• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Serene

Community Resettler
Member
Oct 25, 2017
52,559
feel like they did the game a disservice by marketing it as an ARPG, even if it technically does fit the term. the people expecting a Diablo or PoE experience are gonna bounce off, and the people who would be into an isometric soulslike would not get that impression from a generic ARPG label.
 

ragolliangatan

▲ Legend ▲
Member
Aug 31, 2019
4,507
The game is a soulsborne? I was interested until I heard rumblings that it was one. Just not in the mood for something along those lines even though the game looks beautiful.
 

zero_fm

Member
Mar 11, 2022
1,293
Update, it runs OK on the Ally. I'm playing plugged in, so 30W Turbo. Getting consistent 35-45 fps using the default settings and 900p resolution (vsync off). Some cutscenes have dipped to the 20s but that seems to be consistent across most devices. I have gotten some random stutters when attacking or interacting with things.

Game is definitely early access. Needs a lot of work. It's slow and clunky and really just not very fun yet. I'll keep playing it though.
Good to know your impressions. I'll probably buy it today or tomorrow, seems like a good game to follow the early access development. Running ok on the Ally is already a good quality
 

Moff

Member
Oct 26, 2017
4,797
feel like they did the game a disservice by marketing it as an ARPG, even if it technically does fit the term. the people expecting a Diablo or PoE experience are gonna bounce off, and the people who would be into an isometric soulslike would not get that impression from a generic ARPG label.
yeah I agree, especially because the ARPG community is super toxic, bad call there
from interviews I gather they really wanted to "revolutionize the genre" because it did not evolve that much since Diablo 2, but this is "just" a topdown soulslike. which is not bad at all, mind you, but don't market this like this is going to be what Diablo/POE/Last Epoch players crave, it's something different
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,449
Yeah, I thought this was going to be a PoE/Diablo/Grim Dawn competitor. Hearing it's a Souls-like is eh. I love Souls games, but FromSoft already covers me well there.
 

oakenhild

Member
Oct 27, 2017
1,911
Seeing twitch streamers get frustrated with the difficulty is when I realized I'll have to sit this out and see how they balance it.

It's way way more soulslike than diablo. I do like that you're seemingly not limited on healing items though (unless I missed something). So there may be ways to grind that and pop healing a lot for tough fights.

The games art and graphics looks incredible though.
 

Jinfash

Member
Oct 27, 2017
4,104
It's been three hours and I'm enjoying it immensely. At the moment there is a certain sense of deja vu because I just killed the first boss and, so far, everything has been the playtest area that was seen playing streamers.

The game is definitely Soulslike with all that that entails. I think some people still think of Diablo, PoE or Last Epoch and the gameplay couldn't be more different: it's slow, every enemy is a challenge, there's platforming and a lot of exploration and, in general, it's quite punishing (although much less than the usual Soulslike ones).

Artistically it's superb and the gamefeel is great. Everything feels punchy and satisfying. The only thing in that aspect that has left me cold (I use a lot this expression, as a direct translation of my language, and I don't know if it makes any sense), so far, is the soundtrack. Maybe it's that I miss Gareth Cooker but coming from his unforgettable BSO for the Ori, it's impossible not to. By the way, the game has a small easter egg related to said BSO. And it's true that the performance is improvable and there are quite a few small problems with textures, untranslated texts (I don't play in English), etc. Nothing serious, for the moment.

For the moment, the only thing that has not convinced me is a small detail of how the progression works. Small spoiler for those who have killed the first boss.

The fact that increasing the inventory space (having to choose between them) and equipable items is linked to killing bosses doesn't convince me.

First, because you have to choose between very different options such as carrying one more ring or having 5 more spaces for ingredients. And, second, because I was expecting that to be one of the uses of the crafting system.
I'm not interested in this being a Diablo or POE, but does it have compelling loot and skills that promote build variety?
 

Grove

Member
Apr 3, 2024
127
Game's great but this definitely set false expectations for aRPG players so I don't blame anyone for being a little disappointed.

View: https://twitter.com/thomasmahler/status/1628379708671901698
If anything, this just gets me more excited for Path of Exile 2 because it's going in a similar direction with combat being slower and having more movement/weight behind it, just way more build variety, loot and procgen.
 

Feenix

Prophet of Truth
Member
Nov 17, 2017
2,053
I refunded. No ill will or grand disappointment. But it's not "there" yet. And I know, Early Access, but I've been sitting here mulling over how much "protection" from critical thought that affords you when your game costs money.

