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Angie

Best Avatar Thread Ever!
Member
Nov 20, 2017
39,783
Kingdom of Corona
GL6-qJUWoAAvbXy.png%3Alarge



Moon Studios CEO Thomas Mahler has defended the studio's decision to launch its latest game No Rest for the Wicked in early access.

The dark fantasy game launched last week, but was criticised by players for its poor performance, which Moon pledge to improve

"We're not even a week into early access and it's already pretty clear that going with EA is one of the best decisions we could've made," he began, before noting some players are "irked" by games releasing like this.

Mahler went on to suggest Dark Souls would've benefited from an early access launch, had that been available to FromSoftware.

"Imagine Dark Souls 1 would've been in early access - instead of From rushing to ship a boxed product in a somewhat unfinished state, they probably would've been able to look at the second half of that game and still fully form and polish the less polished areas like Lost Izalith, etc," he said.


www.eurogamer.net

No Rest for the Wicked dev defends early access, says Dark Souls would've benefitted

Moon Studios CEO Thomas Mahler has defended the studio's decision to launch its latest game No Rest for the Wicked in eā€¦
 

DontHateTheBacon

Unshakable Resolve
Member
Oct 27, 2017
10,459
My guy, just say you wanted to use early access to ship a completed polished 1.0

No need to be tossing out strays šŸ˜…

Edit: also, I feel like gamers are getting less patient with games that are going the EA route and weirdly treating them like they're demos instead of actual alphas/betas. Might be something that studios are going to have to OVER-message on the front end going forwardā€¦
 

Zor

Member
Oct 30, 2017
11,446
Blighttown was MEANT to perform terribly actually.

It's in the name!
 

MGPanda

Member
Feb 25, 2018
2,485
Look, I don't like early access (in fact, I wanted to give this game a chance but had to refund it after just a few minutes, the performance is abysmal and I'm not usually one to notice that) but I can still respect it when done properly.

You should not, however, use one of the biggest and most influential games of all time as an example of "see? we're doing it the right way and they should've done it too if possible!". We all know the last quarter of that game sucks ass, but using it as a selling point for your game is not the best look lmao
 

Yuntu

Prophet of Regret
Member
Nov 7, 2019
10,752
Germany
I mean in an ideal world everyone could work on their craft for however long they need to, we dont live in that world.

But fr this guy always seem to think Moon Studios is a trend setter or something. Or am I just imagining things?
 

RexNovis

Member
Oct 25, 2017
4,226
The less attention this dude gets the better. His vendetta against other developers on this very forum was gross and I have heard nothing positive about them from anyone. The ego is truly next level.
 

Kyuuji

The Favonius Fox
Member
Nov 8, 2017
32,457
That man is incapable of not being an asshole to other developers lol.
 

Theorry

Member
Oct 27, 2017
61,165
The dark souls dig wasnt needed. But i agree early access for these games are good.
Always said for example Sea of Thieves should have done it also
 

logash

Member
Oct 27, 2017
4,766
I don't understand. As someone who does not participate in EA releases, isn't this what it is for? So that devs can improve the game before actual release?
 

RexNovis

Member
Oct 25, 2017
4,226
Uh oh. I'm vaguely remember this, what happened?
Went on a personal campaign to shit on hello games and Sean Murray whenever any coverage of them or their games came up out of some petty childish jealousy about the reception of their game. Also engaged in some BS criticism other devs directly as well but hello games was his primary target here. Anyone who so casually and constantly criticizes other developers like that is not someone anyone should listen to.
 

crazillo

Member
Apr 5, 2018
8,195
EA is good and all. But Mahler is always so preachy and in your face. I still remember him giving interviews smoking his pipe and he came across so unpleasant. Their games in the end usually turn out great though.
 

Eggiem

Member
Oct 27, 2017
8,797
He is speaking ill of other devs again?! This time it's From, last time it was Team Cherry and others. Both of them created better games than he ever has. This guyā€¦
 

Klyka

Member
Oct 25, 2017
18,640
Germany
Early Access for a game like this personally doesn't make a lot of sense to me but i also am not a person who likes to replay things like this.
I would feel very weird about Dark Souls if it just stopped at some point and i was about to wait for like 6 months for a new area to come out or for a boss being totally redesigned or for balance changing every week
 

JT_77

Member
Mar 15, 2021
895
Why are they being criticized for early access? That's just stupid. He probably didn't need to respond to this one as it's a non issue. People already dislike him.
 

