Seeing across the board on multiple gaming forums and publications, Nintendo 64 Online from the new Expansion Pass has a lot of problems.
It deserves it's own thread since the conversation is starting to take over the other discussions around the Nintendo Online EP.
From a high level, what we're seeing:
Considering the aggressive price tag on Expansion Pass, it's understandable why people would be so put off by the myriad of problems that are being seen here. At best, people are paying for a BETA of sorts. And that's if Nintendo addresses any of the problems.
Really hope Nintendo responds in some way. This is very disappointing.
Some of the assorted comments from other threads:
It deserves it's own thread since the conversation is starting to take over the other discussions around the Nintendo Online EP.
From a high level, what we're seeing:
- Input lag ranging from "slightly noticeable" to "I can't play Mario 64 or Mario Kart 64 like this".
- Bizarre button layout that essentially reverses the placement of A and B, and has weird C-Button placement above them.
- Framerate issues and more input lag hindering games like Yoshi's Island and Star Fox 64.
- Sound delay in addition to input lag, most reports of this happening are related to Mario 64 and Mario Kart 64.
- Texture issues in Mario Kart 64
- Controller Pack error in certain games (Winback, Mario Kart 64) since they didn't emulate any version of it.
- Music issues where the tracks sound sped up or garbled
Considering the aggressive price tag on Expansion Pass, it's understandable why people would be so put off by the myriad of problems that are being seen here. At best, people are paying for a BETA of sorts. And that's if Nintendo addresses any of the problems.
Really hope Nintendo responds in some way. This is very disappointing.
Some of the assorted comments from other threads:
the audio delay was super noticeable when I was scrolling through the menus (select cc and select character) you can easily (well it stood out instantly for me just because I play these games fairly regularly on OG hardware or retroarch pc) so the audio delay was reallllly obvious there and even when you run over the power ups the sound effect for it stood out being delayed
Jumping in Mario 64 feels superrrrrr heavy to me has to be at least half a second delay there
These controls just aint doing it for me in any game that I've tried. I need my N64 controller to get here soon. Guess I'll play Genesis until then.
Pretty noticeable input lag and audio delay in all n64 stuff so far.
Watching ZFG stream OoT and he is pretty disappointed.
He is saying that OoT is the same as it was on WiiU which was not well received.
I don't think the emulator is quite up to scratch though. Played Mario 64 and Kart and noticed some performance/frametime issues. I fired up my actual N64 with Kart and it was smoother on original hardware. Have also noticed some textures in Kart are not bilinear filtered whereas they are on original hardware.
I don't know if it's the emulation or the controls but Mario 64 just doesn't feel quite right, he doesn't turn corners like he should. Climbing the mountain in Bob-Omb Battlefield was more difficult than it should be.
ok the star fox controls are fucking me up so bad. like obviously i want the 64 controller but why the fuck is Brake mapped to X and Boost to Y? feels like it should be the opposite. Or break to A instead of bomb, and bomb be Y. Gotta see if I can customize controls, its messin with me hard
crap is there no way to edit controls? noooo
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