Again, not a word of this is said with even a hint of anger or dissatisfaction. It's just not something in a playable/desirable place "for me" yet.

But I'm SUPER interested in where/how it develops and want it to be good and something I play one day.
 

Serene

Community Resettler
Member
Oct 25, 2017
52,559
Game's great but this definitely set false expectations for aRPG players so I don't blame anyone for being a little disappointed.

View: https://twitter.com/thomasmahler/status/1628379708671901698
If anything, this just gets me more excited for Path of Exile 2 because it's going in a similar direction with combat being slower and having more movement/weight behind it, just way more build variety, loot and procgen.


yeah I'm really not sure how they expected this to compete with Diablo and PoE when it doesn't even feel like it's targeting the same audience
 

Bulletzen

Member
Oct 30, 2017
555
yeah I agree, especially because the ARPG community is super toxic, bad call there
from interviews I gather they really wanted to "revolutionize the genre" because it did not evolve that much since Diablo 2, but this is "just" a topdown soulslike. which is not bad at all, mind you, but don't market this like this is going to be what Diablo/POE/Last Epoch players crave, it's something different
Super toxic? Really? IIn what way?
 

GulfCoastZilla

Shinra Employee
Member
Sep 13, 2022
6,641
feel like they did the game a disservice by marketing it as an ARPG, even if it technically does fit the term. the people expecting a Diablo or PoE experience are gonna bounce off, and the people who would be into an isometric soulslike would not get that impression from a generic ARPG label.
Oh it's soulslike? All interest killed. Thought it was Diablo like
 

Scott Lufkin

Member
Dec 7, 2017
1,496
Just put 40 min in after work and I really like it - it has enough Dark Souls to feel like good, grounded, weighty combat (I see a few folks above thought it was "floaty" which is something I really dislike in my games, but I did not get that sensation playing it?) that felt really good. The game looks great, and the setting is interesting but I skipped every cutscene and am just here to play - story and journal entries and etc. are for when the game goes live.

I'm also playing with daggers, found a pair right away in a breakable door leading to a chest, and I have "fast" encumbrance which is really nice and feels good. I hit level 2 and the game doesn't feel hard or anything, and it didn't seem like enemies respawned when you "saved" at a Whisper thingy? I saved and didn't see anything right away, but I also stopped playing to get bite to eat.

Performance is great - I have it on Ultra (whatever they call it here) and I'm pulling in around 70-80fps with a 4080RTX (i9 9900K still, I'll upgrade it next month, but unlike Dragon's Dogma 2 this doesn't seem like a CPU intensive game). This is 3440x1440p resolution.

Couple of observations:

I like the Tools system - hatches to collecting wood, shovesl to dig up treasure, fishing pole to collect... uh, fish, I presume. Nice system. Crafting in general seems good and intersting (and key - simple and easy).

I find Souls games to be a little intense - scary, sometimes - and here I don't feel that at all and I think it's because of the isometric perspective. You can see all around you, nothing is sneaking up on you, for example.

I'm also terrible at parrying/dodging in games in Souls games (part of why Sekiro was such a tough nut for me) but here it's a lot easier and I'm pulling off some great gameplay with parries and dodges, it feels good. Again, I attribute this to the isometric view.

Unlike Souls games, death feels more forgiving here - you don't lose XP (you gain levels like a tradional RPG so your currency is just that - used for buying items presumably at some point, not used for buying stats - and you don't lose it on death and have to retrieve it) and enemies you killed are still dead when you resume your journey. You just lose some durability on your gear is all. Much more casual, for anyone that is avoiding this for not playing/enjoying Souls games.
 
Last edited:

Scythe

The Fallen
Oct 27, 2017
1,095
loving what I've been playing so far (roughly 4 hours) and curious how much more it opens up 👀 the gameplay loop, voice acting, art style, and exploring have been lovely so far
 

immy

Member
Jul 3, 2022
1,627
Unpopular take but this bums me out so much. Love the aesthetic and how it looks in screenshots etc so much, everything about the game visually looks incredible, but there's nothing more disappointing to me than hearing a game is a soulslike.
Agree 100%, will be skipping this
 

Volken

Member
Sep 18, 2022
1,568
Yeah I was in with the visuals but was out as soon as the souls combat showed up in the trailer.

No thanks.
 

Xeteh

Member
Oct 27, 2017
6,390
What is it about Soulslikes that has everyone rushing to let you know they don't like them?
 

