Here's something that might have gotten buried amidst the large amount of releases last week: I just noticed that Guacamelee 2 is now alternatively available as Guacamelee 2 Complete, which includes the base game and two DLC packs. I see it on sale in NA right now, so at the moment, Complete actually costs less than the base game alone.
I'm quite far into Wargroove and I have a lot to say about it for those interested, but I want to hold off on writing about it until I'm done with the campaign, which should be soon. But I have to say, as a serious turn-based strategy player who was looking forward to Wargroove's original spin on the genre, that while I respect a lot of what it does, I'm starting to see it as a fairly major letdown. The designers seemed to focus all their care and attention on making the units interesting at the micro level (movement, combat, abilities, interactions), but completely dropped the ball on the macro side of the game (economy, unit construction, pricing, building placement), and this weakness is amplified by the blandness of the campaign maps. I've refrained from being too judgemental of of the game, as I hoped that I was just pushing through tutorial stages and the maps would get better in the later acts; but I've come to realize that its economy/unit-building layer is fundamentally flawed in a way that negatively impacts the single-player map design, and once I'm done, I want to write up a proper analysis of this (if I have time). Maybe the last few missions will turn my opinion around, but we'll see.