox & PS360, so it would be a bummer if they didn't run well.
Yes. Razor's Edge was absolutely an evolution of II's combat mechanics in a lot of ways.
Guess we can just ignore the Flying Swallow in NG04, Intercept in the hurricane packs, XXYY for the flails and Aerial XY for the scythe (Both in II), but sure, let's just pretend that overpowered tactics are exclusive to Razor's Edge.I suppose if spamming dodge + 360Y with the scythe is to your liking, then more power to you, but it's a fallacy to say it's an evolution nor better than 2.
Yes. Razor's Edge was absolutely an evolution of II's combat mechanics in a lot of ways.
- More hold inputs in strings, so it was easier to transition to UTs from a combo
- Steel-on-Bone, which gave you a defensive/offensive option that let you efficiently clear a few enemies while getting some health back (While getting punished if you failed)
- Cicada Surge gave you a big increase in mobility, since you can now cancel dodges at the cost of a bit of meter
- The size of the Ninpo meter depended on what Ninpo you were using, giving you a dichotomy between the ability to frequently use Ninpo, or having the ability to use more of your Meter-based skills, due to a larger meter capacity, plus a stronger Ninpo?
- Earlier attacks in combo strings have a lower chance of dismemberment, whereas later attacks have a higher chance, rewarding commitment (Although there is, unfortunately, no dodge offset mechanic, which could've complemented this nicely)
- Slide-dodging that lets you stun smaller enemies on contact
Guess we can just ignore the Flying Swallow in NG04, Intercept in the hurricane packs, XXYY for the flails and Aerial XY for the scythe (Both in II), but sure, let's just pretend that overpowered tactics are exclusive to Razor's Edge.
Of course, I don't doubt that there are problems with Razor's Edge's combat system; Certain enemies are way too block-happy, there are less weapons, more redundant strings on each weapon than ever, and most of the bosses are absolutely terrible, but to claim that it DIDN'T make any significant improvements over II is a fallacy.
In my defense I can't remember the details of a horrible game! I'm sorry! Lol
I'll admit the games after the first one are insane, but I still prefer the simpler combat of Ninja Gaiden Black with jumps and dodges and wall runs. I like to feel connected to what I'm doing on screen.
Okay? I guess you can just ignore EVERY SINGLE OTHER point I made, and just say "360Y lol". Clearly, you're not actually interested in having a discussion, or learning about Razor's Edge's combat system and mechanics, otherwise, you'd inquire further about these mechanics, or actually try them out yourself.I applaud you for making a long paragraph. Sadly those points are wrong.
Problem is, that in Razors Edge, there is the only optimal way to do combat: Slide, and 360Y with the Scythe. The rest are moot. Sure, you can do Steel-on-Bone, but can you do it every single time, on every single stage, on every single encounter? If you want to make the game longer on the short 8-hour campaign, then use all the other pointless weapons.
You can spam PKP in Bayonetta.In Ninja Gaiden 2 and Black, there are lots of optimal ways to do combat. 2 was not perfect, and neither was Black, but at least the combat was satisfying unlike Razor's Edge.
> Lays out a big list in ways Razor's Edge added to the combatSo no, Razors Edge is not an evolution to 2. That sounds like a troll to me if I'm being honest.
Okay? I guess you can just ignore EVERY SINGLE OTHER point I made, and just say "360Y lol". Clearly, you're not actually interested in having a discussion, or learning about Razor's Edge's combat system and mechanics, otherwise, you'd inquire further about these mechanics, or actually try them out yourself.
You can spam PKP in Bayonetta.
You can spam SST in the God of War games.
You can spam Flying Swallow in NG04.
You can spam defense-boosting lollipops in Bayonetta 2.
You can just use trickster to dodge, and the counter-attack in the DMC games.
You can just use Sloth in Nioh.
You can just use offensive heal in NieR: Automata.
You can just build cooldowns in God of War 2018, and then just spam special attacks.
Games aren't always about optimization, they're also about fun. Overpowered tactics exist in EVERY GAME. It doesn't render the rest of the combat, and experimentation involved moot.
