Era: No one should have to work.
*company invents technology to automate work*
Era: Why are you taking away my work?
We're going to have to automate everything eventually if we wanna stop working no?...
Era: No one should have to work.
*company invents technology to automate work*
Era: Why are you taking away my work?
We're going to have to automate everything eventually if we wanna stop working no?...
Right? I use programmed drums and bass guitars on a daily basis. I'm sure most people don't even realize that many albums for years now haven't had real drums on them. I can barely tell the difference between programmed drums, bass, guitars, and sometimes vocals vs the real thing at times, because it's all gotten so realistic.Wait until this thread learns how music producers use virtual instruments instead of paying real musicians to record music.
What a shit show and overreaction that knowledge would be.
As one of the studios in the article, this is a pretty ridicolous premise, with todays tech. First of all, referring to us as triple-A is a strange take. We used it to patch in VO for all our sidemissions post-launch for free, by having one person record it on the cheap in one go and using AI to make it sound different, hardly the dramatic end of VO, considering more VO is recorded than ever before for games.
Making art feels like it infringes upon things that are considered intrinsically human. Maybe we realize that once the AIs can both work better than us and create more beautiful works of art than we can, we're just superfluous.It's an interesting moral dilemma. We as a society seemingly have no issues with technological advances coming into some industries and taking away jobs while making it easier/cheaper for companies to run. But in other industries (namely creative ones but certainly not limited to) there's a lot more push back. I guess it's down to how the public view some jobs over other jobs I guess?
It's an interesting moral dilemma. We as a society seemingly have no issues with technological advances coming into some industries and taking away jobs while making it easier/cheaper for companies to run. But in other industries (namely creative ones but certainly not limited to) there's a lot more push back. I guess it's down to how the public view some jobs over other jobs I guess?
Basically this, although in the short term this will only benefit AAA publishers, in the medium and long term this will only empower smaller users. This is the story of digital/information technologiesI cannot wait till AI voice acting tech improves a ton. It'll be huge for indies, think we're really going to start seeing mini-AAA games from indie developers in the near future thanks to tools like this and Metahuman. Glad to see so much investment in it.
You're going to be ignoring a hell of a lot of games from indie developers going forward then.Wow.
Yeah, I'm definitely never touching any games that use this program.
Fuck them.
Yea sort of putting the cart before the horse hereThat's the future... my office is currently implementing a system that will make 50% of the staff useless
That's the ideal yeah, but will the government pay people a living wage?
No one wants to stop working to live on the street
I mean, a majority of "Era" doesn't really have overly progressive views, especially on the gaming side and that's a pretty reductive way of framing the argument.Era: No one should have to work.
*company invents technology to automate work*
Era: Why are you taking away my work?
We're going to have to automate everything eventually if we wanna stop working no?...
Thanks for this.As one of the studios in the article, this is a pretty ridicolous premise, with todays tech. First of all, referring to us as triple-A is a strange take. We used it to patch in VO for all our sidemissions post-launch for free, by having one person record it on the cheap in one go and using AI to make it sound different, hardly the dramatic end of VO, considering more VO is recorded than ever before for games.
But what of if you can't superstar quality voice acting with the AI shit... and say its cheaper than hiring those actors... whose performance wouldn't be as good.
As one of the studios in the article, this is a pretty ridicolous premise, with todays tech. First of all, referring to us as triple-A is a strange take. We used it to patch in VO for all our sidemissions post-launch for free, by having one person record it on the cheap in one go and using AI to make it sound different, hardly the dramatic end of VO, considering more VO is recorded than ever before for games.
It's an interesting moral dilemma. We as a society seemingly have no issues with technological advances coming into some industries and taking away jobs while making it easier/cheaper for companies to run. But in other industries (namely creative ones but certainly not limited to) there's a lot more push back. I guess it's down to how the public view some jobs over other jobs I guess?
You're the type of person that would be a scab.I cannot wait till AI voice acting tech improves a ton. It'll be huge for indies, think we're really going to start seeing mini-AAA games from indie developers in the near future thanks to tools like this and Metahuman. Glad to see so much investment in it.
