While this has been a meme for a while, I think it's actually becoming a core reality of Nintendo's business these days
The Switch and the success of things like the NES/SNES Classic is largely driven by adults. And while Nintendo will always have a good sized kids demographic (so lets not turn this into an argument about that) what I think is starting to shift is the idea "you can't just sell a system just to Nintendo fans (ie: their adult fans) ... the GameCube is proof that can't work".
The thing is even the GameCube by now is 20+ years old. Even a kid who was a "Nintendo fan" with a GameCube back in the day today is grown ass adult, heck even a kid with a Wii or DS circa 2007 is now entering adulthood.
Culminatively I think Nintendo has been quietly amassing 5-10 million "Nintendo lifers" (people who continue to be avid Nintendo consumers into adulthood) each generation, starting with the NES/GB gen, then you have SNES/GB, N64/GBC, GCN/GBA, a bump with the Wii/DS era, and even Wii U/3DS ... that would mean you're looking at probably in the vicinity of 30-50 million fans that a system like Switch can appeal to these days just by being a well executed "Nintendo system".
That's part and parcel why IMO Switch is experiencing really great sales even without the need of a Wii Sports or Brain Training type large scale blue ocean hit. Even the Wii era is by now 12 years ago, a kid who had a Wii circa 2007 at age 7 would today be hitting his 20s. The Nintendo "adult audience" has hit critical mass after so many hardware cycles.
That doesn't mean the Nintendo fanbase is suddenly going to turn into the crowd that loves hyper-violent shooters or a mirror of the PS/XB crowd at all ... but I think what you're seeing is with the Switch games like Hollow Knight, Breath of the Wild, probably over performing what one would expect. Octopath Traveller might be another success story, the Megaman games seeming to sell very well. Nostalgia/retro sells big on Switch for one, open world games seem to be doing well also, almost anything fantasy/mideval seems to clean up also.
I think it's an interesting shift that's occuring, we've reached a point now where multiple generations of Nintendo fans (whether they started with the NES or even Wii/DS) are now grown ups and I think they are the primary driver of things like Switch, NES/SNES Classic, and even things like Amiibo. I've yet to see one kid buying an Amiibo, lol, it's always grown men.
The Switch and the success of things like the NES/SNES Classic is largely driven by adults. And while Nintendo will always have a good sized kids demographic (so lets not turn this into an argument about that) what I think is starting to shift is the idea "you can't just sell a system just to Nintendo fans (ie: their adult fans) ... the GameCube is proof that can't work".
The thing is even the GameCube by now is 20+ years old. Even a kid who was a "Nintendo fan" with a GameCube back in the day today is grown ass adult, heck even a kid with a Wii or DS circa 2007 is now entering adulthood.
Culminatively I think Nintendo has been quietly amassing 5-10 million "Nintendo lifers" (people who continue to be avid Nintendo consumers into adulthood) each generation, starting with the NES/GB gen, then you have SNES/GB, N64/GBC, GCN/GBA, a bump with the Wii/DS era, and even Wii U/3DS ... that would mean you're looking at probably in the vicinity of 30-50 million fans that a system like Switch can appeal to these days just by being a well executed "Nintendo system".
That's part and parcel why IMO Switch is experiencing really great sales even without the need of a Wii Sports or Brain Training type large scale blue ocean hit. Even the Wii era is by now 12 years ago, a kid who had a Wii circa 2007 at age 7 would today be hitting his 20s. The Nintendo "adult audience" has hit critical mass after so many hardware cycles.
That doesn't mean the Nintendo fanbase is suddenly going to turn into the crowd that loves hyper-violent shooters or a mirror of the PS/XB crowd at all ... but I think what you're seeing is with the Switch games like Hollow Knight, Breath of the Wild, probably over performing what one would expect. Octopath Traveller might be another success story, the Megaman games seeming to sell very well. Nostalgia/retro sells big on Switch for one, open world games seem to be doing well also, almost anything fantasy/mideval seems to clean up also.
I think it's an interesting shift that's occuring, we've reached a point now where multiple generations of Nintendo fans (whether they started with the NES or even Wii/DS) are now grown ups and I think they are the primary driver of things like Switch, NES/SNES Classic, and even things like Amiibo. I've yet to see one kid buying an Amiibo, lol, it's always grown men.