(Effed my reply up. Is there a way to insert a quote after you posted a new message, instead of replying properly?)
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Do offensive buffs stack like for example: Power Pill + Carnage Talisman? I know PP stacks with Elemental Talismans not sure about Carnage though.
Some tips to deal with the loot, if you press the DS4 touchpad while in a loot menu, it will bring up a menu that lets to check off items based on certain criteria. Rarity is one of these, so you can instantly disassemble/offer/sell items below a certain rarity. Loot really doesn't have to be as unfun as you are experiencing. The game gives you ample tools to manage the loot. Another option is hiding what loot drops at all in your game based on rarity. This is done in the individual game options menu. You can reduce the time you spend looking at loot to less than 30 seconds main mission if you use the tools here.Oh yes and the loot flood! Being in region 3 now myself I still hate that aspect of Nioh the most. You're forced to constantly sift through all that stuff and offer all your white and yellow crap (which they still drown me in) at shrines all the time. It's just busy work and zero fun to me.
What effect leveling Magic has on offensive buffs? Do they last longer or the buff is stronger so you deal more damage?
With all these negative aspects out of the way, I still enjoy my playthrough. Though Nioh is not offering Soulsborne levels of excellence, it is definitely the next best thing to me. We really don't have a flood of fantastic 3rd person action RPGs, so I plan to savour Nioh for all it's worth and even with its flaws it's worth quite a lot imo. So basically, I'd suggest you try the same.
You more or less figured it out on the leveling up part. Both the weapons base attack and the values of all the specials it has are improved by familiarity. If you are leveling a weapon via Soul Match, it might seem to become weaker it the item level upgrade doesn't compensate for the loss in attack power due to the loss of the familiarity bonus. Get the new leveled-up version to the same familiarity and it will have higher attack value.So I'm trying to soul match a weapon.
As far as I understand it, the idea is to raise the soul level of a weapon (base) to that of another (material) while keeping its specific (base) attributes, is that right? Because as far as I've tried this, the finished new weapon form seems to have the same attributes, but all of them are much lower than before. Is that supposed to be like that, or am I doing something wrong? Or ist it the familiarity level that's reset to zero on the new form that makes the attributes seem lower?
Outstanding. Any soft cap for Magic so I don't waste too many points?Stronger. You can buy a master talent to make buffs and debuffs last longer tho.
Outstanding. Any soft cap for Magic so I don't waste too many points?
I think what's happening to you is that a "demonic lute player" is present in the area (noticeable by the distinct sound they're producing) and he is summoning the revenants. So just get rid of the guy.
You guys are wrong...Find the guy playing the instrument. You can hear it. Kill him.
I am now at the second map after the first ship travel. I am getting a bit frustrated though. After hundreds and hundreds of hours of Soulsborne games I can not get the dodging right in Nioh. Normally if an enemy was able to hit me I would try to dodge/roll out to prevent a second hit but if I try that in Nioh I always eat the complete combo. Every hit seems to stagger me so I can not dodge to get out of the way of the second, third etc hit. (I am below 70% armor weight and not out of Ki) Is this just the way this game is? Should you rather block in this case? I noticed that blocking seems to be more effective in Nioh compared to blocking with just your weapon in DS.
You'll need to play Nioh, not Souls, so you shouldn't make estimates based on how things work in Souls. The combat itself is quite a bit different, after all. And yes, you most definitely should block at that point (preferably in mid stance, as it makes blocking more effective). It is exactly the thing to do to stop the chain from going bad to worse.I am now at the second map after the first ship travel. I am getting a bit frustrated though. After hundreds and hundreds of hours of Soulsborne games I can not get the dodging right in Nioh. Normally if an enemy was able to hit me I would try to dodge/roll out to prevent a second hit but if I try that in Nioh I always eat the complete combo. Every hit seems to stagger me so I can not dodge to get out of the way of the second, third etc hit. (I am below 70% armor weight and not out of Ki) Is this just the way this game is? Should you rather block in this case? I noticed that blocking seems to be more effective in Nioh compared to blocking with just your weapon in DS.
I might have to try that. I am so used to "no blocking only dodging" from Dark Souls that I can not get rid of that muscle memory anymore it seems (lol). I assume a good way to get gear is to equip luck and fight the blood graves?If you're trying to mainly focus on dodging, try to go in low stance for those high dodge moments. I believe the dodge is faster, but it definitely costs less ki (stamina) that way too. Dodging is also easier with less weight as you noted, but if you're really intent on just dodging everything then consider going under 30% weight for more agility. Get stats on your pants/shoes for evasion ki usage reduction.
I am so used to always dodge never block from my Dark Souls playthroughs though... I never used shields. I am old, my muscle memory is burned in it seems... :|You'll need to play Nioh, not Souls, so you shouldn't make estimates based on how things work in Souls. The combat itself is quite a bit different, after all. And yes, you most definitely should block at that point (preferably in mid stance, as it makes blocking more effective). It is exactly the thing to do to stop the chain from going bad to worse.
That is one of the places where Luck has very little to do with your drops. It usually governs the quality/rarity of the stuff you get, but you get the stuff that the revenant is wearing, exactly at the rarity they have (though item tiers you haven't yet unlocked are downgraded to the next one down).I might have to try that. I am so used to "no blocking only dodging" from Dark Souls that I can not get rid of that muscle memory anymore it seems (lol). I assume a good way to get gear is to equip luck and fight the blood graves?
