They probably misunderstood what was wrong with it then. It wasn't that it was linear. The world really didn't need another open world game.The greatest thing about Skyward Sword is that it forced Nintendo to go back to the drawing board and make Breath of the Wild.
The A.V. Club: "No, Skyward Sword isn't better than Ocarina Of Time. But of all the Zeldas to be released over the last 13 years, it comes closest. The game's greatest achievement is that it never stops aspiring to be more than it is. It never stops reaching for emotional moments, going full-tilt for players' hearts."
https://www.avclub.com/the-legend-of-zelda-skyward-sword-1798228556
Telegraph: "Every moment is a joy. As Skyward Sword progresses, each new area or item feels like The Legend of Zelda shedding some of the trappings of its past. It never veers too wildly from its time-honoured formula, but in every sense this is the freshest, most contemporary Zelda game in over a decade. An ingenious collaboration of design and motion control, the only shame is that it's taken the Wii so long to come to such fruition."
https://www.telegraph.co.uk/technol...The-Legend-of-Zelda-Skyward-Sword-review.html
Guardian: "Whether or not it's the best ever Zelda game is open to debate, but it's certainly up there. However, nobody could argue that it's anything less than a masterclass in the art of crafting video games."
https://www.theguardian.com/technology/gamesblog/2011/nov/11/legend-of-zelda-skyward-sword-review
If their intention is force the Joycon gameplay on base Switch I'll pass it.
The only thing I really miss on Skyward Sword is the OST.
While hardly a perfect game (looking at you Fi and fighting The Imprisoned over and over), I do think some were quick to give up on it too soon. Speaking personally, I did the same out of frustration but tried again a week later, determined to get past the controls. So glad I did... what a game. Best dungeons, story, and bosses (Koloktos!) of any mainline Zelda. Some of the best music, too.IGN: "The Legend of Zelda: Skyward Sword is the greatest Zelda game ever created. It's the best game for Wii and one of the finest video game accomplishments of the past 10 years. The game has once again raised the bar and forged new territory for an iconic and innovative franchise. It's not enough that it finally establishes a powerful, stirring origin story or that it features near-perfect pacing. What puts Skyward Sword over the top is its layered, dense, absolutely perfect gameplay that manages to not only nail motion-controlled combat but remarkably offers a stunning level of diversity."
https://www.ign.com/articles/2011/11/11/the-legend-of-zelda-skyward-sword-review
Destructoid: "My new favorite 3D Zelda title, beating out Majora's Mask and Wind Waker by a substantial margin. It would be hard to go back to any of those games now. All of the gameplay innovations, emotionally involving moments, beautiful little details, and purely blissful experiences in this game have me completely and utterly spoiled."
https://www.destructoid.com/reviews/review-the-legend-of-zelda-skyward-sword/
Nintendo Life: "A game of stunning creativity: the work of master craftsmen and women, it's a breathtaking technical achievement in many ways, with subtly beautiful visuals and audio blending with rampantly imaginative design. It's as good a Zelda game as we've ever played, and one that fully delivers on the revolution Nintendo promised back in 2005."
https://www.nintendolife.com/reviews/wii/the_legend_of_zelda_skyward_sword
The entire series? Not even a single game? My boy, I feel hurtIt's the game that made me realize that almost the entire series is just "ok"
I said almostThe entire series? Not even a single game? My boy, I feel hurt
How can someone be so wrong?It's the game that made me realize that almost the entire series is just "ok"
I guess people have just decided that when we're talking about Zelda and Zelda only, "tutorial" now means "all play time before the first main dungeon" in order to accommodate the narrative that Zelda tutorials are getting worse. In reality, the number of actual tutorials number fewer and take less time than TP, it's just that the game has a lot of cutscenes in the beginning and a bunch of puzzles/exploration/combat that takes place outside the actual dungeon. There's nothing as boring and bad as the goat herding and fish catching in TP. The cutscenes are also much more fun because, for one, they involve much more memorable and relevant characters to the story than the country bumpkin nobodies in TP. If you want nothing to do with puzzles, combat and exploration outside of a dungeon, even if it's all good content, stay away from SS I guess.
Well, most Zeldas aren't 60 hours long. I still think highly of Skyward Sword but I could finish two replays of Wind Waker in the time that it takes to finish SS once.It was not a bad game at all and lanaryu desert is one of my favourite parts in a zelda game.
But its still the 3d zelda I am least excited to play again..
It's a good game, but a divisive one as well. In the gaming community, divisive = trash.Anecdotally I see a ton of love for Skyward Sword in the hardcore Zelda community. I know people here really dislike it but I think SSHD will do quite well
There's not much of a pattern in the time it takes to get to the first dungeon--it's just that OoT was an extremely short outlier. I looked up longplays of each game and tried a different one if they were obviously going for a bunch of random 100% completion stuff like out of the way minigames and heart pieces. This is how long they took to get to the first dungeon.I should've clarified. I think it's the time the game takes to get engaging/fun. Twilight Princess has you bored for over an hour, at the very least, until you get some freedom with what you're doing. Majora's Mask's first cycle is fun the very first time, but as soon as you replay the game, you wish you could skip it. A Link to the Past dumps you into Hyrule Castle Dungeon almost immediately, so you're off to the races pretty fast. Ocarina of Time teaches you 3D movement and basic combat, then you're in the Deku Tree super quick. You literally just have to get the Sword and 30 rupees for the shield, talk to Milo and the Deku Tree, and you're in. Wind Waker's intro is also fairly long, as you can't do much until you get into the Forbidden Fortress. And even then, you're basically sneaking around with no real combat until the end.
It feels like the intro of Zelda games has gotten longer and longer since Ocarina of Time.
The greatest thing about Skyward Sword is that it forced Nintendo to go back to the drawing board and make Breath of the Wild.