> Lays out a big list in ways Razor's Edge added to the combat
> "360Y lol"
You sure YOU'RE not the troll?
All versions of Ninja Gaiden and Ninja Gaiden 2 allow you to infinitely chain instant-UTs. How people even attempt to argue that Razor's Edge has overpowered moves as if it's something that Razor's Edge in particular fucked up is beyond me.Guess we can just ignore the Flying Swallow in NG04, Intercept in the hurricane packs, XXYY for the flails and Aerial XY for the scythe (Both in II), but sure, let's just pretend that overpowered tactics are exclusive to Razor's Edge.
I am already making a discussion. What you're saying about razors edge being an evolution over 2 is wrong and laughable at best. I played and platinum the game (this and original 3) and I stand by what I said. The only optimal way to beat the game is 360 dash scythe. Rest are moot.
Also here is where you have a reading problem. Razors edge ONLY optimal way is 360 scythe. The games you listed have more options to do combat. Games are fun yes but don't say it's more an evolution to the other game just because it's "fun".
What I said earlier was objective. Those are objectively mechanics in the game that weren't in previous games, that added to Razor's Edge's combat system. Nothing I said was wrong. You are the one choosing to ignore those mechanics.I am making a discussion. What you're saying about Razor's Edge being an evolution over 2 is wrong and laughable at best.
Platinum'ing a game doesn't make you an expert on it. I listed off a whole bunch of ways that NG3RE had added to the mechanics over 2, and you purposefully chose to ignore them, and act like 360Y literally negates the existence of all of those.I played and platinum's the game (This and the original 3) and I stand by what I said. The only optimal way to beat the game is dodge, and 360Y scythe. The rest of the mechanics are moot.
Alright. Tell these guys, who are playing Razor's Edge at a high level without 360Y scythe that they are playing the game completely wrong, and not optimally in the slightest.Also, here's where you have a reading problem. I said that the ONLY optimal way to play in Razor's Edge is 360Y scythe.
The games you listed have more options to do combat with. Games are fun, yes, but NG3RE is not an evolution to NGII just because it's "fun".
No. That's why I listed a bunch of the new options that the game offers. Because spamming the same move is boring, so those mechanics spice things up.
Absolutely. Overpowered mechanics and strategies exist in every video game. It doesn't negate all the other mechanics.All versions of Ninja Gaiden and Ninja Gaiden 2 allow you to infinitely chain instant-UTs. How people even attempt to argue that Razor's Edge has overpowered moves as if it's something that Razor's Edge in particular fucked up is beyond me.
What I said earlier was objective. Those are objectively mechanics in the game that weren't in previous games, that added to Razor's Edge's combat system. Nothing I said was wrong. You are the one choosing to ignore those mechanics.
Platinum'ing a game doesn't make you an expert on it. I listed off a whole bunch of ways that NG3RE had added to the mechanics over 2, and you purposefully chose to ignore them, and act like 360Y literally negates the existence of all of those.
Alright. Tell these guys, who are playing Razor's Edge at a high level without 360Y scythe that they are playing the game completely wrong, and not optimally in the slightest.
More options? I just listed a bunch of the new combat options that Razor's Edge gives you. Once again, let me repeat myself:
- More hold inputs in strings, so it was easier to transition to UTs from a combo
- Steel-on-Bone, which gave you a defensive/offensive option that let you efficiently clear a few enemies while getting some health back (While getting punished if you failed)
- Cicada Surge gave you a big increase in mobility, since you can now cancel dodges at the cost of a bit of meter
- The size of the Ninpo meter depended on what Ninpo you were using, giving you a dichotomy between the ability to frequently use Ninpo, or having the ability to use more of your Meter-based skills, due to a larger meter capacity, plus a stronger Ninpo?
- Earlier attacks in combo strings have a lower chance of dismemberment, whereas later attacks have a higher chance, rewarding commitment (Although there is, unfortunately, no dodge offset mechanic, which could've complemented this nicely)
- Slide-dodging that lets you stun smaller enemies on contact
And AGAIN, let me list off overpowered tactics in other games, that, by your logic, could render the rest of the game mechanics moot.