Zor

Member
Oct 30, 2017
11,446
He used to cope about Hollow Knight a lot.

Went on a personal campaign to shit on hello games and Sean Murray whenever any coverage of them or their games came up out of some petty childish jealousy about the reception of their game. Also engaged in some BS criticism other devs directly as well but hello games was his primary target here. Anyone who so casually and constantly criticizes other developers like that is not someone anyone should listen to.

I'm working my way through that thread about "snake oil salesmen" and... yeah... wow...
 

Oreiller

Member
Oct 25, 2017
8,871
Mahler really can't promote or defend his games without shitting on the competition. He's consistant at least.
 

scatrapper

Member
Nov 25, 2021
240
Well, he's not wrong - but DS1 was still brilliant despite the latter half. It looks like NRFTW still has a bit to go before it reaches those heights.
 

TheClaw7667

Member
Oct 25, 2017
1,713
I don't know why any developer would have to justify or defend releasing their games in early access at this point when there are some great games that benefited immensely from it.

And I don't think what he said about Dark Souls is controversial at all because of course many games would have benefited from extra development time, testing and player feedback in a live environment. BFV and 2042 come to mind immediately, with the latter being an early access game in all but name.
 

cowbanana

Member
Feb 2, 2018
13,860
a Socialist Utopia
No need to defend releasing in Early Access. It is what it is. Everyone can wait for the final release if they so desire - I do that for many early access games where I don't feel like tasting testing the raw sausage while it is being made.

A lot of people don't really understand early access and complain loudly about performance etc. Yeah... that's why the game is in early access. Kinda weird to cry about it and leave negative reviews because of performance issues mere days after an early access launch. Just... wait?

Many games could have benefited from early access / delays if publishers actually cared about shipping polished/finished products.

We have a great example in EA (It's in the nameā„¢) launching their unfinished, Early Access Jedi crap that they have no intention of ever fixing. I respect a proper early access period so much more, when the intent of releasing a better product is there.
 

DarthMasta

Member
Feb 17, 2018
4,007
Early access is an awesome idea in theory. It's a beta. You pay to join a beta.
Win-Win.

Unfortunately, that's not how people look at it.
 

Odesu

Member
Oct 26, 2017
5,550
Would probably make a lot more sense to link the twitter thread itself instead of the article reporting on a few quotes from the twitter thread:


Plain text:

We're not even a week into Early Access and it's already pretty clear that going with EA is one of the best decisions we could've made
I see some people are still irked about why games like Wicked, Hades 2, Larian's new game, etc. launch into Early Access even if the studio 'should have the funds to finish the game and release it then'.

But that's looking at a complex problem through a way too simple lens:

I think as games become more and more complex and sophisticated, we'll see some form of Early Access happening more and more often. Speaking from our own experience, there is just no way we could have ever shipped Wicked 1.0 without being able to see all the data we're seeing now and getting all the feedback from users. And I mean actual users, not a Focus Testing Group.

Even if we'd have 2-3 times the staff, it would have been quite simply impossible, the product is just way too complex of a beast to reasonably expect that. 9 women can't make a baby in a month and all that.

And even historically speaking, I think some games would've benefited from Early Access even before EA was a thing. Imagine Dark Souls 1 would've been in Early Access - Instead of From rushing to ship a boxed product in a somewhat unfinished state, they probably would've been able to look at the second half of that game and still fully form and polish the less polished areas like Lost Izalith, etc.

"You could just do that through updates and DLC!" I hear you say - No, often times you couldn't.

Shipping games is always incredibly difficult and stressful and most of the time it means making quite drastic compromises, especially if your product is trying to accomplish something new. And if you don't know that it's okay to bring in certain features and scope after the fact, you'll just end up cutting before you hit the market.

So, even if you dislike the idea of Early Access: It's one way to allow developers to truly perfect a product over time, so please try to understand that there's value in that.

I'm confident that we will see games being created through Early Access programs that would've never been made without EA .

And to that effect, we will need to see
@PlayStation
and
@NintendoAmerica
also embrace Early Access.

The industry is just changing at a rapid pace and holding on to things that were the norm 5-10 years ago is too restrictive.

