iirc TH was mainly developed by Grezzo, which is located in Tokyo.
This or Metroid are acceptable
They missed the opportunity with New Donk CityBy which you mean a 3D Donkey Kong platformer where Mario is the villain.
I would figure we'd have to wake until the game came out to figure who was codeveloping Brain Age but, the Australian rating confirmed it is Indieszero
Probably, I would say.Well, at least they got some work after Sushi Striker.
Should I pop them in the Staff counts post? They've been pretty consistent collaborators for a few years now.
I would figure we'd have to wake until the game came out to figure who was codeveloping Brain Age but, the Australian rating confirmed it is Indieszero
or alternatively, if they want the game to sell, theatrhythm splatoon
I would pay money for that.Tipp needs to gtfo and they need to put out Wii Fit Trainer DLC for this stat!
or alternatively, if they want the game to sell, theatrhythm splatoon
So EAD Ninja was right there, it is Indieszero. He didn't say it directly, but we got it.Both Ring Fit Adventure and Brain Age Switch are produced by Kawamoto through EPD Prod. Group No. 4. Brain-Age however, does have a small familiar co-developer.
i stopped caring about personal enjoyment a long time ago. now it's all numbers and scores and bottom-lines for me.i can see that but, more importantly, what about my own personal enjoyment
i stopped caring about personal enjoyment a long time ago. now it's all numbers and scores and bottom-lines for me.
That could be easily verified in the game credits.This is why AlphaDream is dead. Speaking of...
...did we find out what they worked on before declaring bankrupcy? Some of us theorized about them being involved in Ring Fit Adventure.
:DSo EAD Ninja was right there, it is Indieszero. He didn't say it directly, but we got it.
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If I'm not crazy, I think I saw a "credits" option in the menu. But I was too exhausted to click on it lol.Might be easier said than done. Kwamoto's other Switch projects (1-2-Switch, Labo) have no credits but I don't know about RFA.
There does seem to be music for credits.Might be easier said than done. Kwamoto's other Switch projects (1-2-Switch, Labo) have no credits but I don't know about RFA.
This is why AlphaDream is dead. Speaking of......did we find out what they worked on before declaring bankrupcy? Some of us theorized about them being involved in Ring Fit Adventure.
AlphaDream had no involvement in RFA, but you'll probably find out soon which game they had a small role in helping with. With that said, I'm not sure RFA has hidden credits because Kawamoto doesn't like including them for some reason.
There does seem to be music for credits.
Someone needs to either complete the game or they're somewhere in the menus.
I wonder why. Could he be an EAD ninja?Weird how this EAD Ninja person seems to know things, but doesn't say what he knows.
Sometimes the answer is right there staring at your face.
EAD Tokyo worked on Captain Toad after SM3DW until late 2014. By the time they had gone into full production on SMO, Iwata was already gone. It's not so much about who was president on day-1 of first ideas being thrown around, it's more who's shepherded the game through the bulk of its development and that was Iwata for BotW from 2012-mid 2015. I don't remember which games but for some of them you have both Iwata and Kimishima listed as Exec Producers for NCL.Speaking of credits there, Iwata was listed as Executive Producer in BOTW credits (i think it was last time when we saw him in credits), but he was not listed in things like Odyssey which obviously started development in 2013 or something like ARMS. Do we know the reason? Or i quess they leave it as it is and include him for the last time in BOTW (he had few tributes in this game too).
Oh i see there. Thanks for nice respond. But actually i think that development of Odyssey started in late 2013 or early 2014 like pre-production.EAD Tokyo worked on Captain Toad after SM3DW until late 2014. By the time they had gone into full production on SMO, Iwata was already gone. It's not so much about who was president on day-1 of first ideas being thrown around, it's more who's shepherded the game through the bulk of its development and that was Iwata for BotW from 2012-mid 2015. I don't remember which games but for some of them you have both Iwata and Kimishima listed as Exec Producers for NCL.
Of course, that's why I mentioned the full production part. Obviously they started kicking ideas around for the next 3D Mario right away (as we knew from that interview) but they likely hadn't properly started on it until Toad was out the door, leaving a very small window of involvement for him.Oh i see there. Thanks for nice respond. But actually i think that development of Odyssey started in late 2013 or early 2014 like pre-production.
Koizumi told EDGE that next 3D Mario is already in development in April 2014 (at that time i think they already knew it will be on Switch, even Koizumi confirmed it that it was always planned for Switch and not Wii U.)
Next 3D Mario Game in Development
Looking to it after time i have to say they did it pretty quickly. Started in late 2014 and finished in October 2017 (even though in January 2017 Koizumi stated that the game is considerably finished, but obviously Nintendo intentionally released it in October 2017, but they heavily improved it's graphical quality since (like most Nintendo games) it's first reveal so there was some very good progress still. I wouldn't be surprised if they started developing a sequel even before game launched.but they likely hadn't properly started on it until Toad was out the door, leaving a very small window of involvement for him.
