I meant climbing on rocks, over things Rather than up ladders etcclimb doesn't need a button input, you just move in the direction of the ladder/vines/etc. [A] is to climb faster at the cost of stamina.
Good to know your impressions. I'll probably buy it today or tomorrow, seems like a good game to follow the early access development. Running ok on the Ally is already a good qualityUpdate, it runs OK on the Ally. I'm playing plugged in, so 30W Turbo. Getting consistent 35-45 fps using the default settings and 900p resolution (vsync off). Some cutscenes have dipped to the 20s but that seems to be consistent across most devices. I have gotten some random stutters when attacking or interacting with things.
Game is definitely early access. Needs a lot of work. It's slow and clunky and really just not very fun yet. I'll keep playing it though.
yeah I agree, especially because the ARPG community is super toxic, bad call therefeel like they did the game a disservice by marketing it as an ARPG, even if it technically does fit the term. the people expecting a Diablo or PoE experience are gonna bounce off, and the people who would be into an isometric soulslike would not get that impression from a generic ARPG label.
Me too. They said they're looking into adding a real pause for single-player though, so hopefully that'll be added soon.
Me too. They said they're looking into adding a real pause for single-player though, so hopefully that'll be added soon.
I'm not interested in this being a Diablo or POE, but does it have compelling loot and skills that promote build variety?It's been three hours and I'm enjoying it immensely. At the moment there is a certain sense of deja vu because I just killed the first boss and, so far, everything has been the playtest area that was seen playing streamers.
The game is definitely Soulslike with all that that entails. I think some people still think of Diablo, PoE or Last Epoch and the gameplay couldn't be more different: it's slow, every enemy is a challenge, there's platforming and a lot of exploration and, in general, it's quite punishing (although much less than the usual Soulslike ones).
Artistically it's superb and the gamefeel is great. Everything feels punchy and satisfying. The only thing in that aspect that has left me cold (I use a lot this expression, as a direct translation of my language, and I don't know if it makes any sense), so far, is the soundtrack. Maybe it's that I miss Gareth Cooker but coming from his unforgettable BSO for the Ori, it's impossible not to. By the way, the game has a small easter egg related to said BSO. And it's true that the performance is improvable and there are quite a few small problems with textures, untranslated texts (I don't play in English), etc. Nothing serious, for the moment.
For the moment, the only thing that has not convinced me is a small detail of how the progression works. Small spoiler for those who have killed the first boss.
The fact that increasing the inventory space (having to choose between them) and equipable items is linked to killing bosses doesn't convince me.
First, because you have to choose between very different options such as carrying one more ring or having 5 more spaces for ingredients. And, second, because I was expecting that to be one of the uses of the crafting system.
Game's great but this definitely set false expectations for aRPG players so I don't blame anyone for being a little disappointed.
View: https://twitter.com/thomasmahler/status/1628379708671901698
If anything, this just gets me more excited for Path of Exile 2 because it's going in a similar direction with combat being slower and having more movement/weight behind it, just way more build variety, loot and procgen.
Super toxic? Really? IIn what way?yeah I agree, especially because the ARPG community is super toxic, bad call there
from interviews I gather they really wanted to "revolutionize the genre" because it did not evolve that much since Diablo 2, but this is "just" a topdown soulslike. which is not bad at all, mind you, but don't market this like this is going to be what Diablo/POE/Last Epoch players crave, it's something different
Oh it's soulslike? All interest killed. Thought it was Diablo likefeel like they did the game a disservice by marketing it as an ARPG, even if it technically does fit the term. the people expecting a Diablo or PoE experience are gonna bounce off, and the people who would be into an isometric soulslike would not get that impression from a generic ARPG label.
Agree 100%, will be skipping thisUnpopular take but this bums me out so much. Love the aesthetic and how it looks in screenshots etc so much, everything about the game visually looks incredible, but there's nothing more disappointing to me than hearing a game is a soulslike.
What is it about Soulslikes that has everyone rushing to let you know they don't like them?
What is it about Soulslikes that has everyone rushing to let you know they don't like them?
Game's great but this definitely set false expectations for aRPG players so I don't blame anyone for being a little disappointed.
View: https://twitter.com/thomasmahler/status/1628379708671901698
If anything, this just gets me more excited for Path of Exile 2 because it's going in a similar direction with combat being slower and having more movement/weight behind it, just way more build variety, loot and procgen.
They've been talking out of their ass for this one.Revolutionize? When people already say it feels super floaty and sluggish and has weird enemy balancing...... I don't know, not exactly a home run out of the box, but I guess that's why it's in early access.
They have ambition but I'm sceptical here. 🫣
I wonder if their approach also changed over time, that was a clear statement against Diablo and POE while the released game now has barely anything in common with them.
tons of games in the genre that aren't thatI know this is going to sound a little weird, but seeing ARPG players complain about this game is actually making me interested.
I've always really disliked ARPGS like Diablo and Torchlight, Path of Exile. I'm not a fan of power fantasies that offer little in the way of challenge and only serve to inflate your ego by presenting you with overpowered spells and giant damage numbers. Mowing down hordes of enemies has always seemed monotonous to me, tbh.
Hearing this is a souls like take on the ARPG genre has me waaaay more curious.
Like what, for example? I've played many ARPGs but always get bored early on because they're too monotonous. I never beat a campaign since Diablo II.
Sound like someone who should be singing up to beat up Chaos.I know this is going to sound a little weird, but seeing ARPG players complain about this game is actually making me interested.
I've always really disliked ARPGS like Diablo and Torchlight, Path of Exile. I'm not a fan of power fantasies that offer little in the way of challenge and only serve to inflate your ego by presenting you with overpowered spells and giant damage numbers. Mowing down hordes of enemies has always seemed monotonous to me, tbh.
Hearing this is a souls like take on the ARPG genre has me waaaay more curious.
So the loot seems to be randomised? I'm not sure how much of a fan I am of that, at least at the start anyway. I got lumbered with a mace that was absolutely horrible, slow, clunky, plus it sent me into heavy if I used it so I couldn't move fast, and had the slow roll. Even the blacksmith only sold that same weapon when I got to him. It was so bad I unequipped it and went barefisted. I didn't get a better weapon until just before the first boss, which was a dagger/short sword, it required dex but fortunately I'd just levelled so I could put points in to use it. Night and day difference, I went onto beat the first boss easy in comparison to how tedious everything felt before.
I asked a friend and they got a sword at the start, so had no problems.
Like what, for example? I've played many ARPGs but always get bored early on because they're too monotonous. I never beat a campaign since Diablo II.
You lose durability, so I guess eventually the problem will be your gear breaks and you need to go to the blacksmith. Otherwise it takes you back to the "checkpoint" you last activated, the checkpoints(I can't remember what the game calls them they're like a glowing blue light) are kind of like this games "bonfires" in that they're fast travel points too, but they don't restore health or respawn enemies (not unless you fast travel).Funny enough, this actually intrigues me, lol. This is the ARPG part that I like, grinding for weapons, etc.
If you die, what do you lose? Do you lose items? Is there backtracking at all?