- PKP spam in Bayonetta
- SST spam in the God of War games
- Flying Swallow spam in NG04
- Defense-boosting lollipop spam in Bayonetta 2
- Spamming Sloth in Nioh
- Stacking offensive heals in NieR: Automata
- Building cooldowns in God of War 2018, and then spamming special attacks
No. That's why I listed a bunch of the new options that the game offers. Because spamming the same move is boring, so those mechanics spice things up.
Absolutely. Overpowered mechanics and strategies exist in every video game. It doesn't negate all the other mechanics.
I also totally disagree with you here on Razor's Edge.
In terms of total package, the game is definitely not as good as NGB and NG2 since it retains some of the structural design flaws of the terrible vanilla NG3. But in terms of pure combat gameplay, Razors Edge is stellar and at least holds it own compared to NG2. Hard to say which is better but they are on par with each other and Razors Edge did make some excellent additions to the combat system.
Anyone calling Razor's Edge trash is unfair, trollish and/or is just inexperienced with it. The game still has a ton of flaws but it has some of the best combat gameplay to date of any action game. Just look at veteran hardcore NG players on Youtube, etc.----most of them now have put a ton of time into Razors Edge and love the combat.
I understand someone preferring other NG games over Razors Edge, and I am not going to defend the game's other design flaws, but it's combat is superb.
I wonder if we'll see more of this at the New Game+ Expo on the 4th? I would love to hear more details about the collection soon. I'm hoping for at least some changes here and there.
What I said earlier was objective. Those are objectively mechanics in the game that weren't in previous games, that added to Razor's Edge's combat system. Nothing I said was wrong. You are the one choosing to ignore those mechanics.
Platinum'ing a game doesn't make you an expert on it. I listed off a whole bunch of ways that NG3RE had added to the mechanics over 2, and you purposefully chose to ignore them, and act like 360Y literally negates the existence of all of those.
Alright. Tell these guys, who are playing Razor's Edge at a high level without 360Y scythe that they are playing the game completely wrong, and not optimally in the slightest.
More options? I just listed a bunch of the new combat options that Razor's Edge gives you. Once again, let me repeat myself:
- More hold inputs in strings, so it was easier to transition to UTs from a combo
- Steel-on-Bone, which gave you a defensive/offensive option that let you efficiently clear a few enemies while getting some health back (While getting punished if you failed)
- Cicada Surge gave you a big increase in mobility, since you can now cancel dodges at the cost of a bit of meter
- The size of the Ninpo meter depended on what Ninpo you were using, giving you a dichotomy between the ability to frequently use Ninpo, or having the ability to use more of your Meter-based skills, due to a larger meter capacity, plus a stronger Ninpo?
- Earlier attacks in combo strings have a lower chance of dismemberment, whereas later attacks have a higher chance, rewarding commitment (Although there is, unfortunately, no dodge offset mechanic, which could've complemented this nicely)
- Slide-dodging that lets you stun smaller enemies on contact
And AGAIN, let me list off overpowered tactics in other games, that, by your logic, could render the rest of the game mechanics moot.
- PKP spam in Bayonetta
- SST spam in the God of War games
- Flying Swallow spam in NG04
- Defense-boosting lollipop spam in Bayonetta 2
- Spamming Sloth in Nioh
- Stacking offensive heals in NieR: Automata
- Building cooldowns in God of War 2018, and then spamming special attacks
No. That's why I listed a bunch of the new options that the game offers. Because spamming the same move is boring, so those mechanics spice things up.
Absolutely. Overpowered mechanics and strategies exist in every video game. It doesn't negate all the other mechanics.
Honestly a great highlight post as to why Razors Edge is a stellar action game. Really hope this collection acts as a sort of second wind for RE , cause that game absolutely offers some of the best combat in the series.