This video for example showcases how devs can use AI powered voice generation to more firmly convey emotion when they are still deep into creating all of the dialog for the game. This in turn means that writers can more easily get a picture of how their dialog could sound, narrative designers would more easily be able to tell whether the narrative conveys the emotions and beats the narration could hit, and so on. The classic approach to this is to run this through a generic and very robotic text-to-speech process, or get people internally to record themselves, and repeat recording themselves every day when the dialog changes.
In the vast majority of the games, actual shipping VO does not get recorded until literally every part of the potential VO is completely locked and will not change before the games ship. Otherwise, you would get very mismatching VO from the very same characters in-game, depending on the VO actors' vocal health, state and readiness at each instance of a new VO pick-up recording session. An example of this is, if you play Expedition: Rome, there are characters in the game that obviously had dialog added and changed later in the game, so two sentences that follow one another sound completely different due to the VO actor having different vocal states during these completely separate by time recording sessions.
View: https://www.youtube.com/watch?v=YajBa5PO1Hk
Of course this will not replace VO actors in high budget games, as there is an intrinsic quality and value that actual human voices have, but it will for sure empower smaller teams to do much more with VO mechanics and content, as the technology gets better over time.
Can't help but notice that lots of posts like this ITT were ignored because it doesn't support the the fearmongering that this'll somehow be the end of VO. Becuase this is like assuming tat procedural generated terrain is signaling the end of level designers. Or that AI driven animation is the end of animators.As one of the studios in the article, this is a pretty ridicolous premise, with todays tech. First of all, referring to us as triple-A is a strange take. We used it to patch in VO for all our sidemissions post-launch for free, by having one person record it on the cheap in one go and using AI to make it sound different, hardly the dramatic end of VO, considering more VO is recorded than ever before for games.
Guess so!
Yep.Can't help but notice that lots of posts like this ITT were ignored because it doesn't support the the fearmongering that this'll somehow be the end of VO. Becuase this is like assuming tat procedural generated terrain is signaling the end of level designers.
Why?
Sigh… Watch the Obsidian dev diary video thing that's been posted 19 times…a developer with financial backing from microsoft shouldn't really need to resort to this
Read the thread.a developer with financial backing from microsoft shouldn't really need to resort to this
It would probably help if the people who tend to have incredibly angry kneejerk responses had any experience with the topic at hand before voicing their opinion instead of relying on a pure gut feeling/assumptions about the use of a tool. To go back to the procedurally generated terrain example I've seen multiple people take the knowledge that that exists and with their whole chest claim that "handcrafted level design is better" as if devs stop at using that tool and don't spend ages working on things afterward.Every time this site has an onslaught of fucking gamers going to bat for something with a clearly massive detriment that a functional set of eyes and a semi-functioning moral compass could immediately suss out
interesting. Thanks for this post but I doubt many will actually read it though.As one of the studios in the article, this is a pretty ridicolous premise, with todays tech. First of all, referring to us as triple-A is a strange take. We used it to patch in VO for all our sidemissions post-launch for free, by having one person record it on the cheap in one go and using AI to make it sound different, hardly the dramatic end of VO, considering more VO is recorded than ever before for games.
Been a harsh few months for sure, for people who weren't aware how brutal the march of technology appears in real time.
It's no different to how the market, so to speak, for people who made careers caring for horses collapsed with the car, how mechanical processes for creation of clothes slashed the number of jobs in those industries, or any of numerous other examples. AI isn't only going to change hard manual labour jobs or whatever other strange misconceptions some must have been working under to not see this coming
...What? Do you think being a scab is only related to farming?Why?
Do you think a voice actors job is more important than a farmer?
No. My point is that technology has caused a lot of people to lose their jobs and given oppertunities to a lot of smaller businesses. The tractor caused a lot of people to lose their job. Do you wish that the tractor was never invented?...What? Do you think being a scab is only related to farming?