So helpful. It seems I have much to learn... still early in the game though. Thank you.That is one of the places where Luck has very little to do with your drops. It usually governs the quality/rarity of the stuff you get, but you get the stuff that the revenant is wearing, exactly at the rarity they have (though item tiers you haven't yet unlocked are downgraded to the next one down).
So helpful. It seems I have much to learn... still early in the game though. Thank you.
I tried a twilight mission and it was just the whole second level again including the boss, is that all they are?
Yes, they are variants of the main missions and a few choice side missions with adjusted enemy levels and enemy placement/types/numbers. There are some interesting curve balls in them, especially in the higher difficulty levels, but it is usually nothing too dramatic.I tried a twilight mission and it was just the whole second level again including the boss, is that all they are?
You guys are wrong...
The demon summoning those revenants is the lute itself, not the skeleton it's controlling to play it. ;)
I've yet to run into an LW-related problem that Daiba-Washi's Summon attack cannot handle. It is downright unfair, so I usually use it only when my frustration peaks for the moment.tbf if you ain't beelining for the boss in twilight missions, you're probably doing it wrong.
also fuuuck that date rematch in the first part of the war on the north dlc. had to look up how to cheese the lw-spamming bastard. Worse than fighting his two generals at the same time.
Hehe, I'm sure you all knew, I was just being cheeky. And yeah it's a cool enemy. I like howFor the sake of an easy explanation I omitted that part.
But yes, I _did_ know that actually. One of the few lore journal items I've read and remembered. And also it's one of the coolest character/monster designs in the game imo.
Okay how rare is the warrior of the West smithing text? I've killed this guy 100 times and haven't seen it yet
I might have to try that. I am so used to "no blocking only dodging" from Dark Souls that I can not get rid of that muscle memory anymore it seems (lol). I assume a good way to get gear is to equip luck and fight the blood graves?
I am so used to always dodge never block from my Dark Souls playthroughs though... I never used shields. I am old, my muscle memory is burned in it seems... :|
So... tried the Sloth talisman for the first time. Don't want to say that felt like cheating but lol.
2nd row in Onmyo Magic,below Weakness Talisman,next after Lifeseal Talisman IWhere do you get that fabled sloth talisman every one in here is raving about? I don't see it anywhere in the magic skills tab. The only time I used it was on the second Dojo magic training trial – If that was actually the sloth talisman.
Yeah I noticed this already. I just played a few missions forcing myself to block more and it went pretty well. Also living weapon makes most early boss fights pretty easy. Hammer him down to 1/2 HP and then living weapon and it's "gg". I am sure this will change later though.Another thing you may want to keep in mind if you haven't been doing it already is that sprinting while locked on is a lot better in Nioh then in Souls, the movement is fast and lets you avoid a lot of attacks, especially from bosses. So if you sense an attack coming then keep sprinting out of the way in your mind as well instead of mashing multiple dodges like in Souls. The invincibility frames on dodges feels a lot less than in Souls so dodging through attacks easily with your face isn't as much of a thing.
Has anyone here ever seen everlasting ki and shorten recovery time (out of ki) on the same piece of equipment? I'm trying to figure out if they conflict with each other and I'm wasting my time trying to get both on these pants.
Also, not a fan of having to deal with loot. I don't like managing that stuff in general and here it feels like I have to waste time almost after every mission :/
I didn't fully understand what every stat and ability translated to in game
Add to the fact that weapon abilities replace others for certain button presses and I just couldn't get a solid build going.
That's what I'm asking - if they conflict. I have everlasting ki already and I'd like to roll both if it's possible.Everlasting ki is just a chance to not go into the recovery time. Shorten recovery time makes it so if you do, you stay in it for a shorter amount of time. Both work together just fine if you feel you want to, assuming it's even possible to roll both simultaneously (they might conflict).
That's what I'm asking - if they conflict. I have everlasting ki already and I'd like to roll both if it's possible.
If you feel overwhelmed, just focus on one weapon at first. Learn skills at your own pace that feels comfortable for you. Once you get used to the weapon, learn a skill that is an input; use it for a bit. If you don't like it, you can replace it with something else. If you do like it, then learn another ability for another input, or even just a passive. There's no need to rush, you have a lot of game time to get used to playing your weapon and learn what it has to offer. Over time this will begin to speed up thanks to just becoming more comfortable with the game.
I completely understand that the entire skill window looks very daunting at first, but don't worry about it. Take things at your own pace, there's no penalty for doing so. The game just throws at lot at you at first, but if you take things slow and learn, you'll get the hang of it and learn it's not complicated at all.
I didn't want to continue until I knew for sure what I was committing to with upgrades and all that.
One more thing I was curious about: how often do you guys switch stances in the middle of a fight? When I was just starting out I would stay in low stance with the spear because it was so safe. I had assumed that really good players would be constantly switching back and forth, using high stance to get in damage and low to dodge out of the way. I guess the more you play the more opportunities start to reveal themselves in fights where switching to a different stance would be beneficial.
You get into a rhythm of doing it quickly. I personally get a decent set of armor that fits me (low weight), and reforge it to have mods I like.
After I finish missions, I do a quick scan of the highest level gear of what dropped. If its level is near my current armor level or lower, I just hit disassemble all or sell all and move on. If it's a bit higher level or I'm looking for specific rare mods, I'll do a quick scan or soul matching and then get rid of the rest. It's important to not get too attached to the drops; pick everything up, and after the mission just do a quick check and then move on. There's always more loot to be found and mulling over what is probably a very tiny upgrade is not worth the time. There are shortcuts buttons to mark everything at once, disassemble/sell, and be done.
The whole process takes like 30 seconds for me, but it's also something you just get used to, and once you understand the game a bit more.