Watching these RE videos...the combat looks great but then I remember all the enemy types I just never learned to deal with properly. Like alchemists, wtf how do you even deal with them correctly? "the dudes with the magic squares etc I can't remember if they're called alchemists"
Watching these RE videos...the combat looks great but then I remember all the enemy types I just never learned to deal with properly. Like alchemists, wtf how do you even deal with them correctly? "the dudes with the magic squares etc I can't remember if they're called alchemists"
The majority doesn't. RE scores tend to be high in the mixed to average range.Gotta ask, people who loves RE. Why do the majority believes this game is bad? Just asking
is there any videos to demonstrate this? Someone recommended the 360 scythe, but clearly that doesnt work if I want to play any of the women.So there are different strategies you can use of course, but this nicely illustrates one of the most critical and least understood mechanics of RE combat which shows how deep it is. Namely, using the Furious Wind technique (in all NG games with different nuances)....this is the slide-dodge but with the blue after-image trail. You do the Furious Wind technique if you slide-dodge the instant your guard is hit/broken by an enemy AND you can also do it if you slide-dodge the instant an enemy blocks you. After you do a proper Furious Wind out of a guard break, Ryu can instantly enter back in for an attack. Getting skilled at using this and the timing is HUGE and is like a key to unlocking RE combat.
So with the Alchemists----the instant they nail you and break your guard, slide-dodge away/Furious Wind and then quickly enter back in for few counter attacks.....then once they block your attacking, instantly Furious Wind away..... I cannot stress enough how awesome it feels in the moment when you have this flow.
Gotta ask, people who loves RE. Why do the majority believes this game is bad? Just asking
I listed out a bunch of added mechanics in the game, and their uses. You can't really get more objective than that.If there were emojis on this site, I would use the love and laugh emoji. Love, because you put in effort making paragraphs with good grammar but laugh because the conclusion is still wrong. I mean, the first post (objective) is comedic gold. Newsflash, It's not objective. I'll tell you later but let me address this next point...
Completed all missions on Master Ninja on Cemu, a Wii U emulator. As far as I know, there isn't a way to connect online, so I had to beat them myself. No achievements there, but there you go.Did you platinum the game? Or any other Ninja Gaiden game? How far are you in Razor's Edge?
I did all the missions as well. I also consider myself to be fairly decent at the game. What makes your opinion better than mine? Especially since you choose to ignore the new additions? And while we're talking credibility, I showed you videos of people playing at a higher level than both you and I without needing 360Y. Does their opinion not matter?I don't claim to be an expert but I am darn sure I am above average on this game because platinum this game takes skill, time, and effort UNLESS (read this part) you have an online Ninja Partner who carries (top players in Japan/US/Europe) you through the online missions.
"You can do everything in this video with the mechanics in Ninja Gaiden 2, except for all the mechanics that aren't in Ninja Gaiden 2!"Now let's address the previous point by watching the videos. I'll summarize it shortly. You can do that in Ninja Gaiden 2 with the EXCEPTION of the additional mechanics like Steel on Bone and earning UT by killing opponents. Where is the evolution?
Because, again, optimized play isn't the only goal of action games. It's to find an effective, but fun method of killing things. A LOT of things aren't practical. Those combos you see in DMC4 and 5 videos often aren't "the most practical way to kill things".Yes it looks flashy (I can agree it looks flashier than 2) but it's wasting buttons. It may look good when watching it but it's not practical.
I believe that this also applies to Razor's Edge. Aside from the Lunar not being able to SoB, all the weapons are useful in their own right, and pretty fun to use. Your point?In Ninja Gaiden 2, every weapon is useful and they all provide optimal damage for what they are. You can do a lot with each weapon and guarantee that you get really good damage. They're fun to use.
You realize Izuna Drop was never an instant kill in these games, right? It was always just a very high-damage grab. Enemies were able to survive it in Black, and II as well.Heck, watch the video you posted and even after Izuna Drop, the enemy still lives. How many buttons did you waste?
The majority? The game got pretty mixed-to-positive reception on release. Besides, the reputation of games can improve over time. See God Hand.Gotta ask, people who love RE. Why does the majority believe that this game is bad?
