Sangral

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Feb 17, 2022
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This two statements seem perfectly reasonable together for an Early Access game that's not been fully optimized yet.

Yeah, but this is nothing to brag about.

It would have been "playable" in some form anyway, and they are celebrating like they accomplished a miracle here.

"We never thought we'd get this done in time for launch, but so many of you have asked and we LOVE handhelds"

Just reads a bit funny that they write that and then the performance is how they describe.
 

Dyashen

Member
Dec 20, 2017
5,217
Belgium
10 percent off when buying the game. Installing it now.

11 gigs on PC.

i'm sure it'll be 60fps on the deck eventually. they managed to get ori running at 60fps on the switch.

I think so too. Launch version of Will of the Wisps did feel pretty ehh on Xbox One when that launched. Worse than the Switch version.
 

SFLUFAN

Member
Oct 27, 2017
4,506
Alexandria, VA

View: https://www.youtube.com/embed/GpgtdLZ8YRQ?autoplay=1

www.eurogamer.net

No Rest for the Wicked: the spectacular evolution of Moon Studios' graphics tech

Digital Foundry talks about visual features and performance in No Rest for the Wicked on Early Access.


At its core, Wicked remains a game rooted in the Unity Engine but with a vast range of customisations transforming it into its own thing, hence the nickname - Moonity. This, however, is used only for the game's presentation layer - the graphics you see on-screen. Moon has also built a new simulation engine - built on top of Exit Games' Quantum Engine - to handle game logic, including a fully deterministic 3D physics system for networking, which No Rest for the Wicked will feature at a later date.

What makes this setup work well is the division between rendering and simulation - basically, input responsiveness is separate from frame-rate so, if you're playing on a lower end platform, like a Steam Deck, at 30fps, the game will still feel as responsive as a game running at a higher frame-rate. The visuals, however, are striking. First and foremost, Wicked supports HDR on day one - this is important as we have largely considered Ori and the Will of the Wisps to stand out as one of the best examples of HDR in any game released to date. The HDR implementation is superb and just as intense and engaging as Ori. It makes a gigantic difference if you use an HDR display.

Another key feature in building a strong atmosphere lies in the animation of world objects - specifically, things such as trees and cloth. The weather is a key part of this: the first area of the game takes place during a thunderstorm with a huge volume of GPU-accelerated rain particles blowing around. It's entertaining to see what happens if you increase the volume of particles beyond realistic limits - it looks ridiculous, yet it remains performant. The detail is remarkable: as the characters battle in the rain, bursts of water can be observed emanating from their clothing as they animate. It really gives the impression that their clothing has become drenched and the intensity of their movement is forcefully flinging the collected water droplets.

This ties directly into the unified wind system which influences cloth and trees around you. It's fully adjustable and dynamic, changing alongside the time of day and weather patterns. It looks especially cool around cloth objects, including outfits worn by characters. Speaking of physical interactions, Moon has also included physics simulation for small objects - such as rocks, pebbles and branches that react to your character as you move through the world. These small details are also influenced by events such as explosions. Then there's the fluid simulation - this is applied to things such as water, smoke, fog and the like. You can see it here in this cutscene as the character breaks through the smoke. Beautiful.

The point is that the sheer amount of motion on display brings the world to life in a way that I found very impressive. It feels just as lively as the 2D Ori games yet manages to do all of this in full 3D at a larger scale while being significantly more interactive. What's interesting is that, with Wicked being in early access, the team is still working on additional effects that aren't currently in the game. For instance, Moon is experimenting with actual dynamic streams of water. There's also a dynamic mud system in development where moving through thick mud actually displaces the terrain as you trudge through it. Hopefully these find their way into the game as development progresses.
 

DrROBschiz

Member
Oct 25, 2017
16,529
anyone else getting a 303 error when trying to purchase from Private Division?

Any payment methods that are actually working?

Fuck the Affliate Link Discount. Private Divisions website and payment system is hot garbage. I just opted to spend the extra few bucks to buy it on Steam and skip the hassle
 

Bengraven

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Oct 26, 2017
27,325
Florida
I'll probably wait until the final product.

Even when I get heavily invested in an EA game, especially when I get he invested, it's really hard to come back later, even with the final product.
 

refusi0n1

Member
Oct 27, 2017
5,978
Dlss coming soon
😩
Also, not singling this game out, games should have straight up nit values for HDR sliders.
 

Alex840

Member
Oct 31, 2017
5,153
Yeah, but this is nothing to brag about.

It would have been "playable" in some form anyway, and they are celebrating like they accomplished a miracle here.

"We never thought we'd get this done in time for launch, but so many of you have asked and we LOVE handhelds"

Just reads a bit funny that they write that and then the performance is how they describe.
I will say that I give them the benefit of the doubt as they got Ori to run at 60 on Switch and wouldn't be surprised to see them do the same again here.
 

DrROBschiz

Member
Oct 25, 2017
16,529
I imagine it will have some way to dial down the resources further to improve performance in the settings

I plan to play on my Steam Deck
 

Spehornoob

Member
Nov 15, 2017
9,052
FOr the life of me I cannot find an affiliate link to use. I was gonna go through MissChalice's but I don't see on her youtube channel and so I checked out Preach and didn't find one on his twitch page lmao
 

Dyashen

Member
Dec 20, 2017
5,217
Belgium
Weird issue with the create-a-character screen looking blurry as hell but game looks nice and not blurry. I am interested if someone else has that issue.
 

Ninoo

Member
Jan 13, 2020
99
Menu graphics look fine to me but my game crashed when I first started it and now it's perpetually stuck on the 'select a realm' menu...

Edit; managed to fix it by deleting the Moon Studios folders in my AppData folder
 

Negatorous

Member
Jul 14, 2018
1,279
FYI I just used the Private Division link and received the code in my email and paid 34.95 with tax included
 

Sangral

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Feb 17, 2022
6,173
$31.29 at GameBillet:

No Rest for the Wicked

Authorized digital download store with indie and major publisher titles for PC, Mac and Linux platforms. Get the best prices, awesome deals.

Nice one, will probably use that.

Instant gaming had it for 28 but is out of stock for now.

www.instant-gaming.com

Buy No Rest for the Wicked Steam

Buy No Rest for the Wicked cheaper on Instant Gaming, the place to buy your games at the best price with immediate delivery!
 

SpartyCrunch

Xbox
Verified
Oct 25, 2017
2,511
Seattle, WA
Yeah, but this is nothing to brag about.

It would have been "playable" in some form anyway, and they are celebrating like they accomplished a miracle here.

"We never thought we'd get this done in time for launch, but so many of you have asked and we LOVE handhelds"

Just reads a bit funny that they write that and then the performance is how they describe.
If I was a game developer on an early access game that looks really good, with constantly moving performance targets and a complex matrix of supported platforms, yes I would be very proud that my game runs pretty well on a $350 handheld gaming PC.

30-40fps on Steam Deck is indeed very playable and an enjoyable experience.
 

SolidSnakeUS

Member
Oct 25, 2017
9,909
I've seen gameplay, but I had ask, the game as a whole, what does it resemble the closest in terms of play (to another game) and its systems?