The "no marketing" crying is getting ridiculous... i have already see various ads on youtube and other social media.
We know the "no marketing" is the hottest drama, but common...
How would u market this game? It's a linear, story heavy 8-hour game so u cant show too much because of potentially spoiling the game.
You call it "crying" but alot of us are going to be playing this on Game Pass and when the sales aren't where MS needs them to be we all know where the burden will fall.The "no marketing" crying is getting ridiculous... i have already see various ads on youtube and other social media.
We know the "no marketing" is the hottest drama, but common...
How would u market this game? It's a linear, story heavy 8-hour game so u cant show too much because of potentially spoiling the game.
We are at a point where great reviews and awards didn't matter for a studio which just got shut down. I really hope Ninja Theory survives this.Looking at everything, we are the point where I don't think marketing matters. The final stop will be reviews, hope they are good.
OP out here doing more marketing than Xbox.Looking at everything, we are the point where I don't think marketing matters. The final stop will be reviews, hope they are good.
I loved the first game and will be there day 1 for the sequel but it's this. Even on this forum, I read like ten posts from people who gave up on the first game a few hours in to every post about finishing it.I think many people are confusing the lack of interest with lack of marketing, in truth the marketing is fine is just that not too many people are interested in this game since it lacks wide appeal
I loved the first game and will be there day 1 for the sequel but it's this. Even on this forum, I read like ten posts from people who gave up on the first game a few hours in to every post about finishing it.
It's in the same boat Plague Tale basically. The reality is that Xbox threw a $100 million budget at a game that was meant to make the hard core audience happy and create positive word of mouth for the platform but the game never had any chance of breaking a profit.
Itw sort of like the Bugatti Veyron of video games.
Yes. Hellblade is such a cool name as well (NT are pretty good with that aspect eg Heavenly Sword and Bleeding Edge). I get there's a reason behind Senua's Saga but it's a bit silly given a 3rd game would be called Hellblade 3, surely.I know this is just a nitpick but anyone else thinks this would have been better as Hellblade 2: Senua's Saga in terms of title?
If you could elaborate, how so?
Microsoft seems to agree with you.Looking at everything, we are the point where I don't think marketing matters…
It's a 50 euros digital only game.
But Microsoft hasn't installed a 50 ft Hellblade 2 billboard outside my front window. So how can I be sure they are marketing it at all? 🤔It's a 50 euros digital only game.
The game is not a super bombastic AAA game.
Also a sequel for a gaem that at one point was exclusive on PS4.
The game has limited audience and reach. I don't expect for the game to have a major marketing push like happened to Starfield.
From what I seen seems the marketing is adequat for this game.
Also if reviews well it will push for good word to mouth
I loved the first game and will be there day 1 for the sequel but it's this. Even on this forum, I read like ten posts from people who gave up on the first game a few hours in to every post about finishing it.
It's in the same boat Plague Tale basically. The reality is that Xbox threw a $100 million budget at a game that was meant to make the hard core audience happy and create positive word of mouth for the platform but the game never had any chance of breaking a profit.
Itw sort of like the Bugatti Veyron of video games.
They had 120 employees as of 2020 and spent five years working on this game. Even if you assume the average salary is £50,000, that comes out to £30M or about $38M in USD. That's just labor alone.This game doesnt have a 100M budget. MS would be way more aggresive with the marketing and it wouldnt be 50 bucks if it did.
Would be complete nonsense from MS to put that much money into it.
They had 120 employees as of 2020 and spent five years working on this game. Even if you assume the average salary is £50,000, that comes out to £30M or about $38M in USD. That's just labor alone.
I think there is at least some difference in such characteristics as "adequate" and "great". Great would be the last word that I would describe HB2 marketing tbh. Also, 50 bucks is not some change money to solely hope on wom and not invest into visible promotion from biggest company in gaming with it's new release. I dunno, maybe I miss the bigger picture.From what I seen seems the marketing is adequat for this game.
This isn't the first game of its kind though. How did other games get marketed?How would u market this game? It's a linear, story heavy 8-hour game so u cant show too much because of potentially spoiling the game.
It's almost a certainty that it's eventually going to land on PS5.
Ok but it hasn't been announced yet so what's the question forIt's almost a certainty that it's eventually going to land on PS5.
To troll.Ok but it hasn't been announced yet so what's the question for
This is correct! If it reviews well and the streamers are playing/enjoying it, then people will buy it.the game had two great trailers showings really in the last two shows. Tga and direct. We got pretty positive previews also last month. Now we are getting ads on YouTube twitch insta Reddit and some more planned closer to launch. Wich is logical. The ads really hit when the game is out or very close for people to pick up the game. Also lets be real the biggest marketing is reviews and big streamers playing on twitch day one
I don't even know what constitutes port begging anymore when we have CEOs stating they want their games on multiple platforms.
I've seen bans handed out for people asking for a PS game on PC.I don't even know what constitutes port begging anymore when we have CEOs stating they want their games on multiple platforms.
I've seen bans handed out for people asking for a PS game on PC.
I suppose that's true, but unless the game is announced for another platform then it would still be port begging.I don't even know what constitutes port begging anymore when we have CEOs stating they want their games on multiple platforms.
Interesting.I've seen bans handed out for people asking for a PS game on PC.
Maybe the mods just aren't enforcing it that strictly given what's been happening.You'd have to ban half the ps user base here because you consistently see people with claims that everything is coming to PlayStation.
They had 120 employees as of 2020 and spent five years working on this game. Even if you assume the average salary is £50,000, that comes out to £30M or about $38M in USD. That's just labor alone.
I know that European software salaries are a lot lower but it's possible that £50K is too low as the typical dev at Electronic Arts makes 2-3 times that according to what I see on Glassdoor and Levels (which aren't perfect, I know). With the most conservative numbers, it probably needs about 2 million units sold to break even or whatever that translates to in the GP engagement revenue formula. It looks like the first game took about a year to reach a million in sales.
If this game is just a very beautiful loss leader, then I love it even more for that.
You can have a look at companies house to get a rough idea of their cost.They had 120 employees as of 2020 and spent five years working on this game. Even if you assume the average salary is £50,000, that comes out to £30M or about $38M in USD. That's just labor alone.
You can have a look at companies house to get a rough idea of their cost.
View: https://imgur.com/a/jUAKDnV
Not exactly what the turnover represents here
Always confused by these comments. Game have been on every show they had, I see ads on twitch etc and the "big" campaign will start soon also.Having to market it themselves because Microsoft have forgotten how to run a business, apparently
I do wonder how much of this is inhoused given their investment into a mocap studio.There are of course certain types of labor that are often contracted out (photogrammetry, mocap, etc) but contractor costs are filed under COGS.
Yeah, that's my current stance. Enjoy it, hope it does well and hope there ain't no dumb exec decisions but my worrying ain't going to help.Who cares, I say enjoy it even if there's no money to be made.
its just a easy train to hop on these last days. Same thing happpened on Twitter some days agoAlways confused by these comments. Game have been on every show they had, I see ads on twitch etc and the "big" campaign will start soon also.