Yeah it maybe started as a DLC, I wouldn't be surprised.Or nothing after the octo expansion, while there was still expectations.
Anyway: if the next Mario is a direct sequel from Odyssey, I'm betting that they'll say it comes from what was originally supposed to be a DLC.
This happened with uncharted, so I could see it.If Odyssey 2 is indeed an Odyssey 2, I'm pretty sure we'll hear that it started as a DLC; but Nintendo understood that there's more money to be made by selling a new game than a DLC, after Zelda. I felt that the Zelda dlc was undercooked and low effort as compared to the base game (and compared to the dlc of Witcher 3 or HZD for example though i didn't play the latter); it was no surprise to hear that the next Zelda stems from what was supposed to be a botw dlc.
That's probably why we haven't seen a DLC for Odyssey or Mario party. Or nothing after the octo expansion, while there was still expectations.
Capitan Todd is the exception, but I doubt it took that much resources, and since it's a port I guess it made more sense.
Anyway: if the next Mario is a direct sequel from Odyssey, I'm betting that they'll say it comes from what was originally supposed to be a DLC.
Yeah it maybe started as a DLC, I wouldn't be surprised.
But as for Octo Expansion, watching announcement from March 2018 Nogami stated: "first paid DLC for Splatoon 2", maybe it was just a translation thing, or someone who speaks Japanese can translate it directly from japanese Direct.
A quick look shows that Paper Mario: Color Splash and Mario Kart 8 Deluxe have both Iwata and Kimishima listed as Executive Producers. It's possible that there are more games that listed them as well.I don't remember which games but for some of them you have both Iwata and Kimishima listed as Exec Producers for NCL.
Ah, had a feeling it was Color Splash. That one is quite obvious, as is MK8D. Anything that released during 2016 probably has both.A quick look shows that Paper Mario: Color Splash and Mario Kart 8 Deluxe have both Iwata and Kimishima listed as Executive Producers. It's possible that there are more games that listed them as well.
I don't think so, Splatoon in general is for me like Mario Kart = 1 game per system is enough. They will be releasing New Horizons in March so next game probably Splatoon 3 around next gen launch or few months after. Or they can squeeze some spinoff or something on this hardware.they had toward a new game, which I remain convinced is scheduled rather sooner than later.
I don't think so, Splatoon in general is for me like Mario Kart = 1 game per system is enough. They will be releasing New Horizons in March so next game probably Splatoon 3 around next gen launch or few months after. Or they can squeeze some spinoff or something on this hardware.
They're working on a sequel imo. It deserves itWhat do y'all think the Mario+Rabbids: Kingdom Battle team and Davide Soliani at Ubisoft are up to?
Do y'all think they're working on sequel to M+R or a new game for Nintendo or just something else at Ubisoft unrelated to Nintendo?
Ubisoft was doing a lot of market research for a sequel, so unless Ubisoft decides to move in a different direction that seems most likely.What do y'all think the Mario+Rabbids: Kingdom Battle team and Davide Soliani at Ubisoft are up to?
Do y'all think they're working on sequel to M+R or a new game for Nintendo or just something else at Ubisoft unrelated to Nintendo?
Ubisoft was doing a lot of market research for a sequel, so unless Ubisoft decides to move in a different direction that seems most likely.
The only games I can think of besides the mobiles that lack credits are all Kawamoto produced. Rusty's Real Deal Baseball, Dr. Mario: Miracle Cure (presumably since Arika didn't work on it), 1-2 Switch, and Nintendo Labo. Nintendo Badge Arcade and Ring Fit Adventure both have hidden credits. Seems pretty consistent. The only other games in recent memory are the NES Remix gamesI don't think lack of credits is specifically a Kawamoto thing.
Nintendo games with no clear ending like Labo and their mobile titles usually don't have them. There are exceptions like Fire Emblem Heroes and the Wii series.
RFA is still an RPG that assumably has an ending/final boss, but we know it's supposed to be a pretty long game.
The only games I can think of besides the mobiles that lack credits are all Kawamoto produced. Rusty's Real Deal Baseball, Dr. Mario: Miracle Cure (presumably since Arika didn't work on it), 1-2 Switch, and Nintendo Labo. Nintendo Badge Arcade and Ring Fit Adventure both have hidden credits. Seems pretty consistent. The only other games in recent memory are the NES Remix games
Sequel. Ubisoft hasn't tried to hide its intentions. They held a live feedback event in NY last year.What do y'all think the Mario+Rabbids: Kingdom Battle team and Davide Soliani at Ubisoft are up to?
Do y'all think they're working on sequel to M+R or a new game for Nintendo or just something else at Ubisoft unrelated to Nintendo?