Speaking for myself, I think its alright. I probably would have liked it more if NGB didn't exist, because that's probably my favorite game ever so it was tough to stomach RE. Its not bad though and its at least a pretty big improvement over the trash heap that is vanilla NG3.Gotta ask, people who loves RE. Why do the majority believes this game is bad? Just asking
I listed out a bunch of added mechanics in the game, and their uses. You can't really get more objective than that.
Completed all missions, and Ultimate Ninja on Cemu, a Wii U emulator. As far as I know, there isn't a way to connect online, so I had to beat them myself. No achievements there, but there you go.
I did all the missions as well. I also consider myself to be fairly decent at the game. What makes your opinion better than mine? Especially since you choose to ignore the new additions? And while we're talking credibility, I showed you videos of people playing at a higher level than both you and I without needing 360Y. Does their opinion not matter?
I listed out a bunch of added mechanics in the game, and their uses. You can't really get more objective than that.
Completed all missions, and Ultimate Ninja on Cemu, a Wii U emulator. As far as I know, there isn't a way to connect online, so I had to beat them myself. No achievements there, but there you go.
I did all the missions as well. I also consider myself to be fairly decent at the game. What makes your opinion better than mine? Especially since you choose to ignore the new additions? And while we're talking credibility, I showed you videos of people playing at a higher level than both you and I without needing 360Y. Does their opinion not matter?
"You can do everything in this video with the mechanics in Ninja Gaiden 2, except for all the mechanics that aren't in Ninja Gaiden 2!"
Jesus fucking christ.
Again, here's a list of some mechanics added into NG3RE, and their usage:
- More hold inputs in strings, so it was easier to transition to UTs from a combo
- Steel-on-Bone, which gave you a defensive/offensive option that let you efficiently clear a few enemies while getting some health back (While getting punished if you failed)
- Cicada Surge gave you a big increase in mobility since you can now cancel dodges at the cost of a bit of meter
- The size of the Ninpo meter depended on what Ninpo you were using, giving you a dichotomy between the ability to more frequently use Ninpo, or having the ability to use more of your Meter-based skills, due to a larger meter capacity, plus a stronger Ninpo?
- Earlier attacks in combo strings have a lower chance of dismemberment, whereas later attacks have a higher chance, rewarding commitment (Although there is, unfortunately, no dodge offset mechanic, which could've complemented this nicely)
- Slide-dodging that lets you stun smaller enemies on contact
This is absolutely an evolution. You're just choosing to ignore the mechanics.
Because, again, optimized play isn't the only goal of action games. It's to find an effective, but fun method of killing things. A LOT of things aren't practical. Those combos you see in DMC4 and 5 videos often aren't "the most practical way to kill things".
I feel like people are exaggerating.I've always heard the Sigma version of 1 was inferior to Black, so I think I'll stick to Ninja Gaiden Black on Xbox One X.
And for the third time, let me list off overpowered tactics in other games, that, by your logic, render the rest of the game mechanics moot, purely because they are "the more practical option".
- PKP spam in Bayonetta
- SST spam in the God of War games
- Flying Swallow spam in NG04
- Defense-boosting lollipop spam in Bayonetta 2
- Spamming Sloth in Nioh
- Stacking offensive heals in NieR: Automata
- Building cooldowns in God of War 2018, and then spamming special attacks
So again, I ask you, what makes the overpowered strategy in Razor's Edge so special compared to other action games, which all have easy, exploitable tactics of their own?
I believe that this also applies to Razor's Edge. Aside from the Lunar not being able to SoB, all the weapons are useful in their own right, and pretty fun to use. Your point?
You realize Izuna Drop was never an instant kill in these games, right? It was always just a very high-damage grab. Enemies were able to survive it in Black, and II as well.
I've always heard the Sigma version of 1 was inferior to Black, so I think I'll stick to Ninja Gaiden Black on Xbox One X.
I feel like people are exaggerating.
Doesn't hurt to give it a try. I personally plan on buying it. It will be nice to have all versions.
Speaking for myself, I think its alright. I probably would have liked it more if NGB didn't exist, because that's probably my favorite game ever so it was tough to stomach RE. Its not bad though and its at least a pretty big improvement over the trash heap that is vanilla NG3.
lol
cool. I'm glad to see you agree with yourself
Have to agree on all fronts here.You know what games that have evolution combat?