Sangral

Powered by Friendship™
Member
Feb 17, 2022
6,099
Game's great but this definitely set false expectations for aRPG players so I don't blame anyone for being a little disappointed.

View: https://twitter.com/thomasmahler/status/1628379708671901698
If anything, this just gets me more excited for Path of Exile 2 because it's going in a similar direction with combat being slower and having more movement/weight behind it, just way more build variety, loot and procgen.



Revolutionize? When people already say it feels super floaty and sluggish and has weird enemy balancing...... I don't know, not exactly a home run out of the box, but I guess that's why it's in early access.

They have ambition but I'm sceptical here. 🫣
I wonder if their approach also changed over time, that was a clear statement against Diablo and POE while the released game now has barely anything in common with them.
 

CountAntonio

Member
Oct 25, 2017
21,757
I love the combat, visuals, and loot. The game is challenging and unique and i think it will find it's audience. My performance is the only thing slowing me down right now so I'm gonna try tweaking some settings but I'm on board with what they were trying to build.
 

Boopers

Member
Nov 1, 2020
1,259
Vermont usa
First boss down. Was pretty tough, but I tossed a bunch of bombs at it and whittled it down from there.

I tend to be really bad at these kinds of games, so I just slapped on the heaviest armor I could - equip load be damned.

Hopefully the game gets a bit brighter soon. It's a bit hard making everything out in the gloomy rain. Also, you can rebuild the town? I love that kind of stuff. A happy surprise for me.
 

Spehornoob

Member
Nov 15, 2017
8,958
The game is gorgeous but I think it has a real visibility and readabilty problem. Between the darkness, the art style, and the raindrops everywhere, it can be very hard to make things out
 

Artorias

Member
Oct 25, 2017
1,103
I know this is going to sound a little weird, but seeing ARPG players complain about this game is actually making me interested.

I've always really disliked ARPGS like Diablo and Torchlight, Path of Exile. I'm not a fan of power fantasies that offer little in the way of challenge and only serve to inflate your ego by presenting you with overpowered spells and giant damage numbers. Mowing down hordes of enemies has always seemed monotonous to me, tbh.

Hearing this is a souls like take on the ARPG genre has me waaaay more curious.
 

Firefly

Member
Jul 10, 2018
8,650
Revolutionize? When people already say it feels super floaty and sluggish and has weird enemy balancing...... I don't know, not exactly a home run out of the box, but I guess that's why it's in early access.

They have ambition but I'm sceptical here. 🫣
I wonder if their approach also changed over time, that was a clear statement against Diablo and POE while the released game now has barely anything in common with them.
They've been talking out of their ass for this one.

If they manage to improve performance by May 2 (when the introductory price ends), I'll buy this for sure, even though I'm disappointed it ended up being a Soulslike.
 

Daddy JeanPi

Prophet of Truth
Member
Oct 27, 2017
3,068
The early access trailer conveyed to me that the game was a souls-like, especially with the lart where they show the llayer rolling like 5 straight times when being attacked that showed the invincibility frames.
 

Dec

Prophet of Truth
Member
Oct 26, 2017
3,541
I know this is going to sound a little weird, but seeing ARPG players complain about this game is actually making me interested.

I've always really disliked ARPGS like Diablo and Torchlight, Path of Exile. I'm not a fan of power fantasies that offer little in the way of challenge and only serve to inflate your ego by presenting you with overpowered spells and giant damage numbers. Mowing down hordes of enemies has always seemed monotonous to me, tbh.

Hearing this is a souls like take on the ARPG genre has me waaaay more curious.
tons of games in the genre that aren't that
 

ReginaldXIV

It's Pronounced "Aerith"
Member
Nov 4, 2017
7,838
Minnesota
I'm enjoying it. The amount of resource gathering and grinding is going to turn off a lot of potential players. They need to either reduce the resources you need, or give alternative ways to gather them. Also they really need to get rid of the real-time timers for building. It's 2024, what are you thinking?
 

Zafir

Member
Oct 25, 2017
7,082
So the loot seems to be randomised? I'm not sure how much of a fan I am of that, at least at the start anyway. I got lumbered with a mace that was absolutely horrible, slow, clunky, plus it sent me into heavy if I used it so I couldn't move fast, and had the slow roll. Even the blacksmith only sold that same weapon when I got to him. It was so bad I unequipped it and went barefisted. I didn't get a better weapon until just before the first boss, which was a dagger/short sword, it required dex but fortunately I'd just levelled so I could put points in to use it. Night and day difference, I went onto beat the first boss easy in comparison to how tedious everything felt before.