Ultimately people just want to play great games. It shouldn't matter how the game was developed, just that it was and if players can't play some great experience on your platform, you're doing your audience a disservice.
 

Bengraven

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Member
Oct 26, 2017
26,957
Florida
My guy, just say you wanted to use early access to ship a completed polished 1.0

No need to be tossing out strays šŸ˜…


Edit: also, I feel like gamers are getting less patient with games that are going the EA route and weirdly treating them like they're demos instead of actual alphas/betas. Might be something that studios are going to have to OVER-message on the front end going forwardā€¦

For real. Tell me you can't take criticism in a few short sentences. Haha.
 

Igniz12

Member
Oct 25, 2017
7,474
One would think that the process of game making would give them a sense of humility and understanding to at the very least not call out the failures of others to prop up your own standing unless you have first hand account of what went down.
 

tokkun

Member
Oct 27, 2017
5,423
I don't understand. As someone who does not participate in EA releases, isn't this what it is for? So that devs can improve the game before actual release?

The stated purpose of Early Access is to let devs gather feedback from players and incorporate it into the game design. It isn't meant to be used for the sake of simply taking players money early while you go off and finish the game on your own, which seems like what he is suggesting in the Dark Souls Lost Izalith example.

An example that would be inline with the actual purpose of EA would be something like "After getting feedback from players, they might have made Capra Demon less likely to stun lock you or put a bonfire closer to the fog door for the Smough & Ornstein fight."

Of course, people might not have responded well to that example. Much of the appeal of Dark Souls is that it is a game that is somewhat obtuse and doesn't feel like it has been extensively playtested to appeal to a mass market consumer.
 

Mifec

Member
Oct 25, 2017
17,777
Like other people have said he coulda just not said anything. Especially with how well they're using EA and how fast they're implementing changes.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
116,177
Early Access for a game like this personally doesn't make a lot of sense to me but i also am not a person who likes to replay things like this.
I would feel very weird about Dark Souls if it just stopped at some point and i was about to wait for like 6 months for a new area to come out or for a boss being totally redesigned or for balance changing every week

This is also how I feel. I cannot imagine replaying a game over and over again a hundred times until it comes out and is "done". I think I'd be sick of it by the time actual launch happens.
 

bb1173

Member
May 1, 2022
1,308
I remember the stuff when Mahler used to post here, but wasn't it Moon that had the leak that MS stopped working with them because Moon were abusive to the xbox staff linked to the studio for Ori?
 

Boopers

Member
Nov 1, 2020
1,298
Vermont usa
I'm curious what Dark Souls would end up as if it did release in EA. I'm sure it'd be a more finished product, but I wonder if there would be backlash to the hardcore style of gameplay.

Regardless, EA for No Rest seems to be the right call. Moon has already released four hotfixes, and the overall gameplay is substantially better than it was just a few days ago.
 

Extra Sauce

Member
Oct 27, 2017
5,942
it's true but he shouldn't say it.jpg

but also while EA can excuse lackIng/unfinished late game areas, it does not excuse poor performance IMO
 

Minthara

Freelance Market Director
Verified
Oct 25, 2017
8,021
Montreal
Mahler not being a complete asshole is something he is incapable of doing. Also hope he's treating his employees better rather than shit talking other devs and games.

As for his point, not everything needs to be focus tested to death and Dark Souls is better for its warts, even if it's among my least favorite Souls games.
 

NightShift

Member
Oct 25, 2017
9,058
Australia
The stated purpose of Early Access is to let devs gather feedback from players and incorporate it into the game design. It isn't meant to be used for the sake of simply taking players money early while you go off and finish the game on your own, which seems like what he is suggesting in the Dark Souls Lost Izalith example.

An example that would be inline with the actual purpose of EA would be something like "After getting feedback from players, they might have made Capra Demon less likely to stun lock you or put a bonfire closer to the fog door for the Smough & Ornstein fight."

Of course, people might not have responded well to that example. Much of the appeal of Dark Souls is that it is a game that is somewhat obtuse and doesn't feel like it has been extensively playtested to appeal to a mass market consumer.
Yeah, having not followed this game, him using Dark Souls as an example makes me think Moon is just using early access as a quick money grab. Not implementing player feedback feels like an abuse of the whole thing.

That or he was just looking for an excuse to shit on a random game he doesn't like which, based on how he posted here, is totally a possibility.