Devil May Cry 1 to 3.
Black to Ninja Gaiden 2
Witcher 1 to 2
That's evolution. That's wow.
RE evolving over 2 is like saying Goku evolves to Yamcha or some weak character.
Fine. You want me to explain why these additions are improvements over past Ninja Gaiden games.But you failed to prove that it's an evolution. You can say it's an addition, but it's not an evolution. Evolution is a major upgrade. Sadly, RE's combat is not a major upgrade lol.
I DID take on the Team Trials. Solo. You can actually take those on by yourself. They're just obscenely difficult, and are clearly not built to be done solo. But I didn't claim to be able to style all over enemies in those trials like the people in the videos did. Especially in the Team Trials because those missions aren't built for one person to take on. So of COURSE a single person isn't going to be able to do that. The people in the videos are playing in the missions built for solo players, not the ones built for teams.And herein lies the problem. You haven't tackled the team missions, which are the litmus test of RE's combat. Can you imitate the videos you posted on all MN or UN missions on RE? Probably on Acolyte or something.
I'M factually wrong? You haven't bothered refuting any of the mechanics, or additions to the combat system in Razor's Edge. All you do is say "360Y lol". In fact, your main complaint doesn't even seem to be about the mechanics or improvements, just that it's unbalanced, to which I agreed with you.And I platinum all NG games except the Vita Sigma 2 (because it is unplatinumable) and got all achievements on NG2 Xbox 360. Yes, my opinion weighs more than yours. In fact, you saying RE is an evolution over the previous iterations are factually wrong therefore you lost credibility from the start. Why am I doing this discussion? To show that you are wrong. Don't you realize every long post you make is pure comedic gold?
How on earth is increased player mobility not an evolution? How is pushing the player into making more risk-reward decisions not an evolution? How is allowing for more aggressive play not an evolution?Haha, no. It's not an evolution. There are additions, sure, but it does not evolve the gameplay. Why were 3 and Razor's Edge the most disliked sequels in this franchise? Because it is trash. Even the combat. Which is easier to do UTs in, Ninja Gaiden 2 or RE? Be honest.
You realize that this also applies to Ninja Gaiden 1 and 2, right? UT spam is the "optimal" way to play in those games. Does that mean that the combat is trash, or that it is merely unbalanced, which I emphasize that the latter is what I AGREED with? Likewise, combos in videos that you see online for games like DMC, Tales, or whatever Platinum game aren't the "optimal" way to play. Optimized play isn't the only way to play games like you think it is. Nearly every game has overpowered strategies. Those strategies, however aren't the only way to play the game.Listen, evolution must include optimized play. If it's not optimized, then it's trash. If the options you show on the video are way less effective than 360 t scythe, it just shows the combat is trash. It's gross Those combos you are showing on the videos are not practical/less effective/not optimized.
Evolution:Evolution should wow you when you play it. You would notice its greatness when something evolves. 3 made me sad. I mean, RE improved a bit, but if you cover something nice over trash, it's still trash. Why do the majority of Ninja Gaiden players trash this game? Because it's a disappointment.
What could be more optimal in Nioh than the ability to slow your enemies down, and completely gimp their mobility and attacking speed, allowing you to get a ton of shots in from the back, which also increases damage?I already addressed this by saying that the only effective way to play in Razor's Edge is 360Y Scythe and that everything else is non-optimal. Is that too hard to understand for you? Need I explain further?
Those games you mentioned have more options to do optimal damage. Way more options. RE does not. If a Ninja Gaiden game's only optimal damage option is one move, then we have a problem.
I get it, felt like I was in the twilight zone seeing so much praise for Razors edge. You can tell me steel and bone all you want but I bought a Wii U for razors edge at launch and felt scammed.
I get it, felt like I was in the twilight zone seeing so much praise for Razors edge. You can tell me steel and bone all you want but I bought a Wii U for razors edge at launch and felt scammed.