I asked a friend and they got a sword at the start, so had no problems.
 

Igniz12

Member
Oct 25, 2017
7,456
I know this is going to sound a little weird, but seeing ARPG players complain about this game is actually making me interested.

I've always really disliked ARPGS like Diablo and Torchlight, Path of Exile. I'm not a fan of power fantasies that offer little in the way of challenge and only serve to inflate your ego by presenting you with overpowered spells and giant damage numbers. Mowing down hordes of enemies has always seemed monotonous to me, tbh.

Hearing this is a souls like take on the ARPG genre has me waaaay more curious.
Sound like someone who should be singing up to beat up Chaos.

I hope you haven't been living under a rock cause Team Ninja have made their entire modern existence on making exactly the kind of game you are looking for.
 

Freedonia

Member
Oct 27, 2017
1,067
After playing more I have to say that the game is really fun. Overall the art, sound, music, and overall presentation is very engaging, and the exploration is fun and rewarding. I am also a fan of the non-respawning enemies, because that would probably become annoying with the limited healing

The combat is very satisfying, but can also feel a bit messy at times. Still getting the hang of it, because some of it is affected by the weapons having very different attack ranges

I think my main complaint right now is that the UI needs more work: it can be hard to discern items of importance, and there are little things like how I do not enjoy that most tool tips appear at the very top of the screen, or how when talking to npc's it feels like you have to be right on top of them to engage

Also I would prefer being able to control the camera slightly, but I may just have to get used to not being able to control the distance/position
 

oakenhild

Member
Oct 27, 2017
1,911
So the loot seems to be randomised? I'm not sure how much of a fan I am of that, at least at the start anyway. I got lumbered with a mace that was absolutely horrible, slow, clunky, plus it sent me into heavy if I used it so I couldn't move fast, and had the slow roll. Even the blacksmith only sold that same weapon when I got to him. It was so bad I unequipped it and went barefisted. I didn't get a better weapon until just before the first boss, which was a dagger/short sword, it required dex but fortunately I'd just levelled so I could put points in to use it. Night and day difference, I went onto beat the first boss easy in comparison to how tedious everything felt before.

I asked a friend and they got a sword at the start, so had no problems.

Funny enough, this actually intrigues me, lol. This is the ARPG part that I like, grinding for weapons, etc.

If you die, what do you lose? Do you lose items? Is there backtracking to your corpse at all?
 

Dec

Prophet of Truth
Member
Oct 26, 2017
3,541
Like what, for example? I've played many ARPGs but always get bored early on because they're too monotonous. I never beat a campaign since Diablo II.

diablo 1 and 2
shadows awakening
van helsing games
victor vran
sacred
dungeon siege
snowblind games
early divinity games
vikings wolves of midgard

maybe depending if they count to you:

gauntlet (2014)
bastion

There's more, and some of them still deal with loot in some manner, but many are puzzle, or story focused with loot as a small part.

Can't speak to many on this list, but relevant:
https://www.reddit.com/r/ARPG/comments/du5gv7/big_list_of_arpgs/
 

Zafir

Member
Oct 25, 2017
7,082
Funny enough, this actually intrigues me, lol. This is the ARPG part that I like, grinding for weapons, etc.

If you die, what do you lose? Do you lose items? Is there backtracking at all?
You lose durability, so I guess eventually the problem will be your gear breaks and you need to go to the blacksmith. Otherwise it takes you back to the "checkpoint" you last activated, the checkpoints(I can't remember what the game calls them they're like a glowing blue light) are kind of like this games "bonfires" in that they're fast travel points too, but they don't restore health or respawn enemies (not unless you fast travel).
 

OutofMana

Member
Oct 25, 2017
7,087
California
The art is amazing but good god the decision to have their limbs that long certainly is a choice.
Everyone just looks like this lol

Screen_Shot_2018_11_14_at_12.20.43_PM.png
 

forrest

▲ Legend ▲
Member
Oct 25, 2017
1,534
Played about 4 hours today and really enjoying it. The level design is soo good and dense. My one complaint, as someone who prefers ranger/ bow archetypes, is that the implementation for bow as a rune/ focus attack only item leaves me just gutted. I really want to run bow only with a default ranged attack. I don't want to carry a sword in one hand and a bow in my off hand and be forced to melee in order to use my bow. I've been so hyped for this game and will definitely play it, but man... just gutted.